From 68fbbc09e4e3dd04068809052c21a2308e8b917f Mon Sep 17 00:00:00 2001 From: xwidghet Date: Thu, 8 Sep 2016 07:26:11 -0700 Subject: [PATCH] Add a separate frame limit for gameplay. --- src/RageDisplay.cpp | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/src/RageDisplay.cpp b/src/RageDisplay.cpp index 6c68231efe..a6976a78ef 100644 --- a/src/RageDisplay.cpp +++ b/src/RageDisplay.cpp @@ -11,6 +11,8 @@ #include "RageSurfaceUtils_Zoom.h" #include "RageSurface.h" #include "Preference.h" +#include "Screen.h" +#include "ScreenManager.h" #include "LocalizedString.h" #include "DisplayResolutions.h" #include "arch/ArchHooks/ArchHooks.h" @@ -47,7 +49,8 @@ RageDisplay* DISPLAY = NULL; // global and accessible from anywhere in our prog Preference LOG_FPS( "LogFPS", true ); Preference g_fFrameLimitPercent( "FrameLimitPercent", 0.0f ); -Preference g_fFrameLimit("FrameLimit", 0.0f); +Preference g_fFrameLimit("FrameLimit", 0); +Preference g_fFrameLimitGameplay("FrameLimitGameplay", 0); static const char *RagePixelFormatNames[] = { "RGBA8", @@ -926,13 +929,22 @@ void RageDisplay::FrameLimitBeforeVsync( int iFPS ) } if( !HOOKS->AppHasFocus() ) - iDelayMicroseconds = max( iDelayMicroseconds, 10000 ); - + iDelayMicroseconds = max( iDelayMicroseconds, 10000 ); + if (iDelayMicroseconds > 0) usleep(iDelayMicroseconds); else if (g_fFrameLimit.Get() > 0 && !g_LastFrameEndedAt.IsZero()) { - double expectedDelta = 1.0 / g_fFrameLimit.Get(); + double expectedDelta = 0.0; + + if (SCREENMAN && SCREENMAN->GetTopScreen()) + { + if (SCREENMAN->GetTopScreen()->GetScreenType() == gameplay) + expectedDelta = 1.0 / g_fFrameLimitGameplay.Get(); + else + expectedDelta = 1.0 / g_fFrameLimit.Get(); + } + double advanceDelay = expectedDelta - g_LastFrameEndedAt.GetDeltaTime(); while (advanceDelay > 0.0)