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Is your feature request related to a problem? Please describe.
I work with a lot of files that are models of areas and buildings with rooms. I'd like to have a better camera navigation for these kinds of 3D models, where the orbit camera currently implemented is not optimal.
Describe the solution you'd like
I'd like something similar to the "Walk Navigation"(1) feature in blender , where I can use WASD(QE)(Shift) to move camera, and mouse to look around. This kind of editor-movement is also common in game engines such as Unity and Unreal.
Describe alternatives you've considered
N/A. I have read the docs and could not find any. And I have also checked existing issues.
Additional context
This is where the blender feature is found if youd like some inspiration.
Contribution
I will unfortunately not be able to contribute to this feature. Feel free to close the issue if it is out of scope or already in your plans.
(1) Walk Mode in Blender has a misleading name... Blenders "WalkNavigation" does not have any physics or similar, its basically a first person flying "god" camera (and thats what I want)
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
I work with a lot of files that are models of areas and buildings with rooms. I'd like to have a better camera navigation for these kinds of 3D models, where the orbit camera currently implemented is not optimal.
Describe the solution you'd like
I'd like something similar to the "Walk Navigation"(1) feature in blender , where I can use WASD(QE)(Shift) to move camera, and mouse to look around. This kind of editor-movement is also common in game engines such as Unity and Unreal.
Describe alternatives you've considered
N/A. I have read the docs and could not find any. And I have also checked existing issues.
Additional context
![image](https://private-user-images.githubusercontent.com/3185998/341116865-a0d308be-1528-49c5-ab3f-2bf0c0c886d8.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjIzNjY4NDYsIm5iZiI6MTcyMjM2NjU0NiwicGF0aCI6Ii8zMTg1OTk4LzM0MTExNjg2NS1hMGQzMDhiZS0xNTI4LTQ5YzUtYWIzZi0yYmYwYzBjODg2ZDgucG5nP1gtQW16LUFsZ29yaXRobT1BV1M0LUhNQUMtU0hBMjU2JlgtQW16LUNyZWRlbnRpYWw9QUtJQVZDT0RZTFNBNTNQUUs0WkElMkYyMDI0MDczMCUyRnVzLWVhc3QtMSUyRnMzJTJGYXdzNF9yZXF1ZXN0JlgtQW16LURhdGU9MjAyNDA3MzBUMTkwOTA2WiZYLUFtei1FeHBpcmVzPTMwMCZYLUFtei1TaWduYXR1cmU9ZjM1YjIxYTdjNTFhOTllYzEwNWJhMWFhZTdjNzdkZTljNmMyNjI5Y2FjYjc5ZTJhNTI0OTc4OWRlNDQ0ZTQ2MCZYLUFtei1TaWduZWRIZWFkZXJzPWhvc3QmYWN0b3JfaWQ9MCZrZXlfaWQ9MCZyZXBvX2lkPTAifQ.TvS8XN7sjlhcscru_UFF_LYsxD4CbuKdSv7KK5yfvr4)
This is where the blender feature is found if youd like some inspiration.
Contribution
I will unfortunately not be able to contribute to this feature. Feel free to close the issue if it is out of scope or already in your plans.
(1) Walk Mode in Blender has a misleading name... Blenders "WalkNavigation" does not have any physics or similar, its basically a first person flying "god" camera (and thats what I want)
The text was updated successfully, but these errors were encountered: