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Damage multiplier for monsters #58

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Poke5555 opened this issue Dec 14, 2024 · 2 comments
Open

Damage multiplier for monsters #58

Poke5555 opened this issue Dec 14, 2024 · 2 comments
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bug Something isn't working

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@Poke5555
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Minecraft version

1.20.1

Mod loader you are using

Forge

Musket Mod version

musketmod-1.20.1-forge-1.5.4

Modpack info or mod list

https://www.curseforge.com/minecraft/modpacks/act-pirates/files/5989228

The latest.log file and hs_err_pidXXX if exists

https://gist.githubusercontent.com/Poke5555/23e9eda86f4ce8278fb77d4859a464aa/raw/b06f23d8ec517b677fa6cebba30e416479b344ce/gistfile1.txt

Issue description

Changing the Damage multiplier for monsters value doesnt seem to do anything? i could just be doing it wrong? though i imagine setting it to 2.0 would cause it to do 2x the damage to creepers? but atm all the weapons seem to do the same amount of damage to players and mobs even though monster damage is set to 0.5 by default

Steps to reproduce (if reproducing the issue requires exact steps)

Shoot something and not its damage
Change the monster damage multiplier ingame or the config directly
Restart game
Shoot something and observe no change in damage

@Poke5555 Poke5555 added the bug Something isn't working label Dec 14, 2024
@IsaaxzChan
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Monsters damage is supposed to be the damage MONSTERS like ZOMBIES, SKELETONS etc

The actual damage your looking for is the weapons damage at the bottom of the config file.
U can edit the damage for each individual weapon that way :) any issues please ask I'll try my best to help ya

@IsaaxzChan
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mob damage basically causes mobs to hit you harder with them guns

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