Skip to content

Latest commit

 

History

History
26 lines (22 loc) · 2.48 KB

Release_0-03.md

File metadata and controls

26 lines (22 loc) · 2.48 KB

Release Changelog

[0.03.0] - 2016-09-09 - More FPS Improvements

Binary only release.

Added

  • Chartkey and lists of non-empty songrows to NoteData objects - b6c0d03
  • Preference for PitchRates - 7526783
  • Preference for FrameLimit & FrameLimitGameplay - c7107ef 68fbbc0 4872f09

Changed

  • Don't update NoteDisplay every frame (twice) - 568d9fe
  • Don't care about setting frames if there are no frames to animate on NoteSkinAnimations - a100fc0
  • Don't update Tornado/Beat/Invert when they aren't on - aabcc15
  • Don't update DebugOverlay if it's not visible - 35a33b1
  • Lights and DancingCharacters no longer update in Gameplay - 99fab7c fb2266f
  • MusicWheelItems show the highest grade for a file - 14a6bed
  • Optimize calls to get the elapsed time for Beats or NoteRows - a6f9831 41aafa4 ddf6bc6
  • Pointerise GraphcsWindow's GetParams for an FPS boost - 563eb77
  • Replace many typecasts with static casts - cf92975 69e5251 8d9d23a
  • When clearing FileSets, only iterate through what we need - 4a36892

Removed

  • CrossedBeat messages for every Gameplay update - 151c550

Fixed

  • Gameplay was stuttering when using DirectSound-sw, caused by duplicate positions returned from sound drivers - 427f9f0