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glassbreak-wide.scene
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glassbreak-wide.scene
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Scene(
objects: [
(
color: Srgba((red:-1.0,green:-1.0,blue:-1.0,alpha:1.0)),
particles: "widepanel.pts",
// unfix: true,
lightness_multiplier: 15.0,
lightness_power: 3.0,
),
(
// color: Srgba((red:0.1,green:0.1,blue:0.1,alpha:0.0)),
// alpha_target: 0.0,
particles: "largeball.pts",
position: (0.0, 0.0, 13.0),
velocity: (0.0, 0.0, -3.0),
// particles: "wedge2.pts",
// position: (0.0, 0.0, 64.0),
// velocity: (0.0, 0.0, -10.0),
// rotation: (0.707106781, 0.0, 0.707106781, 0.0),
mass: inf,
),
],
constants: (
background_color: Srgba((red:1.0,green:1.0,blue:1.0,alpha:1.0)),
ambient_only: true,
substeps: 20,
camera_position: (0.0, 0.0, 150.0),
collision_particle_radius: 0.49,
grid_size: (100, 100, 10),
breaking_model: Distance(max: 1.001),
),
)