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parse_game.py
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parse_game.py
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import chess, chess.pgn
import numpy
import sys
import os
import multiprocessing
import itertools
import random
import h5py
def read_games(fn):
f = open(fn)
while True:
try:
g = chess.pgn.read_game(f)
except KeyboardInterrupt:
raise
except:
continue
if not g:
break
yield g
def bb2array(b, flip=False):
x = numpy.zeros(64, dtype=numpy.int8)
for pos, piece in enumerate(b.pieces):
if piece != 0:
color = int(bool(b.occupied_co[chess.BLACK] & chess.BB_SQUARES[pos]))
col = int(pos % 8)
row = int(pos / 8)
if flip:
row = 7-row
color = 1 - color
piece = color*7 + piece
x[row * 8 + col] = piece
return x
def parse_game(g):
rm = {'1-0': 1, '0-1': -1, '1/2-1/2': 0}
r = g.headers['Result']
if r not in rm:
return None
y = rm[r]
# print >> sys.stderr, 'result:', y
# Generate all boards
gn = g.end()
if not gn.board().is_game_over():
return None
gns = []
moves_left = 0
while gn:
gns.append((moves_left, gn, gn.board().turn == 0))
gn = gn.parent
moves_left += 1
print len(gns)
if len(gns) < 10:
print g.end()
gns.pop()
moves_left, gn, flip = random.choice(gns) # remove first position
b = gn.board()
x = bb2array(b, flip=flip)
b_parent = gn.parent.board()
x_parent = bb2array(b_parent, flip=(not flip))
if flip:
y = -y
# generate a random baord
moves = list(b_parent.legal_moves)
move = random.choice(moves)
b_parent.push(move)
x_random = bb2array(b_parent, flip=flip)
if moves_left < 3:
print moves_left, 'moves left'
print 'winner:', y
print g.headers
print b
print 'checkmate:', g.end().board().is_checkmate()
# print x
# print x_parent
# print x_random
return (x, x_parent, x_random, moves_left, y)
def read_all_games(fn_in, fn_out):
g = h5py.File(fn_out, 'w')
X, Xr, Xp = [g.create_dataset(d, (0, 64), dtype='b', maxshape=(None, 64), chunks=True) for d in ['x', 'xr', 'xp']]
Y, M = [g.create_dataset(d, (0,), dtype='b', maxshape=(None,), chunks=True) for d in ['y', 'm']]
size = 0
line = 0
for game in read_games(fn_in):
game = parse_game(game)
if game is None:
continue
x, x_parent, x_random, moves_left, y = game
if line + 1 >= size:
g.flush()
size = 2 * size + 1
print 'resizing to', size
[d.resize(size=size, axis=0) for d in (X, Xr, Xp, Y, M)]
X[line] = x
Xr[line] = x_random
Xp[line] = x_parent
Y[line] = y
M[line] = moves_left
line += 1
[d.resize(size=line, axis=0) for d in (X, Xr, Xp, Y, M)]
g.close()
def read_all_games_2(a):
return read_all_games(*a)
def parse_dir():
files = []
d = '/mnt/games'
for fn_in in os.listdir(d):
if not fn_in.endswith('.pgn'):
continue
fn_in = os.path.join(d, fn_in)
fn_out = fn_in.replace('.pgn', '.hdf5')
if not os.path.exists(fn_out):
files.append((fn_in, fn_out))
pool = multiprocessing.Pool()
pool.map(read_all_games_2, files)
if __name__ == '__main__':
parse_dir()