-
Notifications
You must be signed in to change notification settings - Fork 12
/
sharedcode.action.php
81 lines (71 loc) · 2.49 KB
/
sharedcode.action.php
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
<?php
/**
*------
* BGA framework: © Gregory Isabelli <gisabelli@boardgamearena.com> & Emmanuel Colin <ecolin@boardgamearena.com>
* SharedCode implementation : © Alena Laskavaia <laskava@gmail.com>
*
* This code has been produced on the BGA studio platform for use on http://boardgamearena.com.
* See http://en.boardgamearena.com/#!doc/Studio for more information.
* -----
*
* sharedcode.action.php
*
* SharedCode main action entry point
*
*
* In this file, you are describing all the methods that can be called from your
* user interface logic (javascript).
*
* If you define a method "myAction" here, then you can call it from your javascript code with:
* this.ajaxcall( "/sharedcode/sharedcode/myAction.html", ...)
*
*/
class action_sharedcode extends APP_GameAction {
// Constructor: please do not modify
public function __default() {
if (self::isArg('notifwindow')) {
$this->view = "common_notifwindow";
$this->viewArgs ['table'] = self::getArg("table", AT_posint, true);
} else {
$this->view = "sharedcode_sharedcode";
self::trace("Complete reinitialization of board game");
}
}
public function selectWorkerAction() {
self::setAjaxMode();
$arg1 = self::getArg("action_id", AT_alphanum, true);
$arg2 = self::getArg("worker_id", AT_alphanum, true);
$this->game->action_selectWorkerAction($arg1, $arg2);
self::ajaxResponse();
}
public function takeCube() {
self::setAjaxMode();
$arg1 = self::getArg("token_id", AT_alphanum, true);
$arg2 = self::getArg("place_id", AT_alphanum, false);
$this->game->action_takeCube($arg1, $arg2);
self::ajaxResponse();
}
public function moveCube() {
self::setAjaxMode();
$arg1 = self::getArg("token_id", AT_alphanum, true);
$arg2 = self::getArg("place_id", AT_alphanum, true);
$this->game->action_moveCube($arg1, $arg2);
self::ajaxResponse();
}
public function drawCard() {
self::setAjaxMode();
$this->game->action_drawCard();
self::ajaxResponse();
}
public function playCard() {
self::setAjaxMode();
$arg1 = self::getArg("card_id", AT_alphanum, true);
$this->game->action_playCard($arg1);
self::ajaxResponse();
}
public function pass() {
self::setAjaxMode();
$this->game->action_pass();
self::ajaxResponse();
}
}