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When we create RPGs, it's better to use console.log instead of logUpdate. This must be documented. For animated examples, like Mandelbrot Algo, it's better to use logUpdate, as the whole output is replaced inline instead of new things are added on top of each other.
OR we get rid of logUpdate all together as a default and use it only on demand.
OR we create presets for specific directions that could be taken by the user.
The text was updated successfully, but these errors were encountered:
When we create RPGs, it's better to use
console.log
instead oflogUpdate
. This must be documented. For animated examples, like Mandelbrot Algo, it's better to uselogUpdate
, as the whole output is replaced inline instead of new things are added on top of each other.OR we get rid of logUpdate all together as a default and use it only on demand.
OR we create presets for specific directions that could be taken by the user.
The text was updated successfully, but these errors were encountered: