These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then kc
will be sent. On release, the keyup event for kc
, then the modifier will be sent.
Key | Aliases | Description |
---|---|---|
LCTL(kc) |
C(kc) |
Hold Left Control and press kc |
LSFT(kc) |
S(kc) |
Hold Left Shift and press kc |
LALT(kc) |
A(kc) , LOPT(kc) |
Hold Left Alt and press kc |
LGUI(kc) |
G(kc) , LCMD(kc) , LWIN(kc) |
Hold Left GUI and press kc |
RCTL(kc) |
Hold Right Control and press kc |
|
RSFT(kc) |
Hold Right Shift and press kc |
|
RALT(kc) |
ROPT(kc) , ALGR(kc) |
Hold Right Alt and press kc |
RGUI(kc) |
RCMD(kc) , LWIN(kc) |
Hold Right GUI and press kc |
SGUI(kc) |
SCMD(kc) , SWIN(kc) |
Hold Left Shift and GUI and press kc |
LCA(kc) |
Hold Left Control and Alt and press kc |
|
LSA(kc) |
Hold Left Shift and Left Alt and press kc |
|
RSA(kc) |
SAGR(kc) |
Hold Right Shift and Right Alt (AltGr) and press kc |
RCS(kc) |
Hold Right Control and Right Shift and press kc |
|
LCAG(kc) |
Hold Left Control, Alt and GUI and press kc |
|
MEH(kc) |
Hold Left Control, Shift and Alt and press kc |
|
HYPR(kc) |
Hold Left Control, Shift, Alt and GUI and press kc |
You can also chain them, for example LCTL(LALT(KC_DEL))
or C(A(KC_DEL))
makes a key that sends Control+Alt+Delete with a single keypress.
The current modifier state can mainly be accessed with two functions: get_mods()
for normal modifiers and modtaps and get_oneshot_mods()
for one-shot modifiers (unless they're held, in which case they act like normal modifier keys).
The presence of one or more specific modifiers in the current modifier state can be detected by ANDing the modifier state with a mod mask corresponding to the set of modifiers you want to match for. The reason why bitwise operators are used is that the modifier state is stored as a single byte in the format (GASC)R(GASC)L.
Thus, to give an example, 01000010
would be the internal representation of LShift+RAlt.
For more information on bitwise operators in C, click here to open the Wikipedia page on the topic.
In practice, this means that you can check whether a given modifier is active with get_mods() & MOD_BIT(KC_<modifier>)
(see the list of modifier keycodes) or with get_mods() & MOD_MASK_<modifier>
if the difference between left and right hand modifiers is not important and you want to match both. Same thing can be done for one-shot modifiers if you replace get_mods()
with get_oneshot_mods()
.
To check that only a specific set of mods is active at a time, AND the modifier state and your desired mod mask as explained above and compare the result to the mod mask itself: get_mods() & <mod mask> == <mod mask>
.
For example, let's say you want to trigger a piece of custom code if one-shot left control and one-shot left shift are on but every other one-shot mods are off. To do so, you can compose the desired mod mask by combining the mod bits for left control and shift with (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))
and then plug it in: get_oneshot_mods & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT)) == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))
. Using MOD_MASK_CS
instead for the mod bitmask would have forced you to press four modifier keys (both versions of control and shift) to fulfill the condition.
The full list of mod masks is as follows:
Mod Mask Name | Matching Modifiers |
---|---|
MOD_MASK_CTRL |
LCTRL , RCTRL |
MOD_MASK_SHIFT |
LSHIFT , RSHIFT |
MOD_MASK_ALT |
LALT , RALT |
MOD_MASK_GUI |
LGUI , RGUI |
MOD_MASK_CS |
CTRL , SHIFT |
MOD_MASK_CA |
(L/R)CTRL , (L/R)ALT |
MOD_MASK_CG |
(L/R)CTRL , (L/R)GUI |
MOD_MASK_SA |
(L/R)SHIFT , (L/R)ALT |
MOD_MASK_SG |
(L/R)SHIFT , (L/R)GUI |
MOD_MASK_AG |
(L/R)ALT , (L/R)GUI |
MOD_MASK_CSA |
(L/R)CTRL , (L/R)SHIFT , (L/R)ALT |
MOD_MASK_CSG |
(L/R)CTRL , (L/R)SHIFT , (L/R)GUI |
MOD_MASK_CAG |
(L/R)CTRL , (L/R)ALT , (L/R)GUI |
MOD_MASK_SAG |
(L/R)SHIFT , (L/R)ALT , (L/R)GUI |
MOD_MASK_CSAG |
(L/R)CTRL , (L/R)SHIFT , (L/R)ALT , (L/R)GUI |
Aside from accessing the currently active modifiers using get_mods()
, there exists some other functions you can use to modify the modifier state, where the mods
argument refers to the modifiers bitmask.
add_mods(mods)
: Enablemods
without affecting any other modifiersregister_mods(mods)
: Likeadd_mods
but send a keyboard report immediately.del_mods(mods)
: Disablemods
without affecting any other modifiersunregister_mods(mods)
: Likedel_mods
but send a keyboard report immediately.set_mods(mods)
: Overwrite current modifier state withmods
clear_mods()
: Reset the modifier state by disabling all modifiers
Similarly, in addition to get_oneshot_mods()
, there also exists these functions for one-shot mods:
add_oneshot_mods(mods)
: Enablemods
without affecting any other one-shot modifiersdel_oneshot_mods(mods)
: Disablemods
without affecting any other one-shot modifiersset_oneshot_mods(mods)
: Overwrite current one-shot modifier state withmods
clear_oneshot_mods()
: Reset the one-shot modifier state by disabling all one-shot modifiers
The following examples use advanced macro functions which you can read more about in the documentation page on macros.
Simple example where chording Left Alt with KC_ESC
makes it behave like KC_TAB
for alt-tabbing between applications. This example strictly checks if only Left Alt is active, meaning you can't do Alt+Shift+Esc to switch between applications in reverse order. Also keep in mind that this removes the ability to trigger the actual Alt+Escape keyboard shortcut, though it keeps the ability to do AltGr+Escape.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_ESC:
// Detect the activation of only Left Alt
if ((get_mods() & MOD_BIT(KC_LALT)) == MOD_BIT(KC_LALT)) {
if (record->event.pressed) {
// No need to register KC_LALT because it's already active.
// The Alt modifier will apply on this KC_TAB.
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
// Do not let QMK process the keycode further
return false;
}
// Else, let QMK process the KC_ESC keycode as usual
return true;
}
return true;
};
Advanced example where the original behaviour of shift is cancelled when chorded with KC_BSPC
and is instead fully replaced by KC_DEL
. Two main variables are created to make this work well: mod_state
and delkey_registered
. The first one stores the modifier state and is used to restore it after registering KC_DEL
. The second variable is a boolean variable (true or false) which keeps track of the status of KC_DEL
to manage the release of the whole Backspace/Delete key correctly.
As opposed to the previous example, this doesn't use strict modifier checking. Pressing KC_BSPC
while one or two shifts are active is enough to trigger this custom code, regardless of the state of other modifiers. That approach offers some perks: Ctrl+Shift+Backspace lets us delete the next word (Ctrl+Delete) and Ctrl+Alt+Shift+Backspace lets us execute the Ctrl+Alt+Del keyboard shortcut.
// Initialize variable holding the binary
// representation of active modifiers.
uint8_t mod_state;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Store the current modifier state in the variable for later reference
mod_state = get_mods();
switch (keycode) {
case KC_BSPC:
{
// Initialize a boolean variable that keeps track
// of the delete key status: registered or not?
static bool delkey_registered;
if (record->event.pressed) {
// Detect the activation of either shift keys
if (mod_state & MOD_MASK_SHIFT) {
// First temporarily canceling both shifts so that
// shift isn't applied to the KC_DEL keycode
del_mods(MOD_MASK_SHIFT);
register_code(KC_DEL);
// Update the boolean variable to reflect the status of KC_DEL
delkey_registered = true;
// Reapplying modifier state so that the held shift key(s)
// still work even after having tapped the Backspace/Delete key.
set_mods(mod_state);
return false;
}
} else { // on release of KC_BSPC
// In case KC_DEL is still being sent even after the release of KC_BSPC
if (delkey_registered) {
unregister_code(KC_DEL);
delkey_registered = false;
return false;
}
}
// Let QMK process the KC_BSPC keycode as usual outside of shift
return true;
}
}
return true;
};
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.