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Magnum Renderer #3

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@mosra mosra commented Dec 16, 2021

[outdated info removed, will add back later]

@mosra mosra force-pushed the magnum-renderer branch 2 times, most recently from 4693edb to 9475d1e Compare December 20, 2021 20:33
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mosra commented Dec 20, 2021

Current state of the code should compile with bundled magnum (updated the submodules and Basis dependency to the versions/branches that are needed).

Right now only the MagnumRendererDemo executable will work (execute it in the data dir, pass it the bps file) -- let me know if it compiles for you. Did some investigation for CUDA but i'll hook it up tomorrow afternoon with a fresher brain.

eundersander and others added 27 commits March 28, 2022 23:36
* switch episode JSON rotations from Mat3x3 to Quat
* force zero action for first step of episode (on the assumption that the action was computed from a stale observation)
* more robust error-handling for episode JSON loading
… stepMin/stepMax

* add collection.json startJointPositions
* add resetting to BatchedSimTest
…esearch#1719)

Co-authored-by: vincentpierre <vincentpierre@users.noreply.github.com>
…tTest; improve PlacementHelper::place; support for procedural robot placement
mosra added 4 commits May 19, 2022 20:33
Hopefully it now does what it should do, except that I'm still unsure
WHY it would do that.
Causes one extra empty draw to be submitted for each added object, which
isn't exactly fast, but at least it's correct. Not great, not terrible.
…ges.

Ahh finally found the core reason for all textures being Y-flipped for
SOME REASON. Gotta fix that in glTF exporter, if I'd have proper tests
from the start i would have discovered that weeks ago.

Also a "proof" that it works in the demo.
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4 participants