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Allow updates at lower pri without forcing client render
Currently, if a root is updated before the shell has finished hydrating (for example, due to a top-level navigation), we immediately revert to client rendering. This is rare because the root is expected is finish quickly, but not exceedingly rare because the root may be suspended. This adds support for updating the root without forcing a client render as long as the update has lower priority than the initial hydration, i.e. if the update is wrapped in startTransition. To implement this, I had to do some refactoring. The main idea here is to make it closer to how we implement hydration in Suspense boundaries: - I moved isDehydrated from the shared FiberRoot object to the HostRoot's state object. - In the begin phase, I check if the root has received an by comparing the new children to the initial children. If they are different, we revert to client rendering, and set isDehydrated to false using a derived state update (a la getDerivedStateFromProps). - There are a few places where we used to set root.isDehydrated to false as a way to force a client render. Instead, I set the ForceClientRender flag on the root work-in-progress fiber. - Whenever we fall back to client rendering, I log a recoverable error. The overall code structure is almost identical to the corresponding logic for Suspense components. The reason this works is because if the update has lower priority than the initial hydration, it won't be processed during the hydration render, so the children will be the same. We can go even further and allow updates at _higher_ priority (though not sync) by implementing selective hydration at the root, like we do for Suspense boundaries: interrupt the current render, attempt hydration at slightly higher priority than the update, then continue rendering the update. I haven't implemented this yet, but I've structured the code in anticipation of adding this later.
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