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Changing the Damage multiplier for monsters value doesnt seem to do anything? i could just be doing it wrong? though i imagine setting it to 2.0 would cause it to do 2x the damage to creepers? but atm all the weapons seem to do the same amount of damage to players and mobs even though monster damage is set to 0.5 by default
Steps to reproduce (if reproducing the issue requires exact steps)
Shoot something and not its damage
Change the monster damage multiplier ingame or the config directly
Restart game
Shoot something and observe no change in damage
The text was updated successfully, but these errors were encountered:
Monsters damage is supposed to be the damage MONSTERS like ZOMBIES, SKELETONS etc
The actual damage your looking for is the weapons damage at the bottom of the config file.
U can edit the damage for each individual weapon that way :) any issues please ask I'll try my best to help ya
Minecraft version
1.20.1
Mod loader you are using
Forge
Musket Mod version
musketmod-1.20.1-forge-1.5.4
Modpack info or mod list
https://www.curseforge.com/minecraft/modpacks/act-pirates/files/5989228
The latest.log file and hs_err_pidXXX if exists
https://gist.githubusercontent.com/Poke5555/23e9eda86f4ce8278fb77d4859a464aa/raw/b06f23d8ec517b677fa6cebba30e416479b344ce/gistfile1.txt
Issue description
Changing the Damage multiplier for monsters value doesnt seem to do anything? i could just be doing it wrong? though i imagine setting it to 2.0 would cause it to do 2x the damage to creepers? but atm all the weapons seem to do the same amount of damage to players and mobs even though monster damage is set to 0.5 by default
Steps to reproduce (if reproducing the issue requires exact steps)
Shoot something and not its damage
Change the monster damage multiplier ingame or the config directly
Restart game
Shoot something and observe no change in damage
The text was updated successfully, but these errors were encountered: