Source only unofficial release.
- Early support for Chord Cohesion Off - 599f08a 7de6738 0b45e1f e6024e2 f5d6712 5759c88 0d2688c 569bf34 98302d3 64a7df1
- Initial Customize Gameplay work. Movable Gameplay elements - b77b548 0a42a98 d253366 a6e4f83 e977220 d31d1ef
- Level system for Multiplayer only - 4086fbf c7f2221 801fb81 bcd0477 44aa0d2 78ff27d
- CDTitles moved to a better position - 20816d3
- Don't clamp judging old Noterows to a certain window in the past, but still clamp the future - 3716264
- Don't garbage collect textures in Gameplay - b988947
- Font change on installer image - e83ed4e
- Generate Chartkeys slightly faster using fewer function calls - db13407
- Improve drawing polygon lines by calculating each line before drawing the necessary quads - d3d2f66
- Improve Predictive Frame Rendering by using C++11s std thread sleep since it works better - 3040671
- Modify Multiplayer visually to support more aspect ratios - 7ccdb63 40d1c9b e9c891e eeb2c4e
- Moved Filters to a new FilterManager for organization - 758fda7 f4074a0
- MSD Calc short file downscaler is lightened up - 9a633cb
- Only allow D3D multisampling if supported & don't round corners if SmoothLines is off - df8a577
- Optimize difficulty calculation by serializing NoteData - 3e2509a 204c764
- Optimize bitmap text rendering to use 1 draw call for all characters of a texture page (FPS improvements for all renderers) - 0bf1a6a
- Set DivideByZero to resolutions divisible by 16 - f66406c