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l4d_ai_hunter_skeet_dmg_fix

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Description | 內容

Makes AI Hunter take damage like human SI while pouncing.

  • Video | 影片展示
    None

  • Image | 圖示

    Before (裝此插件之前) After (裝此插件之後)
    l4d_ai_hunter_skeet_dmg_fix_1 l4d_ai_hunter_skeet_dmg_fix_2
  • How does it work?
    • (Before) Human hunter can be easily killed while pouncing, but AI hunters can't be easily killed while pouncing
      • No skeet mechanics on AI Hunters
    • (After) Makes AI hunters take same damage like human SI while while pouncing
      • Replicate skeet mechanics on AI hunters.
  • Require | 必要安裝
    None

  • ConVar | 指令
    • cfg/sourcemod/l4d_ai_hunter_skeet_dmg_fix.cfg
       // 0=Plugin off, 1=Plugin on.
       l4d_ai_hunter_skeet_dmg_fix_enable "1"
  • Command | 命令

    None

  • API | 串接
     library name: l4d_ai_hunter_skeet_dmg_fix
  • Known Conflicts

    If you don't use any of these plugins at all, no need to worry about conflicts.

    1. l4d2_ai_damagefix
      • Removed
  • Related Official ConVar
    • write down the following cvars in cfg/server.cfg
       // Taking this much damage interrupts a pounce attempt (default: 150)
       // Taking this much damage while pouncing wiil get you skeeted and die (No matter how much health left you have)
       sm_cvar z_pounce_damage_interrupt "150"
  • Apply to | 適用於

     L4D1
     L4D2
    
  • Related Plugin | 相關插件
    1. charging_takedamage_patch: Makes AI Charger take damage like human SI while charging.
      • 移除AI Charger的衝鋒減傷

中文說明

對AI Hunter(正在飛撲的途中) 造成的傷害數據跟真人玩家一樣

  • 原理

    • (裝插件之前) 真人扮演的Hunter在飛撲的過程中容易被殺死, 但是AI Hunter不容易被殺死
      • 因為官方故意設置傷害機制不同
    • (裝插件之後) 對AI Hunter造成的傷害數據跟真人玩家一樣
      • 所以AI Hunter飛撲的途中容易被殺死
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d_ai_hunter_skeet_dmg_fix.cfg
       // 0=關閉插件, 1=啟動插件
       l4d_ai_hunter_skeet_dmg_fix_enable "1"
  • 會衝突的插件

    如果沒安裝以下插件就不需要擔心衝突

    1. l4d2_ai_damagefix
      • 移除
  • 相關的官方指令中文介紹 (點我展開)
    • 以下指令寫入文件 cfg/server.cfg,可自行調整
       // Hunter 在飛撲途中受傷超過此數值會立刻死亡 (無論你剩餘多少血量都一樣,別問我為捨,此遊戲設計的)
       // 預設: 150
       sm_cvar z_pounce_damage_interrupt "150"