From bd99006e1712e74f051bf76d24a88eb34b47f311 Mon Sep 17 00:00:00 2001 From: Daniel Lowe Date: Thu, 28 Aug 2014 07:03:40 -0400 Subject: [PATCH] Fix mangled filenames --- changes. => CHANGES | 0 makefile. => Makefile | 0 inventor.c => inventory.c | 0 obj. | 0 pathname.h => pathnames.h | 0 tags. | 326 -------------------------------- usd_doc/{makefile. => Makefile} | 0 7 files changed, 326 deletions(-) rename changes. => CHANGES (100%) rename makefile. => Makefile (100%) rename inventor.c => inventory.c (100%) delete mode 100644 obj. rename pathname.h => pathnames.h (100%) delete mode 100644 tags. rename usd_doc/{makefile. => Makefile} (100%) diff --git a/changes. b/CHANGES similarity index 100% rename from changes. rename to CHANGES diff --git a/makefile. b/Makefile similarity index 100% rename from makefile. rename to Makefile diff --git a/inventor.c b/inventory.c similarity index 100% rename from inventor.c rename to inventory.c diff --git a/obj. b/obj. deleted file mode 100644 index e69de29..0000000 diff --git a/pathname.h b/pathnames.h similarity index 100% rename from pathname.h rename to pathnames.h diff --git a/tags. b/tags. deleted file mode 100644 index d787e8c..0000000 --- a/tags. +++ /dev/null @@ -1,326 +0,0 @@ -Mmain main.c /^main(argc, argv)$/ -add_exp level.c /^add_exp(e, promotion)$/ -add_mazes level.c /^add_mazes()$/ -add_to_pack pack.c /^add_to_pack(obj, pack, condense)$/ -add_traps trap.c /^add_traps()$/ -addch curses.c /^addch(ch)$/ -addstr curses.c /^addstr(str)$/ -aggravate monster.c /^aggravate()$/ -aim_monster monster.c /^aim_monster(monster)$/ -alloc_object object.c /^alloc_object()$/ -bounce zap.c /^bounce(ball, dir, row, col, r)$/ -byebye init.c /^byebye()$/ -c_object_for_wizard object.c /^c_object_for_wizard()$/ -call_it pack.c /^call_it()$/ -can_move move.c /^can_move(row1, col1, row2, col2) $/ -can_turn move.c /^can_turn(nrow, ncol)$/ -center score.c /^center(row, buf)$/ -check_duplicate pack.c /^check_duplicate(obj, pack)$/ -check_gold_seeker spec_hit.c /^check_gold_seeker(monster)$/ -check_hunger move.c /^check_hunger(msg_only)$/ -check_imitator spec_hit.c /^check_imitator(monster)$/ -check_message message.c /^check_message()$/ -check_up level.c /^check_up()$/ -clean_up init.c /^clean_up(estr)$/ -clear curses.c /^clear()$/ -clear_buffers curses.c /^clear_buffers()$/ -clear_level level.c /^clear_level()$/ -clrtoeol curses.c /^clrtoeol()$/ -cnfs use.c /^cnfs()$/ -coin_toss random.c /^coin_toss()$/ -connect_rooms level.c /^connect_rooms(room1, room2)$/ -cough_up spec_hit.c /^cough_up(monster)$/ -create_monster monster.c /^create_monster()$/ -crmode curses.c /^crmode()$/ -damage_for_strength hit.c /^damage_for_strength()$/ -darken_room room.c /^darken_room(rn)$/ -disappear spec_hit.c /^disappear(monster)$/ -do_args init.c /^do_args(argc, argv)$/ -do_opts init.c /^do_opts()$/ -do_put_on ring.c /^do_put_on(ring, on_left)$/ -do_shell room.c /^do_shell()$/ -do_wear pack.c /^do_wear(obj)$/ -do_wield pack.c /^do_wield(obj)$/ -dr_course room.c /^dr_course(monster, entering, row, col)$/ -drain_life spec_hit.c /^drain_life()$/ -draw_magic_map room.c /^draw_magic_map()$/ -draw_simple_passage level.c /^draw_simple_passage(row1, col1, row2, col2, dir)$/ -drop pack.c /^drop()$/ -drop_check level.c /^drop_check()$/ -drop_level spec_hit.c /^drop_level()$/ -eat use.c /^eat()$/ -edit_opts room.c /^edit_opts()$/ -endwin curses.c /^endwin()$/ -env_get_value init.c /^env_get_value(s, e, add_blank)$/ -error_save init.c /^error_save()$/ -fight hit.c /^fight(to_the_death)$/ -fill_it level.c /^fill_it(rn, do_rec_de)$/ -fill_out_level level.c /^fill_out_level()$/ -flame_broil spec_hit.c /^flame_broil(monster)$/ -flit monster.c /^flit(monster)$/ -flop_weapon throw.c /^flop_weapon(weapon, row, col)$/ -free_object object.c /^free_object(obj)$/ -free_stuff object.c /^free_stuff(objlist)$/ -freeze spec_hit.c /^freeze(monster)$/ -get_armor_class object.c /^get_armor_class(obj)$/ -get_com_id inventory.c /^get_com_id(index, ch)$/ -get_damage hit.c /^get_damage(ds, r)$/ -get_desc inventory.c /^get_desc(obj, desc)$/ -get_dir spec_hit.c /^get_dir(srow, scol, drow, dcol)$/ -get_dir_rc hit.c /^get_dir_rc(dir, row, col, allow_off_screen)$/ -get_dungeon_char room.c /^get_dungeon_char(row, col)$/ -get_ench_color use.c /^get_ench_color()$/ -get_exp_level level.c /^get_exp_level(e)$/ -get_food object.c /^get_food(obj, force_ration)$/ -get_hit_chance hit.c /^get_hit_chance(weapon)$/ -get_id_table inventory.c /^get_id_table(obj)$/ -get_input_line message.c /^get_input_line(prompt, insert, buf, if_cancelled, / -get_letter_object object.c /^get_letter_object(ch)$/ -get_mask_char room.c /^get_mask_char(mask)$/ -get_number hit.c /^get_number(s)$/ -get_oth_room room.c /^get_oth_room(rn, row, col)$/ -get_rand random.c /^get_rand(x, y)$/ -get_room_number room.c /^get_room_number(row, col)$/ -get_term_info curses.c /^get_term_info()$/ -get_thrown_at_monster throw.c /^get_thrown_at_monster(obj, dir, row, col)$/ -get_value score.c /^get_value(obj)$/ -get_w_damage hit.c /^get_w_damage(obj)$/ -get_wand_and_ring_materials inventory.c /^get_wand_and_ring_materials()$/ -get_weapon_damage hit.c /^get_weapon_damage(weapon)$/ -get_zapped_monster zap.c /^get_zapped_monster(dir, row, col)$/ -gmc monster.c /^gmc(monster)$/ -gmc_row_col monster.c /^gmc_row_col(row, col)$/ -go_blind use.c /^go_blind()$/ -gold_at spec_hit.c /^gold_at(row, col)$/ -gr_armor object.c /^gr_armor(obj)$/ -gr_dir move.c /^gr_dir()$/ -gr_monster monster.c /^gr_monster(monster, mn)$/ -gr_obj_char monster.c /^gr_obj_char()$/ -gr_object object.c /^gr_object()$/ -gr_potion object.c /^gr_potion(obj)$/ -gr_ring ring.c /^gr_ring(ring, assign_wk)$/ -gr_room room.c /^gr_room()$/ -gr_row_col room.c /^gr_row_col(row, col, mask)$/ -gr_scroll object.c /^gr_scroll(obj)$/ -gr_wand object.c /^gr_wand(obj)$/ -gr_weapon object.c /^gr_weapon(obj, assign_wk)$/ -gr_what_is object.c /^gr_what_is()$/ -hallucinate use.c /^hallucinate()$/ -has_amulet pack.c /^has_amulet()$/ -has_been_touched save.c /^has_been_touched(saved_time, mod_time)$/ -heal move.c /^heal()$/ -hide_boxed_passage level.c /^hide_boxed_passage(row1, col1, row2, col2, n)$/ -hold_monster use.c /^hold_monster()$/ -hp_raise level.c /^hp_raise()$/ -id_all score.c /^id_all()$/ -id_com inventory.c /^id_com()$/ -id_trap trap.c /^id_trap()$/ -id_type inventory.c /^id_type()$/ -idntfy use.c /^idntfy()$/ -imitating spec_hit.c /^imitating(row, col)$/ -init init.c /^init(argc, argv)$/ -init_str init.c /^init_str(str, dflt)$/ -initscr curses.c /^initscr()$/ -insert_score score.c /^insert_score(scores, n_names, n_name, rank, n, mon/ -inv_armor_weapon inventory.c /^inv_armor_weapon(is_weapon)$/ -inv_rings ring.c /^inv_rings()$/ -inventory inventory.c /^inventory(pack, mask)$/ -is_all_connected room.c /^is_all_connected()$/ -is_digit message.c /^is_digit(ch)$/ -is_direction move.c /^is_direction(c, d)$/ -is_pack_letter pack.c /^is_pack_letter(c, mask)$/ -is_passable move.c /^is_passable(row, col)$/ -is_vowel score.c /^is_vowel(ch)$/ -kick_into_pack pack.c /^kick_into_pack()$/ -killed_by score.c /^killed_by(monster, other)$/ -lget_number hit.c /^lget_number(s)$/ -light_passage room.c /^light_passage(row, col)$/ -light_up_room room.c /^light_up_room(rn)$/ -m_confuse spec_hit.c /^m_confuse(monster)$/ -make_level level.c /^make_level()$/ -make_maze level.c /^make_maze(r, c, tr, br, lc, rc)$/ -make_party object.c /^make_party()$/ -make_room level.c /^make_room(rn, r1, r2, r3)$/ -make_scroll_titles inventory.c /^make_scroll_titles()$/ -mask_pack pack.c /^mask_pack(pack, mask)$/ -mask_room level.c /^mask_room(rn, row, col, mask)$/ -md_cbreak_no_echo_nonl machdep.c /^md_cbreak_no_echo_nonl(on)$/ -md_control_keybord machdep.c /^md_control_keybord(mode)$/ -md_df machdep.c /^md_df(fname)$/ -md_exit machdep.c /^md_exit(status)$/ -md_gct machdep.c /^md_gct(rt_buf)$/ -md_gdtcf machdep.c /^md_gdtcf()$/ -md_get_file_id machdep.c /^md_get_file_id(fname)$/ -md_getenv machdep.c /^md_getenv(name)$/ -md_gfmt machdep.c /^md_gfmt(fname, rt_buf)$/ -md_gln machdep.c /^md_gln()$/ -md_gseed machdep.c /^md_gseed()$/ -md_heed_signals machdep.c /^md_heed_signals()$/ -md_ignore_signals machdep.c /^md_ignore_signals()$/ -md_link_count machdep.c /^md_link_count(fname)$/ -md_lock machdep.c /^md_lock(l)$/ -md_malloc machdep.c /^md_malloc(n)$/ -md_shell machdep.c /^md_shell(shell)$/ -md_sleep machdep.c /^md_sleep(nsecs)$/ -md_slurp machdep.c /^md_slurp()$/ -md_tstp machdep.c /^md_tstp()$/ -message message.c /^message(msg, intrpt)$/ -mix_colors inventory.c /^mix_colors()$/ -mix_random_rooms level.c /^mix_random_rooms()$/ -mon_can_go monster.c /^mon_can_go(monster, row, col)$/ -mon_damage hit.c /^mon_damage(monster, damage)$/ -mon_hit hit.c /^mon_hit(monster)$/ -mon_name monster.c /^mon_name(monster)$/ -mon_sees monster.c /^mon_sees(monster, row, col)$/ -move curses.c /^move(row, col)$/ -move_confused monster.c /^move_confused(monster)$/ -move_mon_to monster.c /^move_mon_to(monster, row, col)$/ -move_onto move.c /^move_onto()$/ -mtry monster.c /^mtry(monster, row, col)$/ -multiple_move_rogue move.c /^multiple_move_rogue(dirch)$/ -mv_1_monster monster.c /^mv_1_monster(monster, row, col)$/ -mv_aquatars monster.c /^mv_aquatars()$/ -mv_mons monster.c /^mv_mons()$/ -mvaddch curses.c /^mvaddch(row, col, ch)$/ -mvaddstr curses.c /^mvaddstr(row, col, str)$/ -mvinch curses.c /^mvinch(row, col)$/ -name_cmp score.c /^name_cmp(s1, s2)$/ -name_of object.c /^name_of(obj)$/ -next_avail_ichar pack.c /^next_avail_ichar()$/ -next_to_something move.c /^next_to_something(drow, dcol)$/ -nickize score.c /^nickize(buf, score, n_name)$/ -no_room_for_monster monster.c /^no_room_for_monster(rn)$/ -noecho curses.c /^noecho()$/ -nonl curses.c /^nonl()$/ -object_at object.c /^object_at(pack, row, col)$/ -one_move_rogue move.c /^one_move_rogue(dirch, pickup)$/ -onintr init.c /^onintr()$/ -opt_erase room.c /^opt_erase(i)$/ -opt_go room.c /^opt_go(i)$/ -opt_show room.c /^opt_show(i)$/ -pack_count pack.c /^pack_count(new_obj)$/ -pack_letter pack.c /^pack_letter(prompt, mask)$/ -pad message.c /^pad(s, n)$/ -party_monsters monster.c /^party_monsters(rn, n)$/ -party_objects room.c /^party_objects(rn)$/ -pick_up pack.c /^pick_up(row, col, status)$/ -place_at object.c /^place_at(obj, row, col)$/ -plant_gold object.c /^plant_gold(row, col, is_maze)$/ -play_level play.c /^play_level()$/ -player_init init.c /^player_init()$/ -potion_heal use.c /^potion_heal(extra)$/ -pr_com_id inventory.c /^pr_com_id(ch)$/ -pr_motion_char inventory.c /^pr_motion_char(ch)$/ -print_stats message.c /^print_stats(stat_mask)$/ -put_amulet object.c /^put_amulet()$/ -put_char_at curses.c /^put_char_at(row, col, ch)$/ -put_cursor curses.c /^put_cursor(row, col)$/ -put_door level.c /^put_door(rm, dir, row, col)$/ -put_gold object.c /^put_gold()$/ -put_m_at monster.c /^put_m_at(row, col, monster)$/ -put_mons monster.c /^put_mons()$/ -put_objects object.c /^put_objects()$/ -put_on_ring ring.c /^put_on_ring()$/ -put_player level.c /^put_player(nr)$/ -put_scores score.c /^put_scores(monster, other)$/ -put_st_char curses.c /^put_st_char(ch)$/ -put_stairs object.c /^put_stairs()$/ -quaff use.c /^quaff()$/ -quit score.c /^quit(from_intrpt)$/ -r_index message.c /^r_index(str, ch, last)$/ -r_read save.c /^r_read(fp, buf, n)$/ -r_write save.c /^r_write(fp, buf, n)$/ -rand_around throw.c /^rand_around(i, r, c)$/ -rand_percent random.c /^rand_percent(percentage)$/ -rand_place object.c /^rand_place(obj)$/ -read_pack save.c /^read_pack(pack, fp, is_rogue)$/ -read_scroll use.c /^read_scroll()$/ -read_string save.c /^read_string(s, fp)$/ -recursive_deadend level.c /^recursive_deadend(rn, offsets, srow, scol)$/ -refresh curses.c /^refresh()$/ -reg_move move.c /^reg_move()$/ -relight use.c /^relight()$/ -remessage message.c /^remessage(c)$/ -remove_ring ring.c /^remove_ring()$/ -rest move.c /^rest(count)$/ -restore save.c /^restore(fname)$/ -rgetchar message.c /^rgetchar()$/ -ring_stats ring.c /^ring_stats(pr)$/ -rogue_can_see monster.c /^rogue_can_see(row, col)$/ -rogue_damage hit.c /^rogue_damage(d, monster, other)$/ -rogue_hit hit.c /^rogue_hit(monster, force_hit)$/ -rogue_is_around monster.c /^rogue_is_around(row, col)$/ -rrandom random.c /^rrandom()$/ -rust spec_hit.c /^rust(monster)$/ -rw_dungeon save.c /^rw_dungeon(fp, rw)$/ -rw_id save.c /^rw_id(id_table, fp, n, wr)$/ -rw_rooms save.c /^rw_rooms(fp, rw)$/ -s_con_mon hit.c /^s_con_mon(monster)$/ -same_col level.c /^same_col(room1, room2)$/ -same_row level.c /^same_row(room1, room2)$/ -save_game save.c /^save_game()$/ -save_into_file save.c /^save_into_file(sfile)$/ -save_screen message.c /^save_screen()$/ -search trap.c /^search(n, is_auto)$/ -seek_gold spec_hit.c /^seek_gold(monster)$/ -sell_pack score.c /^sell_pack()$/ -sf_error score.c /^sf_error()$/ -show_average_hp level.c /^show_average_hp()$/ -show_monsters monster.c /^show_monsters()$/ -show_objects object.c /^show_objects()$/ -show_traps trap.c /^show_traps()$/ -single_inv inventory.c /^single_inv(ichar)$/ -sound_bell message.c /^sound_bell()$/ -special_hit spec_hit.c /^special_hit(monster)$/ -srrandom random.c /^srrandom(x)$/ -standend curses.c /^standend()$/ -standout curses.c /^standout()$/ -start_window init.c /^start_window()$/ -steal_gold spec_hit.c /^steal_gold(monster)$/ -steal_item spec_hit.c /^steal_item(monster)$/ -sting spec_hit.c /^sting(monster)$/ -stop_window init.c /^stop_window()$/ -swap level.c /^#define swap(x,y) {t = x; x = y; y = t;}$/ -take_a_nap use.c /^take_a_nap()$/ -take_from_pack pack.c /^take_from_pack(obj, pack)$/ -take_off pack.c /^take_off()$/ -tc_cmget curses.c /^tc_cmget()$/ -tc_gets curses.c /^tc_gets(ibuf, tcstr)$/ -tc_gnum curses.c /^tc_gnum(ibuf, n)$/ -tc_gtdata curses.c /^tc_gtdata(fp, buf)$/ -tc_tname curses.c /^tc_tname(fp, term, buf)$/ -tele use.c /^tele()$/ -tele_away zap.c /^tele_away(monster)$/ -throw throw.c /^throw()$/ -throw_at_monster throw.c /^throw_at_monster(monster, weapon)$/ -to_hit hit.c /^to_hit(obj)$/ -trap_at trap.c /^trap_at(row, col)$/ -trap_player trap.c /^trap_player(row, col)$/ -try_to_cough spec_hit.c /^try_to_cough(row, col, obj)$/ -tstp curses.c /^tstp()$/ -turn_passage move.c /^turn_passage(dir, fast)$/ -un_put_on ring.c /^un_put_on(ring)$/ -unblind use.c /^unblind()$/ -unconfuse use.c /^unconfuse()$/ -uncurse_all use.c /^uncurse_all()$/ -unhallucinate use.c /^unhallucinate()$/ -unwear pack.c /^unwear(obj)$/ -unwield pack.c /^unwield(obj)$/ -vanish use.c /^vanish(obj, rm, pack)$/ -visit_rooms room.c /^visit_rooms(rn)$/ -wait_for_ack pack.c /^wait_for_ack()$/ -wake_room monster.c /^wake_room(rn, entering, row, col)$/ -wake_up monster.c /^wake_up(monster)$/ -wanderer monster.c /^wanderer()$/ -wdrain_life zap.c /^wdrain_life(monster)$/ -wear pack.c /^wear()$/ -wield pack.c /^wield()$/ -win score.c /^win()$/ -wizardize zap.c /^wizardize()$/ -wrefresh curses.c /^wrefresh(scr)$/ -write_pack save.c /^write_pack(pack, fp)$/ -write_string save.c /^write_string(s, fp)$/ -xxx score.c /^xxx(st)$/ -xxxx score.c /^xxxx(buf, n)$/ -zap_monster zap.c /^zap_monster(monster, kind)$/ -zapp zap.c /^zapp()$/ diff --git a/usd_doc/makefile. b/usd_doc/Makefile similarity index 100% rename from usd_doc/makefile. rename to usd_doc/Makefile