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mainwindow.cpp
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#include "mainwindow.h"
#include "./ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
ui->sendMessageButton->setEnabled(false);
runner = new Runner(this);
connect(runner, &Runner::botTalk, this, &MainWindow::set_label);
connect(runner, &Runner::botWaitting, this, &MainWindow::disableSendMessageButton);
connect(runner, &Runner::botEnd, this, &MainWindow::enableSendMessageButton);
dia = new modelsetting(this);
connect(dia, &modelsetting::loadModel, runner, &Runner::loadModel);
connect(dia, &modelsetting::unloadModel, runner, &Runner::unloadModel);
connect(dia, &modelsetting::unloadModel, this, &MainWindow::disableSendMessageButton);
connect(runner, &Runner::loadModelPercent, dia, &modelsetting::updateModelPercent);
connect(runner, &Runner::loadModelStatus, dia, &modelsetting::updateloadStatus);
connect(runner, &Runner::loadModelStatus, [this](bool successed, const QString){if(successed) this->enableSendMessageButton();});
}
MainWindow::~MainWindow()
{
delete ui;
delete runner;
delete dia;
}
void MainWindow::on_action_LoadModel_triggered()
{
dia->show();
}
void MainWindow::on_sendMessageButton_clicked()
{
auto sendbuf = ui->sendMessageTextEdit->toPlainText();
emit runner->sendMessage(sendbuf);
ui->sendMessageTextEdit->clear();
set_label(QString("\nUser: %1\nChatLLaMa:").arg(sendbuf));
}
void MainWindow::set_label(const QString &token)
{
QString txt = ui->chatMeaasge->toPlainText() + token;
ui->chatMeaasge->setPlainText(txt);
ui->chatMeaasge->moveCursor(QTextCursor::End);
}
void MainWindow::disableSendMessageButton()
{
ui->sendMessageButton->setEnabled(false);
}
void MainWindow::enableSendMessageButton()
{
ui->sendMessageButton->setEnabled(true);
}