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main.cpp
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main.cpp
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/* REminiscence - Flashback interpreter
* Copyright (C) 2005-2011 Gregory Montoir
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "file.h"
#include "fs.h"
#include "game.h"
#include "systemstub.h"
static const char *USAGE =
"REminiscence - Flashback Interpreter\n"
"Usage: %s [OPTIONS]...\n"
" --datapath=PATH Path to data files (default 'DATA')\n"
" --savepath=PATH Path to save files (default '.')\n"
" --levelnum=NUM Starting level (default '0')\n"
#ifdef USE_GL
" --shader=PATH Path to .xml shader (default none)\n"
#endif
;
static bool parseOption(const char *arg, const char *longCmd, const char **opt) {
bool handled = false;
if (arg[0] == '-' && arg[1] == '-') {
if (strncmp(arg + 2, longCmd, strlen(longCmd)) == 0) {
*opt = arg + 2 + strlen(longCmd);
handled = true;
}
}
return handled;
}
static int detectVersion(FileSystem *fs) {
static const struct {
const char *filename;
int type;
const char *name;
} table[] = {
{ "LEVEL1.MAP", kResourceTypePC, "PC" },
{ "LEVEL1.LEV", kResourceTypeAmiga, "Amiga" },
{ 0, -1 }
};
for (int i = 0; table[i].filename; ++i) {
File f;
if (f.open(table[i].filename, "rb", fs)) {
debug(DBG_INFO, "Detected %s version", table[i].name);
return table[i].type;
}
}
return -1;
}
static Language detectLanguage(FileSystem *fs) {
static const struct {
const char *filename;
Language language;
} table[] = {
// PC
{ "ENGCINE.TXT", LANG_EN },
{ "FR_CINE.TXT", LANG_FR },
{ "GERCINE.TXT", LANG_DE },
{ "SPACINE.TXT", LANG_SP },
{ "ITACINE.TXT", LANG_IT },
// Amiga
{ "FRCINE.TXT", LANG_FR },
{ 0, LANG_EN }
};
for (int i = 0; table[i].filename; ++i) {
File f;
if (f.open(table[i].filename, "rb", fs)) {
return table[i].language;
}
}
return LANG_EN;
}
#undef main
int main(int argc, char *argv[]) {
const char *dataPath = "DATA";
const char *savePath = ".";
const char *levelNum = "0";
const char *shaderPath = 0;
const int scaling = 4;
for (int i = 1; i < argc; ++i) {
bool opt = false;
if (strlen(argv[i]) >= 2) {
opt |= parseOption(argv[i], "datapath=", &dataPath);
opt |= parseOption(argv[i], "savepath=", &savePath);
opt |= parseOption(argv[i], "levelnum=", &levelNum);
#ifdef USE_GL
opt |= parseOption(argv[i], "shader=", &shaderPath);
#endif
}
if (!opt) {
printf(USAGE, argv[0]);
return 0;
}
}
g_debugMask = DBG_INFO; // DBG_CUT | DBG_VIDEO | DBG_RES | DBG_MENU | DBG_PGE | DBG_GAME | DBG_UNPACK | DBG_COL | DBG_MOD | DBG_SFX | DBG_FILE;
FileSystem fs(dataPath);
const int version = detectVersion(&fs);
if (version == -1) {
error("Unable to find data files, check that all required files are present");
return -1;
}
Language language = detectLanguage(&fs);
SystemStub *stub = SystemStub_SDL_create();
stub->setShader(shaderPath, scaling);
Game *g = new Game(stub, &fs, savePath, atoi(levelNum), (ResourceType)version, language);
g->run();
delete g;
delete stub;
return 0;
}