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app.js
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app.js
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const path = require('path');
const express = require('express')
const fs = require('fs')
const manufacturers = JSON.parse(fs.readFileSync('sysexCompanies.json'))
let wss;
let bpm = 60
let newBpm = 60
let secondsPerBeat = 60 / bpm * 1000.
let ppqn = secondsPerBeat / 24
let t = ppqn + 'm'
let beatsPerBar = 4
let beat = 1
let count = 0
console.log(t, ppqn * 24)
console.log(bpm, secondsPerBeat, ppqn)
var NanoTimer = require('nanotimer');
var timer = new NanoTimer();
function clock(value){
bpm = value
timer.clearInterval()
secondsPerBeat = 60 / bpm * 1000.
ppqn = secondsPerBeat / 24
t = ppqn + 'm'
timer.setInterval(timingClock, '', t);
let msg = JSON.stringify({
cmd: 'bpm',
data: bpm
})
send(msg)
}
// see https://www.midi.org/specifications-old/item/table-1-summary-of-midi-message
function timingClock(){
//for(i = 0; i < 24; i++){
// console.log(11111000);
let msg = JSON.stringify({
cmd: 'MIDI_Timing',
data: 11111000
})
send(msg)
if (count === 23){
count = 0
} if (count === 0){
let msg = JSON.stringify({
cmd: 'beat',
data: beat
})
send(msg)
beat++
if(beat > beatsPerBar){
if(bpm != newBpm){
// if client sent a new bpm value, only update it at the start of new bar
beat = 1
clock(newBpm)
}
beat = 1
}
}
count++
// }
}
function send(msg){
wss.clients.forEach(function each(client) {
// if (client == ignore) return;
try {
client.send(msg);
} catch (e) {
console.error(e);
};
});
}
// this script runs at either side
// it's function as either a server or client is determined by a cli arg
// console.log(process.argv[2] + ' mode')
const mode = "server"
if (mode === 'client' && !process.argv[3]){
console.log('error: client mode requires a 2nd argument to specify server IP address\nexample:\n\nnpm start client localhost')
process.exit()
}
// ***** Local UDP Send & Receive Config ******* //
let localReceivePort;
let localSendPort;
if(mode === 'server'){
localReceivePort = 7402
localSendPort = 7401
} else if (mode === 'client'){
localReceivePort = 7404
localSendPort = 7403
}
// ***** Local UDP-Sender ******* //
// this is used by either mode!
function init(){
}
// both modes require these libs
const { Client, Server } = require('node-osc');
const WebSocket = require('ws');
let ws; // keep this here
if (mode === "server"){
// run the serverconst WebSocket = require('ws');
const app = express()
const http = require('http').createServer(app);;
// app.get('/', function(req, res) {
// res.sendFile('index.html');
// })
// console.log(__dirname + '/bower_components')
// app.use('/bower_components/', express.static(__dirname + '/bower_components/'));
// app.use(express.static(__dirname + '/bower_components'));
app.get('/', function(req, res){
res.sendFile('index.html', { root: __dirname } );
});
let listenPort = (process.env.PORT || 8081)
wss = new WebSocket.Server({ 'server': http, clientTracking: true });
http.listen(listenPort, function(){
})
// start the midi clock
clock(bpm);
wss.on('connection', function connection(ws, req, client) {
let msg = JSON.stringify({
cmd: 'bpm',
data: bpm
})
ws.send(msg)
console.log('new connection established ')
const localSend = new Client('127.0.0.1', localSendPort);
console.log('Configure your local pd patch(es) to listen on UDP Port ' + localSendPort)
const localReceive = new Server(localReceivePort, '0.0.0.0');
// once running, inform user
localReceive.on('listening', () => {
console.log('Configure your local pd patch(es) to send on UDP Port ' + localReceivePort)
})
// handle message:
localReceive.on('message', (msg) => {
// validate correct OSC address pattern syntax
// console.log(msg)
if(msg[0].charAt(0) === '/'){
// get the address pattern
ap = msg[0]
// trim the address pattern
msg.shift()
// construct object to send over websocket
message = {
// cmd allows us to send other types of messages, ask Michael for more info if curious!
cmd: 'OSC',
date: new Date().toUTCString(),
addressPattern: ap,
// this is the data!
typeTagString: msg
}
// inform user
// console.log('sending to remote:\n', message)
// package data for the web, send it!
// if(ws){
ws.send(JSON.stringify(message))
// }
} else {
// if incoming OSC message does not have an address pattern, refuse to handle it
console.log('error, OSC Message must lead with an addressPattern\n\ni.e. /bioData')
}
});
ws.on('message', function incoming(message) {
msg = JSON.parse(message)
// console.log(msg)
switch (msg.cmd){
// in case you want to receive other data and route it elsewhere
case 'OSC':
localSend.send(msg.addressPattern, msg.typeTagString, (err) => {
if (err) console.error(err);
});
break;
case "bpm":
newBpm = msg.data
break;
default:
console.log('client sent message with unknown cmd: ' + msg)
// ws.send('server received message but did not understand: ' + msg)
break;
}
});
ws.on('close', function(code, reason) {
localSend.close();
localReceive.close();
})
});
// we can use this if we want to send to multiple clients!
function broadcast(msg){
wss.clients.forEach(function each(client) {
if (client.readyState === WebSocket.OPEN) {
client.send(msg);
}
});
}
} else if (mode === 'client'){
const localSend = new Client('127.0.0.1', localSendPort);
console.log('Configure your local pd patch(es) to listen on UDP Port ' + localSendPort)
// run the app in client mode
// ***** Websocket ******* //
// WebSocket that will automatically attempt to reconnect if the connection is closed, or if the remote server goes down
const ReconnectingWebSocket = require('reconnecting-websocket');
const serverIP = process.argv[3]
const serverPort = '8081';
const serverWSAddress = `ws://${serverIP}:${serverPort}`;
// options for the reconnecting websocket
const rwsOptions = {
// make rws use the webSocket module implementation
WebSocket: WebSocket,
// ms to try reconnecting:
connectionTimeout: 1000,
//debug:true,
}
// create a websocket
// console.log(`attempting to connect to server at ${serverWSAddress}`)
ws = new ReconnectingWebSocket(serverWSAddress, [], rwsOptions);
// if the server responds with an error
ws.addEventListener('error', () => {
console.log(`connection error: ${serverIP}`);
});
// on successful connection to server:
ws.addEventListener('open', () => {
console.log (`connected to server at ${serverWSAddress}`)
});
// on close:
ws.addEventListener('close', () => {
console.log("server connection closed");
localSend.close();
localReceive.close();
});
// handle messages
ws.addEventListener('message', (data) => {
let msg = JSON.parse(data.data);
// console.log(msg)
switch (msg.cmd){
// in case you want to receive other data and route it elsewhere
case 'OSC':
// send formatted OSC message locally (i.e. a pd patch)
localSend.send(msg.addressPattern, msg.typeTagString, (err) => {
if (err) console.error(err);
});
break;
default:
// inform user that unknown message commang used
console.log('client sent message with unknown cmd: ' + msg)
break;
}
});
// ***** Local UDP-Receiver ******* //
// this is used by either mode!
let localReceivePort;
if(mode === 'server'){
localReceivePort = 7402
} else if (mode === 'client'){
localReceivePort = 7404
}
const localReceive = new Server(localReceivePort, '0.0.0.0');
// once running, inform user
localReceive.on('listening', () => {
console.log('Configure your local pd patch(es) to send on UDP Port ' + localReceivePort)
})
// handle message:
localReceive.on('message', (msg) => {
// validate correct OSC address pattern syntax
// console.log(msg)
if(msg[0].charAt(0) === '/'){
// get the address pattern
ap = msg[0]
// trim the address pattern
msg.shift()
// construct object to send over websocket
message = {
// cmd allows us to send other types of messages, ask Michael for more info if curious!
cmd: 'OSC',
date: new Date().toUTCString(),
addressPattern: ap,
// this is the data!
typeTagString: msg
}
// inform user
// console.log('sending to remote:\n', message)
// package data for the web, send it!
// if(ws){
ws.send(JSON.stringify(message))
// }
} else {
// if incoming OSC message does not have an address pattern, refuse to handle it
console.log('error, OSC Message must lead with an addressPattern\n\ni.e. /bioData')
}
});
} else {
// app needs to know what mode to run in
console.log('error! first argument must be either \'client\' or \'server\'')
// stop node process
process.exit()
}