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Console errors #22

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Unargent opened this issue Oct 7, 2022 · 1 comment
Open

Console errors #22

Unargent opened this issue Oct 7, 2022 · 1 comment
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@Unargent
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Unargent commented Oct 7, 2022

Just a few console errors appearing on the following maps:

  • on all

sfx sample player/pl_sand1.wav does not exist!
sfx sample player/pl_sand2.wav does not exist!
sfx sample player/pl_sand3.wav does not exist!
sfx sample player/pl_sand4.wav does not exist!
no soundDef found for player.spraylogo

  • de_chetau

infodecal tracing failed at 2240.81 1011.1 173.925
infodecal tracing failed at 2042.44 1217.18 185.509

  • de_survivor

no soundDef found for func_breakable.impact_tile
no soundDef found for func_breakable.impact_cinderblock
no soundDef found for func_breakable.impact_cinderblock
no soundDef found for func_breakable.impact_cinderblock
no soundDef found for func_breakable.impact_cinderblock
no soundDef found for func_breakable.impact_cinderblock
no soundDef found for func_breakable.impact_cinderblock
no soundDef found for func_breakable.impact_cinderblock

  • de_vegas

no soundDef found for func_breakable.impact_tile
no soundDef found for func_breakable.impact_cinderblock
no soundDef found for func_breakable.impact_cinderblock
Cannot find entity class game_team_master
Cannot find entity class game_team_master

Tested on:
Commits: e744c22
eukara/freehl@f61c7af
VeraVisions/nuclide@45d58a8
OS: Debian 12 Alpha 1
Backend: SDL2
Render type: OpenGL
Data files: Shareware (from the script)

@eukara eukara self-assigned this Oct 10, 2022
@atomGit
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atomGit commented Mar 13, 2024

would be nice to get rid of these issues, but i couldn't find these files anywhere...

precache_sound: SFX sample "debris/flesh4.wav" does not exist.
precache_sound: SFX sample "player/pl_sand1.wav" does not exist.
precache_sound: SFX sample "player/pl_sand2.wav" does not exist.
precache_sound: SFX sample "player/pl_sand3.wav" does not exist.
precache_sound: SFX sample "player/pl_sand4.wav" does not exist.
Sound_Precache: No SoundDef "Player.Pain" found.

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