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snake.py
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snake.py
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import pygame, random
from pygame.locals import *
def on_grid_random():
x = random.randint(0,590)
y = random.randint(0,590)
return (x//10 * 10, y//10 * 10)
def collision(c1, c2):
return (c1[0] == c2[0]) and (c1[1] == c2[1])
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
pygame.init()
screen = pygame.display.set_mode((600,600))
pygame.display.set_caption('Snake')
snake = [(200, 200), (210, 200), (220,200)]
snake_skin = pygame.Surface((10,10))
snake_skin.fill((255,255,255))
apple_pos = on_grid_random()
apple = pygame.Surface((10,10))
apple.fill((255,0,0))
my_direction = LEFT
clock = pygame.time.Clock()
while True:
clock.tick(10)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
if event.type == KEYDOWN:
if event.key == K_UP:
my_direction = UP
if event.key == K_DOWN:
my_direction = DOWN
if event.key == K_LEFT:
my_direction = LEFT
if event.key == K_RIGHT:
my_direction = RIGHT
if collision(snake[0], apple_pos):
apple_pos = on_grid_random()
snake.append((0,0))
for i in range(len(snake) - 1, 0, -1):
snake[i] = (snake[i-1][0], snake[i-1][1])
if my_direction == UP:
snake[0] = (snake[0][0], snake[0][1] - 10)
if my_direction == DOWN:
snake[0] = (snake[0][0], snake[0][1] + 10)
if my_direction == RIGHT:
snake[0] = (snake[0][0] + 10, snake[0][1])
if my_direction == LEFT:
snake[0] = (snake[0][0] - 10, snake[0][1])
screen.fill((0,0,0))
screen.blit(apple, apple_pos)
for pos in snake:
screen.blit(snake_skin,pos)
pygame.display.update()