Port created by Ed McManus.
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More documentation in /docs
https://s3.amazonaws.com/flashsnes/snes.html
This is a Flash port of SNES9x released under the same license (a GPL, LGPL, non-commercial composite). If licensing is an issue, you probably shouldn't be porting an SNES emulator. But for those interested there is a GPL fork of SNES9x called SNES9x-gtk.
Use a current release player on Windows for the best performance.
Read this. It will save you a lot of time!
/bin
contains some utils to check for ROM corruption and to find correct checksums/libs
contains the SWC resulting from the make-swc target/src/as3/generated_as3
contains the emitted AS3 files (the Alchemy VM and Application -- currently this requires some manual labor to generate!)/src/c/snes9x/flash
contains the Flash drivers/src/c/snes9x/flash/flash.cpp
is the C interface for the Flash application/src/c/snes9x/soundux.cpp
contains the flash-specific audio mixer/src/c/snes9x/Markedup_SNES9x.as
details my attempt to understand Alchemy's C VM/src/c/snes9x/port.h
defines port-specific directives/docs/snes9x/porting.html
helpful doc detailing important preprocessor directives
First, see /docs/Building
Make sure you've turned on Alchemy (alc-on
)
Currently this is not automated by Ant.
Compile the C code using Makefile.flash
Makefile.flash passes everything through Alchemy's gcc, which is actually just a perl script. You'll want to modify gcc so it doesn't perform cleanup. Examine the script and it should be obvious what to comment out.
Split the generated AS file into two files, the VM (everything before "// End of file scope inline assembly"), and the application. Do this if you want to edit the emitted application assembly without killing your IDE. (The resulting file is ~30MB.)
Move these two files into generated_as3/
.
Run make-swc -- Ant target in /build
Clean and recompile flash project.
Don't do it :)
See /docs/Building
See /docs/Building