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Looks like there is already an issue open on their repo, although it's been dormant for over a year. I will try to get it fixed on their end. Thanks for your help!
I would like to make use of WebGL's frag depth extension in my code. In Elm, the syntax for this would look like
There are a few additional preprocessor directives for GLSL. Unfortunately, the Elm compiler throws an error if I try to begin a line with
#
.The syntax works fine with
WebGL.unsafeShader
, but it would be nicer to be able to use a shader block instead.The text was updated successfully, but these errors were encountered: