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FTPserver.cpp
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FTPserver.cpp
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// FTPserver.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "FTPserver.h"
#include "FTPserverDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFTPserverApp
BEGIN_MESSAGE_MAP(CFTPserverApp, CWinApp)
//{{AFX_MSG_MAP(CFTPserverApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
ON_COMMAND(ID_APP_SHOW, OnAppShow)
ON_COMMAND(ID_APP_EXIT, OnAppExit)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFTPserverApp construction
CFTPserverApp::CFTPserverApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CFTPserverApp object
CFTPserverApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CFTPserverApp initialization
BOOL CFTPserverApp::InitInstance()
{
SetRegistryKey(_T("SlyarFTPserver"));
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// ´´½¨ÍÐÅÌ
if (!m_TrayIcon.Create(WM_ICON_NOTIFY,_T("Slyar FTP Server"),LoadIcon(IDR_MAINFRAME),IDR_POPUP))
{
return -1;
}
CFTPserverDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CFTPserverApp::OnAppShow()
{
if (m_pMainWnd)
m_pMainWnd->ShowWindow(SW_SHOW);
}
void CFTPserverApp::OnAppExit()
{
m_pMainWnd->DestroyWindow();
}