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Magnum Renderer #3
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Magnum Renderer #3
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Current state of the code should compile with bundled magnum (updated the submodules and Basis dependency to the versions/branches that are needed). Right now only the |
* switch episode JSON rotations from Mat3x3 to Quat * force zero action for first step of episode (on the assumption that the action was computed from a stale observation) * more robust error-handling for episode JSON loading
… stepMin/stepMax * add collection.json startJointPositions * add resetting to BatchedSimTest
…esearch#1719) Co-authored-by: vincentpierre <vincentpierre@users.noreply.github.com>
…nt_positions_normalized
…tTest; improve PlacementHelper::place; support for procedural robot placement
…nd support for random joint start positions
All on master except for magnum which currently uses the scenedata-optimizations branch.
This is a difference to Habitat master, which omits the Zstd files. But otherwise the KTX files won't load.
Nothing works. Everything broken.
Hopefully it now does what it should do, except that I'm still unsure WHY it would do that.
Causes one extra empty draw to be submitted for each added object, which isn't exactly fast, but at least it's correct. Not great, not terrible.
…ges. Ahh finally found the core reason for all textures being Y-flipped for SOME REASON. Gotta fix that in glTF exporter, if I'd have proper tests from the start i would have discovered that weeks ago. Also a "proof" that it works in the demo.
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