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Anyone want to take over the project? #96

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emoose opened this issue Sep 28, 2016 · 3 comments
Open

Anyone want to take over the project? #96

emoose opened this issue Sep 28, 2016 · 3 comments

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@emoose
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emoose commented Sep 28, 2016

Well I've pretty much lost all interest in NMS, to be honest I think I spent more time working with the MBIN files than I did playing the game :P

The issues with the MBIN serialization and such just made me lose interest in working on it anymore, I was hoping serializing to MXML and making the game load those instead could work, but it didn't seem to with the things I tried, so...

If anyone wants to take it over feel free, it might be better to start a new project and just use the info/structs from this one though since there's a lot of things I meant to go over and redo (eg. the MBIN serializing stuff is a complete wreck right now).

There's probably some way more talented devs out there who could have tackled the MBINs easy, but saw my attempt and figured it was already done, maybe this will help spur them into working on something great :)

If there's no takers I'll still accept P/Rs and issues, but won't really be actively working on it, unless something happens like HG drop a multiplayer patch or something...

Anyway, adios, it was fun working with you guys.

@damanique
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Sorry to see you go man, but I totally understand your reasons. Thanks for the work you've done for NMS so far. :)

@monkeyman192
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Hey emoose. I want to try do a bit of work with mbincompiler. I have been modifying it a bit to add custom things to the game, but I am getting stuck with some things. I was also hoping to try fix up some files that don't decompile properly (such as the drone mbins). I sent you a message on dischord. If you would be able to help me try fix up some of the issues that would be great!

@SystemOFF
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Please don't leave us! We need your help) With latest NMS update MBIN Compiler has crashed

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