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Remove LanePriority from computeExpirationTime (#21087)
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I'm removing all uses of LanePriority so I can delete it.
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acdlite authored Mar 25, 2021
1 parent 3221e8f commit 77be527
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77 changes: 52 additions & 25 deletions packages/react-reconciler/src/ReactFiberLane.new.js
Original file line number Diff line number Diff line change
Expand Up @@ -410,31 +410,58 @@ export function getMostRecentEventTime(root: FiberRoot, lanes: Lanes): number {
}

function computeExpirationTime(lane: Lane, currentTime: number) {
// TODO: Expiration heuristic is constant per lane, so could use a map.
getHighestPriorityLanes(lane);
const priority = return_highestLanePriority;
if (priority >= InputContinuousLanePriority) {
// User interactions should expire slightly more quickly.
//
// NOTE: This is set to the corresponding constant as in Scheduler.js. When
// we made it larger, a product metric in www regressed, suggesting there's
// a user interaction that's being starved by a series of synchronous
// updates. If that theory is correct, the proper solution is to fix the
// starvation. However, this scenario supports the idea that expiration
// times are an important safeguard when starvation does happen.
//
// Also note that, in the case of user input specifically, this will soon no
// longer be an issue because we plan to make user input synchronous by
// default (until you enter `startTransition`, of course.)
//
// If weren't planning to make these updates synchronous soon anyway, I
// would probably make this number a configurable parameter.
return currentTime + 250;
} else if (priority >= TransitionPriority) {
return currentTime + 5000;
} else {
// Anything idle priority or lower should never expire.
return NoTimestamp;
switch (lane) {
case SyncLane:
case InputContinuousHydrationLane:
case InputContinuousLane:
// User interactions should expire slightly more quickly.
//
// NOTE: This is set to the corresponding constant as in Scheduler.js.
// When we made it larger, a product metric in www regressed, suggesting
// there's a user interaction that's being starved by a series of
// synchronous updates. If that theory is correct, the proper solution is
// to fix the starvation. However, this scenario supports the idea that
// expiration times are an important safeguard when starvation
// does happen.
return currentTime + 250;
case DefaultHydrationLane:
case DefaultLane:
case TransitionHydrationLane:
case TransitionLane1:
case TransitionLane2:
case TransitionLane3:
case TransitionLane4:
case TransitionLane5:
case TransitionLane6:
case TransitionLane7:
case TransitionLane8:
case TransitionLane9:
case TransitionLane10:
case TransitionLane11:
case TransitionLane12:
case TransitionLane13:
case TransitionLane14:
case TransitionLane15:
case TransitionLane16:
case RetryLane1:
case RetryLane2:
case RetryLane3:
case RetryLane4:
case RetryLane5:
return currentTime + 5000;
case SelectiveHydrationLane:
case IdleHydrationLane:
case IdleLane:
case OffscreenLane:
// Anything idle priority or lower should never expire.
return NoTimestamp;
default:
if (__DEV__) {
console.error(
'Should have found matching lanes. This is a bug in React.',
);
}
return NoTimestamp;
}
}

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77 changes: 52 additions & 25 deletions packages/react-reconciler/src/ReactFiberLane.old.js
Original file line number Diff line number Diff line change
Expand Up @@ -410,31 +410,58 @@ export function getMostRecentEventTime(root: FiberRoot, lanes: Lanes): number {
}

function computeExpirationTime(lane: Lane, currentTime: number) {
// TODO: Expiration heuristic is constant per lane, so could use a map.
getHighestPriorityLanes(lane);
const priority = return_highestLanePriority;
if (priority >= InputContinuousLanePriority) {
// User interactions should expire slightly more quickly.
//
// NOTE: This is set to the corresponding constant as in Scheduler.js. When
// we made it larger, a product metric in www regressed, suggesting there's
// a user interaction that's being starved by a series of synchronous
// updates. If that theory is correct, the proper solution is to fix the
// starvation. However, this scenario supports the idea that expiration
// times are an important safeguard when starvation does happen.
//
// Also note that, in the case of user input specifically, this will soon no
// longer be an issue because we plan to make user input synchronous by
// default (until you enter `startTransition`, of course.)
//
// If weren't planning to make these updates synchronous soon anyway, I
// would probably make this number a configurable parameter.
return currentTime + 250;
} else if (priority >= TransitionPriority) {
return currentTime + 5000;
} else {
// Anything idle priority or lower should never expire.
return NoTimestamp;
switch (lane) {
case SyncLane:
case InputContinuousHydrationLane:
case InputContinuousLane:
// User interactions should expire slightly more quickly.
//
// NOTE: This is set to the corresponding constant as in Scheduler.js.
// When we made it larger, a product metric in www regressed, suggesting
// there's a user interaction that's being starved by a series of
// synchronous updates. If that theory is correct, the proper solution is
// to fix the starvation. However, this scenario supports the idea that
// expiration times are an important safeguard when starvation
// does happen.
return currentTime + 250;
case DefaultHydrationLane:
case DefaultLane:
case TransitionHydrationLane:
case TransitionLane1:
case TransitionLane2:
case TransitionLane3:
case TransitionLane4:
case TransitionLane5:
case TransitionLane6:
case TransitionLane7:
case TransitionLane8:
case TransitionLane9:
case TransitionLane10:
case TransitionLane11:
case TransitionLane12:
case TransitionLane13:
case TransitionLane14:
case TransitionLane15:
case TransitionLane16:
case RetryLane1:
case RetryLane2:
case RetryLane3:
case RetryLane4:
case RetryLane5:
return currentTime + 5000;
case SelectiveHydrationLane:
case IdleHydrationLane:
case IdleLane:
case OffscreenLane:
// Anything idle priority or lower should never expire.
return NoTimestamp;
default:
if (__DEV__) {
console.error(
'Should have found matching lanes. This is a bug in React.',
);
}
return NoTimestamp;
}
}

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