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react-native-xcode.sh
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react-native-xcode.sh
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#!/bin/bash
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
#
# Bundle React Native app's code and image assets.
# This script is supposed to be invoked as part of Xcode build process
# and relies on environment variables (including PWD) set by Xcode
# Print commands before executing them (useful for troubleshooting)
set -x
DEST=$CONFIGURATION_BUILD_DIR/$UNLOCALIZED_RESOURCES_FOLDER_PATH
# Enables iOS devices to get the IP address of the machine running Metro Bundler
if [[ "$CONFIGURATION" = *Debug* && ! "$PLATFORM_NAME" == *simulator ]]; then
IP=$(ipconfig getifaddr en0)
if [ -z "$IP" ]; then
IP=$(ifconfig | grep 'inet ' | grep -v ' 127.' | cut -d\ -f2 | awk 'NR==1{print $1}')
fi
echo "$IP" > "$DEST/ip.txt"
fi
if [[ "$SKIP_BUNDLING" ]]; then
echo "SKIP_BUNDLING enabled; skipping."
exit 0;
fi
case "$CONFIGURATION" in
*Debug*)
if [[ "$PLATFORM_NAME" == *simulator ]]; then
if [[ "$FORCE_BUNDLING" ]]; then
echo "FORCE_BUNDLING enabled; continuing to bundle."
else
echo "Skipping bundling in Debug for the Simulator (since the packager bundles for you). Use the FORCE_BUNDLING flag to change this behavior."
exit 0;
fi
else
echo "Bundling for physical device. Use the SKIP_BUNDLING flag to change this behavior."
fi
DEV=true
;;
"")
echo "$0 must be invoked by Xcode"
exit 1
;;
*)
DEV=false
;;
esac
# Path to react-native folder inside node_modules
REACT_NATIVE_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
# The project should be located next to where react-native is installed
# in node_modules.
PROJECT_ROOT=${PROJECT_ROOT:-"$REACT_NATIVE_DIR/../.."}
cd $PROJECT_ROOT
# Define NVM_DIR and source the nvm.sh setup script
[ -z "$NVM_DIR" ] && export NVM_DIR="$HOME/.nvm"
# Define entry file
if [[ -s "index.ios.js" ]]; then
ENTRY_FILE=${1:-index.ios.js}
else
ENTRY_FILE=${1:-index.js}
fi
if [[ -s "$HOME/.nvm/nvm.sh" ]]; then
. "$HOME/.nvm/nvm.sh"
elif [[ -x "$(command -v brew)" && -s "$(brew --prefix nvm)/nvm.sh" ]]; then
. "$(brew --prefix nvm)/nvm.sh"
fi
# Set up the nodenv node version manager if present
if [[ -x "$HOME/.nodenv/bin/nodenv" ]]; then
eval "$("$HOME/.nodenv/bin/nodenv" init -)"
elif [[ -x "$(command -v brew)" && -x "$(brew --prefix nodenv)/bin/nodenv" ]]; then
eval "$("$(brew --prefix nodenv)/bin/nodenv" init -)"
fi
# Set up the ndenv of anyenv if preset
if [[ ! -x node && -d ${HOME}/.anyenv/bin ]]; then
export PATH=${HOME}/.anyenv/bin:${PATH}
if [[ "$(anyenv envs | grep -c ndenv )" -eq 1 ]]; then
eval "$(anyenv init -)"
fi
fi
[ -z "$NODE_BINARY" ] && export NODE_BINARY="node"
[ -z "$NODE_ARGS" ] && export NODE_ARGS=""
[ -z "$CLI_PATH" ] && export CLI_PATH="$REACT_NATIVE_DIR/cli.js"
[ -z "$BUNDLE_COMMAND" ] && BUNDLE_COMMAND="bundle"
if [[ -z "$BUNDLE_CONFIG" ]]; then
CONFIG_ARG=""
else
CONFIG_ARG="--config $BUNDLE_CONFIG"
fi
nodejs_not_found()
{
echo "error: Can't find '$NODE_BINARY' binary to build React Native bundle" >&2
echo "If you have non-standard nodejs installation, select your project in Xcode," >&2
echo "find 'Build Phases' - 'Bundle React Native code and images'" >&2
echo "and change NODE_BINARY to absolute path to your node executable" >&2
echo "(you can find it by invoking 'which node' in the terminal)" >&2
exit 2
}
type "$NODE_BINARY" >/dev/null 2>&1 || nodejs_not_found
BUNDLE_FILE="$DEST/main.jsbundle"
"$NODE_BINARY" $NODE_ARGS "$CLI_PATH" $BUNDLE_COMMAND \
$CONFIG_ARG \
--entry-file "$ENTRY_FILE" \
--platform ios \
--dev $DEV \
--reset-cache \
--bundle-output "$BUNDLE_FILE" \
--assets-dest "$DEST" \
$EXTRA_PACKAGER_ARGS
if [[ $DEV != true && ! -f "$BUNDLE_FILE" ]]; then
echo "error: File $BUNDLE_FILE does not exist. This must be a bug with" >&2
echo "React Native, please report it here: https://github.com/facebook/react-native/issues"
exit 2
fi