diff --git a/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua b/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua index 51f815cd49..7bfd6ac8b6 100644 --- a/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua +++ b/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua @@ -43,8 +43,6 @@ defaultLib["ClientPermissions"] = CreateEnum("Barotrauma.Networking.ClientPermis defaultLib["OrderCategory"] = CreateEnum("Barotrauma.OrderCategory") defaultLib["WearableType"] = CreateEnum("Barotrauma.WearableType") defaultLib["NumberType"] = CreateEnum("Barotrauma.NumberType") -defaultLib["GameDifficulty"] = CreateEnum("Barotrauma.GameDifficulty") -defaultLib["StartingBalanceAmount"] = CreateEnum("Barotrauma.StartingBalanceAmount") defaultLib["ChatMode"] = CreateEnum("Barotrauma.ChatMode") defaultLib["CharacterType"] = CreateEnum("Barotrauma.CharacterType") defaultLib["MissionType"] = CreateEnum("Barotrauma.MissionType") diff --git a/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs b/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs index 9a97882599..60d399855a 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs @@ -1120,6 +1120,7 @@ protected StatusEffect(ContentXElement element, string parentDebugName) case "hook": luaHook ??= new List<(string, ContentXElement)>(); luaHook.Add((subElement.GetAttributeString("name", ""), subElement)); + break; case "triggeranimation": AnimationType animType = subElement.GetAttributeEnum("type", def: AnimationType.NotDefined); string fileName = subElement.GetAttributeString("filename", def: null) ?? subElement.GetAttributeString("file", def: null); diff --git a/luacs-docs/lua/scripts/LuaDocsGenerator/Program.cs b/luacs-docs/lua/scripts/LuaDocsGenerator/Program.cs index a0367d1e7c..d375e7999f 100644 --- a/luacs-docs/lua/scripts/LuaDocsGenerator/Program.cs +++ b/luacs-docs/lua/scripts/LuaDocsGenerator/Program.cs @@ -108,7 +108,6 @@ static void Main(string[] args) GenerateEnum("InputType.lua"); GenerateEnum("DeliveryMethod.lua"); GenerateEnum("NumberType.lua"); - GenerateEnum("GameDifficulty.lua"); GenerateEnum("PositionType.lua"); GenerateEnum("AbilityFlags.lua");