Makes AI Hunter take damage like human SI while pouncing.
-
Video | 影片展示
None -
Image | 圖示
Before (裝此插件之前) After (裝此插件之後) -
How does it work?
- (Before) Human hunter can be easily killed while pouncing, but AI hunters can't be easily killed while pouncing
- No skeet mechanics on AI Hunters
- (After) Makes AI hunters take same damage like human SI while while pouncing
- Replicate skeet mechanics on AI hunters.
- (Before) Human hunter can be easily killed while pouncing, but AI hunters can't be easily killed while pouncing
-
Require | 必要安裝
None -
ConVar | 指令
- cfg/sourcemod/l4d_ai_hunter_skeet_dmg_fix.cfg
// 0=Plugin off, 1=Plugin on. l4d_ai_hunter_skeet_dmg_fix_enable "1"
- cfg/sourcemod/l4d_ai_hunter_skeet_dmg_fix.cfg
-
Command | 命令
None
-
API | 串接
library name: l4d_ai_hunter_skeet_dmg_fix
-
Known Conflicts
If you don't use any of these plugins at all, no need to worry about conflicts.
- l4d2_ai_damagefix
- Removed
- l4d2_ai_damagefix
-
Related Official ConVar
- write down the following cvars in cfg/server.cfg
// Taking this much damage interrupts a pounce attempt (default: 150) // Taking this much damage while pouncing wiil get you skeeted and die (No matter how much health left you have) sm_cvar z_pounce_damage_interrupt "150"
- write down the following cvars in cfg/server.cfg
-
Apply to | 適用於
L4D1 L4D2
-
Related Plugin | 相關插件
- charging_takedamage_patch: Makes AI Charger take damage like human SI while charging.
- 移除AI Charger的衝鋒減傷
- charging_takedamage_patch: Makes AI Charger take damage like human SI while charging.
-
Changelog | 版本日誌
-
v1.0h (2024-8-11)
- Separate functions, remove ai charger
- Replace SDKHook_OnTakeDamage with SDKHook_OnTakeDamageAlive
-
v1.0
-
對AI Hunter(正在飛撲的途中) 造成的傷害數據跟真人玩家一樣
-
原理
- (裝插件之前) 真人扮演的Hunter在飛撲的過程中容易被殺死, 但是AI Hunter不容易被殺死
- 因為官方故意設置傷害機制不同
- (裝插件之後) 對AI Hunter造成的傷害數據跟真人玩家一樣
- 所以AI Hunter飛撲的途中容易被殺死
- (裝插件之前) 真人扮演的Hunter在飛撲的過程中容易被殺死, 但是AI Hunter不容易被殺死
-
指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_ai_hunter_skeet_dmg_fix.cfg
// 0=關閉插件, 1=啟動插件 l4d_ai_hunter_skeet_dmg_fix_enable "1"
- cfg/sourcemod/l4d_ai_hunter_skeet_dmg_fix.cfg
-
相關的官方指令中文介紹 (點我展開)
- 以下指令寫入文件 cfg/server.cfg,可自行調整
// Hunter 在飛撲途中受傷超過此數值會立刻死亡 (無論你剩餘多少血量都一樣,別問我為捨,此遊戲設計的) // 預設: 150 sm_cvar z_pounce_damage_interrupt "150"
- 以下指令寫入文件 cfg/server.cfg,可自行調整