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Let's say we have two Lua modules by the same name but by a different author, so essentially the same module. One of these might be under the game and another one could be imported from a zip archive. This would produce a structure something like
Let's say we have two Lua modules by the same name but by a different author, so essentially the same module. One of these might be under the game and another one could be imported from a zip archive. This would produce a structure something like
project/lua/foobar.lua
project/package/lua/foobar.lua
The current Lua module loader has not understanding of this and will fail with this structure.
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