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In lecture, you may have noticed what seemed like a "bug" at the front of the stage, whereby some of the bulbs always seem to be off:
Each sequence of bulbs, though, encodes a message in binary, the language computers "speak." Let's write a program to make secret messages of your own, perhaps that we could even put on stage!
To write our program, we'll first need to think about bases.
The simplest base is base-1, or unary; to write a number, N, in base-1, we would simply write N consecutive 1
s. So the number 4
in base-1 would be written as 1111
, and the number 12
as 111111111111
. Think of it like counting on your fingers or tallying up a score with marks on a board.
You might see why base-1 isn't used much nowadays. (The numbers get rather long!) Instead, a common convention is base-10, or decimal. In base-10, each digit is multiplied by some power of 10, in order to represent larger numbers. For instance,
Changing base is as simple as changing the 123
in base-4, the number you'd really be writing is
Computers, though, use base-2, or binary. In binary, writing 123
would be a mistake, since binary numbers can only have 0
s and 1
s. But the process of figuring out exactly what decimal number a binary number stands for is exactly the same. For instance, the number 10101
in base-2 represents
Light bulbs can only be on or off. In other words, light bulbs represent two possible states; either the bulb is on, or the bulb is off, just as binary numbers are either 1 or 0. We'll have to find a way to encode text as a sequence of binary numbers.
Let's write a program called bulbs
that takes a message and converts it to a set of bulbs that we could show to an unsuspecting audience. We'll do it in two steps:
- The first step consists of turning the text into decimal numbers. Let's say we want to encode the message
HI!
. Luckily, we already have a convention in place for how to do this, ASCII. Notice thatH
is represented by the decimal number72
,I
is represented by73
, and!
is represented by33
. - The next step involves taking our decimal numbers (like
72
,73
, and33
) and converting them into equivalent binary numbers, which only use 0s and 1s. For the sake of having a consistent number of bits in each of our binary numbers, assume that each decimal is represented with 8 bits.72
is01001000
,73
is01001001
, and33
is00100001
.
Lastly, we'll interpret these binary numbers as instructions for the light bulbs on stage; 0 is off, 1 is on. (You'll find that bulbs.c
includes a print_bulb
function that's been implemented for you, which takes in a 0
or 1
and outputs emoji representing light bulbs.)
Here's an example of how the completed program might work. Unlike the Sanders stage, we'll print one byte per line for clarity.
# ./bulbs
Message: HI!
⚫🟡⚫⚫🟡⚫⚫⚫
⚫🟡⚫⚫🟡⚫⚫🟡
⚫⚫🟡⚫⚫⚫⚫🟡
To check our work, we can read a bulb that's on (🟡) as a 1
and bulb that's off (⚫) as a 0
. Then HI!
became
01001000
01001001
00100001
which is precisely what we'd expect.
Another example:
# ./bulbs
Message: HI MOM
⚫🟡⚫⚫🟡⚫⚫⚫
⚫🟡⚫⚫🟡⚫⚫🟡
⚫⚫🟡⚫⚫⚫⚫⚫
⚫🟡⚫⚫🟡🟡⚫🟡
⚫🟡⚫⚫🟡🟡🟡🟡
⚫🟡⚫⚫🟡🟡⚫🟡
Notice that all characters are included in the lightbulb instructions, including nonalphabetical characters like spaces (00100000
).
Design and implement a program, bulbs
, that converts text into instructions for the strip of bulbs on CS50's stage as follows:
- Implement your program in a file called
bulbs.c
. - Your program must first ask the user for a message using
get_string
. - Your program must then convert the given
string
into a series of 8-bit binary numbers, one for each character of the string. - You can use the provided
print_bulb
function to print a series of0
s and1
s as a series of yellow and black emoji, which represent on and off light bulbs. - Each "byte" of 8 symbols should be printed on its own line when outputted; there should be a
\n
after the last "byte" of 8 symbols as well.
{% spoiler "Hints for Decimal-to-Binary" %}
Let's walk through an example with the number 4. How would you convert 4 to binary? Start by considering the right-most bit, that which—if on—adds 1 to the number we're representing. Do you need this bit to be on? Divide 4 by 2 to find out:
2 divides evenly into 4, which tells us there's no remainder of 1 to worry about. We can safely leave this right-most bit off, then:
0
What about the preceding bit, now, the one just the left of this bit we discovered? To check, let's follow a similar process, but pick up where we left off. In the previous step, we divided 4 by 2 and got 2. Now, does 2 divide evenly into 2? It does, so there's no remainder of 2 to worry about:
00
Let's continue further still. After dividing 2 by 2, we're left with 1. Diving 1 by 2 leaves a remainder of 1. That means we'll need to turn this bit on:
100
And now that we've divided our number down to 0, we need no further bits to represent it. Notice that we discovered the bits to represent 4 in the opposite order in which we need to print them: we'll likely need a structure that lets us store these bits, so we can print them forwards later on. And, of course, in your actual code, you'll be working with char
s of 8 bits, so you'll want to prepend any needed 0's.
When checking for remainders, the modulo (%
) operator may come in handy! 4 % 2
, for example, returns 0, meaning that 2 divides into 4 with a remainder of 0.
{% endspoiler %}
Your program should behave per the examples above. You can check your code using check50
, a program that CS50 will use to test your code when you submit, by typing in the following at the $
prompt. But be sure to test it yourself as well!
check50 cs50/problems/2022/fall/bulbs
To evaluate that the style of your code, type in the following at the $
prompt.
style50 bulbs.c
- Download your
bulbs.c
file by control-clicking or right-clicking on the file in your codespace's file browser and choosing Download. - Go to CS50's Gradescope page.
- Click "Problem Set 2: Bulbs".
- Drag and drop your
bulbs.c
file to the area that says "Drag & Drop". Be sure it has that exact filename! If you upload a file with a different name, the autograder likely will fail when trying to run it, and ensuring you have uploaded files with the correct filename is your responsibility! - Click "Upload".
You should see a message that says "Problem Set 2: Bulbs submitted successfully!"
{% alert danger %}
Per Step 4 above, after you submit, be sure to check your autograder results. If you see SUBMISSION ERROR: missing files (0.0/1.0)
, it means your file was not named exactly as prescribed (or you uploaded it to the wrong problem).
Correctness in submissions entails everything from reading the specification, writing code that is compliant with it, and submitting files with the correct name. If you see this error, you should resubmit right away, making sure your submission is fully compliant with the specification. The staff will not adjust your filenames for you after the fact!
{% endalert %}
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