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* Remove distinction between long, short transitions We're removing the `timeoutMs` option, so there's no longer any distinction between "short" and "long" transitions. They're all treated the same. This commit doesn't remove `timeoutMs` yet, only combines the internal priority levels. * Disable `timeoutMs` argument tl;dr ----- - We're removing the `timeoutMs` argument from `useTransition`. - Transitions will either immediately switch to a skeleton/placeholder view (when loading new content) or wait indefinitely until the data resolves (when refreshing stale content). - This commit disables the `timeoutMS` so that the API has the desired semantics. It doesn't yet update the types or migrate all the test callers. I'll do those steps in follow-up PRs. Motivation ---------- Currently, transitions initiated by `startTransition` / `useTransition` accept a `timeoutMs` option. You can use this to control the maximum amount of time that a transition is allowed to delay before we give up and show a placeholder. What we've discovered is that, in practice, every transition falls into one of two categories: a **load** or a **refresh**: - **Loading a new screen**: show the next screen as soon as possible, even if the data hasn't finished loading. Use a skeleton/placeholder UI to show progress. - **Refreshing a screen that's already visible**: keep showing the current screen indefinitely, for as long as it takes to load the fresh data, even if the current data is stale. Use a pending state (and maybe a busy indicator) to show progress. In other words, transitions should either *delay indefinitely* (for a refresh) or they should show a placeholder *instantly* (for a load). There's not much use for transitions that are delayed for a small-but-noticeable amount of time. So, the plan is to remove the `timeoutMs` option. Instead, we'll assign an effective timeout of `0` for loads, and `Infinity` for refreshes. The mechanism for distinguishing a load from a refresh already exists in the current model. If a component suspends, and the nearest Suspense boundary hasn't already mounted, we treat that as a load, because there's nothing on the screen. However, if the nearest boundary is mounted, we treat that as a refresh, since it's already showing content. If you need to fix a transition to be treated as a load instead of a refresh, or vice versa, the solution will involve rearranging the location of your Suspense boundaries. It may also involve adding a key. We're still working on proper documentation for these patterns. In the meantime, please reach out to us if you run into problems that you're unsure how to fix. We will remove `timeoutMs` from `useDeferredValue`, too, and apply the same load versus refresh semantics to the update that spawns the deferred value. Note that there are other types of delays that are not related to transitions; for example, we will still throttle the appearance of nested placeholders (we refer to this as the placeholder "train model"), and we may still apply a Just Noticeable Difference heuristic (JND) in some cases. These aren't going anywhere. (Well, the JND heuristic might but for different reasons than those discussed above.)
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