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Extract queueing logic into shared functions
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As a follow up to #22445, this extracts the queueing logic that is
shared between `dispatchSetState` and `dispatchReducerAction` into
separate functions. It likely doesn't save any bytes since these will
get inlined, anyway, but it does make the flow a bit easier to follow.
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acdlite committed Sep 28, 2021
1 parent 6638815 commit 224290c
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Showing 2 changed files with 214 additions and 278 deletions.
246 changes: 107 additions & 139 deletions packages/react-reconciler/src/ReactFiberHooks.new.js
Original file line number Diff line number Diff line change
Expand Up @@ -113,9 +113,9 @@ import {logStateUpdateScheduled} from './DebugTracing';
import {markStateUpdateScheduled} from './SchedulingProfiler';
import {CacheContext} from './ReactFiberCacheComponent.new';
import {
createUpdate,
enqueueUpdate,
entangleTransitions,
createUpdate as createLegacyQueueUpdate,
enqueueUpdate as enqueueLegacyQueueUpdate,
entangleTransitions as entangleLegacyQueueTransitions,
} from './ReactUpdateQueue.new';
import {pushInterleavedQueue} from './ReactFiberInterleavedUpdates.new';
import {warnOnSubscriptionInsideStartTransition} from 'shared/ReactFeatureFlags';
Expand Down Expand Up @@ -2125,7 +2125,7 @@ function refreshCache<T>(fiber: Fiber, seedKey: ?() => T, seedValue: T) {
const eventTime = requestEventTime();
const root = scheduleUpdateOnFiber(provider, lane, eventTime);
if (root !== null) {
entangleTransitions(root, provider, lane);
entangleLegacyQueueTransitions(root, provider, lane);
}

const seededCache = new Map();
Expand All @@ -2136,12 +2136,12 @@ function refreshCache<T>(fiber: Fiber, seedKey: ?() => T, seedValue: T) {
}

// Schedule an update on the cache boundary to trigger a refresh.
const refreshUpdate = createUpdate(eventTime, lane);
const refreshUpdate = createLegacyQueueUpdate(eventTime, lane);
const payload = {
cache: seededCache,
};
refreshUpdate.payload = payload;
enqueueUpdate(provider, refreshUpdate, lane);
enqueueLegacyQueueUpdate(provider, refreshUpdate, lane);
return;
}
}
Expand All @@ -2165,7 +2165,6 @@ function dispatchReducerAction<S, A>(
}
}

const eventTime = requestEventTime();
const lane = requestUpdateLane(fiber);

const update: Update<S, A> = {
Expand All @@ -2176,90 +2175,25 @@ function dispatchReducerAction<S, A>(
next: (null: any),
};

const alternate = fiber.alternate;
if (
fiber === currentlyRenderingFiber ||
(alternate !== null && alternate === currentlyRenderingFiber)
) {
// This is a render phase update. Stash it in a lazily-created map of
// queue -> linked list of updates. After this render pass, we'll restart
// and apply the stashed updates on top of the work-in-progress hook.
didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;
const pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
if (isRenderPhaseUpdate(fiber)) {
enqueueRenderPhaseUpdate(queue, update);
} else {
if (isInterleavedUpdate(fiber, lane)) {
const interleaved = queue.interleaved;
if (interleaved === null) {
// This is the first update. Create a circular list.
update.next = update;
// At the end of the current render, this queue's interleaved updates will
// be transferred to the pending queue.
pushInterleavedQueue(queue);
} else {
update.next = interleaved.next;
interleaved.next = update;
}
queue.interleaved = update;
} else {
const pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
}
enqueueUpdate(fiber, queue, update, lane);

if (__DEV__) {
// $FlowExpectedError - jest isn't a global, and isn't recognized outside of tests
if ('undefined' !== typeof jest) {
warnIfNotCurrentlyActingUpdatesInDev(fiber);
}
}
const eventTime = requestEventTime();
const root = scheduleUpdateOnFiber(fiber, lane, eventTime);

if (isTransitionLane(lane) && root !== null) {
let queueLanes = queue.lanes;

// If any entangled lanes are no longer pending on the root, then they
// must have finished. We can remove them from the shared queue, which
// represents a superset of the actually pending lanes. In some cases we
// may entangle more than we need to, but that's OK. In fact it's worse if
// we *don't* entangle when we should.
queueLanes = intersectLanes(queueLanes, root.pendingLanes);

// Entangle the new transition lane with the other transition lanes.
const newQueueLanes = mergeLanes(queueLanes, lane);
queue.lanes = newQueueLanes;
// Even if queue.lanes already include lane, we don't know for certain if
// the lane finished since the last time we entangled it. So we need to
// entangle it again, just to be sure.
markRootEntangled(root, newQueueLanes);
}
}

if (__DEV__) {
if (enableDebugTracing) {
if (fiber.mode & DebugTracingMode) {
const name = getComponentNameFromFiber(fiber) || 'Unknown';
logStateUpdateScheduled(name, lane, action);
}
if (root !== null) {
entangleTransitionUpdate(root, queue, lane);
}
}

if (enableSchedulingProfiler) {
markStateUpdateScheduled(fiber, lane);
}
markUpdateInDevTools(fiber, lane, action);
}

function dispatchSetState<S, A>(
Expand All @@ -2277,7 +2211,6 @@ function dispatchSetState<S, A>(
}
}

const eventTime = requestEventTime();
const lane = requestUpdateLane(fiber);

const update: Update<S, A> = {
Expand All @@ -2288,50 +2221,12 @@ function dispatchSetState<S, A>(
next: (null: any),
};

const alternate = fiber.alternate;
if (
fiber === currentlyRenderingFiber ||
(alternate !== null && alternate === currentlyRenderingFiber)
) {
// This is a render phase update. Stash it in a lazily-created map of
// queue -> linked list of updates. After this render pass, we'll restart
// and apply the stashed updates on top of the work-in-progress hook.
didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;
const pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
if (isRenderPhaseUpdate(fiber)) {
enqueueRenderPhaseUpdate(queue, update);
} else {
if (isInterleavedUpdate(fiber, lane)) {
const interleaved = queue.interleaved;
if (interleaved === null) {
// This is the first update. Create a circular list.
update.next = update;
// At the end of the current render, this queue's interleaved updates will
// be transferred to the pending queue.
pushInterleavedQueue(queue);
} else {
update.next = interleaved.next;
interleaved.next = update;
}
queue.interleaved = update;
} else {
const pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
}
enqueueUpdate(fiber, queue, update, lane);

const alternate = fiber.alternate;
if (
fiber.lanes === NoLanes &&
(alternate === null || alternate.lanes === NoLanes)
Expand Down Expand Up @@ -2377,28 +2272,101 @@ function dispatchSetState<S, A>(
warnIfNotCurrentlyActingUpdatesInDev(fiber);
}
}
const eventTime = requestEventTime();
const root = scheduleUpdateOnFiber(fiber, lane, eventTime);
if (root !== null) {
entangleTransitionUpdate(root, queue, lane);
}
}

markUpdateInDevTools(fiber, lane, action);
}

function isRenderPhaseUpdate(fiber: Fiber) {
const alternate = fiber.alternate;
return (
fiber === currentlyRenderingFiber ||
(alternate !== null && alternate === currentlyRenderingFiber)
);
}

function enqueueRenderPhaseUpdate<S, A>(
queue: UpdateQueue<S, A>,
update: Update<S, A>,
) {
// This is a render phase update. Stash it in a lazily-created map of
// queue -> linked list of updates. After this render pass, we'll restart
// and apply the stashed updates on top of the work-in-progress hook.
didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;
const pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
}

if (isTransitionLane(lane) && root !== null) {
let queueLanes = queue.lanes;

// If any entangled lanes are no longer pending on the root, then they
// must have finished. We can remove them from the shared queue, which
// represents a superset of the actually pending lanes. In some cases we
// may entangle more than we need to, but that's OK. In fact it's worse if
// we *don't* entangle when we should.
queueLanes = intersectLanes(queueLanes, root.pendingLanes);

// Entangle the new transition lane with the other transition lanes.
const newQueueLanes = mergeLanes(queueLanes, lane);
queue.lanes = newQueueLanes;
// Even if queue.lanes already include lane, we don't know for certain if
// the lane finished since the last time we entangled it. So we need to
// entangle it again, just to be sure.
markRootEntangled(root, newQueueLanes);
function enqueueUpdate<S, A>(
fiber: Fiber,
queue: UpdateQueue<S, A>,
update: Update<S, A>,
lane: Lane,
) {
if (isInterleavedUpdate(fiber, lane)) {
const interleaved = queue.interleaved;
if (interleaved === null) {
// This is the first update. Create a circular list.
update.next = update;
// At the end of the current render, this queue's interleaved updates will
// be transferred to the pending queue.
pushInterleavedQueue(queue);
} else {
update.next = interleaved.next;
interleaved.next = update;
}
queue.interleaved = update;
} else {
const pending = queue.pending;
if (pending === null) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
queue.pending = update;
}
}

function entangleTransitionUpdate<S, A>(
root: FiberRoot,
queue: UpdateQueue<S, A>,
lane: Lane,
) {
if (isTransitionLane(lane)) {
let queueLanes = queue.lanes;

// If any entangled lanes are no longer pending on the root, then they
// must have finished. We can remove them from the shared queue, which
// represents a superset of the actually pending lanes. In some cases we
// may entangle more than we need to, but that's OK. In fact it's worse if
// we *don't* entangle when we should.
queueLanes = intersectLanes(queueLanes, root.pendingLanes);

// Entangle the new transition lane with the other transition lanes.
const newQueueLanes = mergeLanes(queueLanes, lane);
queue.lanes = newQueueLanes;
// Even if queue.lanes already include lane, we don't know for certain if
// the lane finished since the last time we entangled it. So we need to
// entangle it again, just to be sure.
markRootEntangled(root, newQueueLanes);
}
}

function markUpdateInDevTools(fiber, lane, action) {
if (__DEV__) {
if (enableDebugTracing) {
if (fiber.mode & DebugTracingMode) {
Expand Down
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