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Hi! I am trying to set up OpenTower. I have found that when running UTMT through Wine, the script that exports sprites for use with the decomp will take up more and more RAM until the script either finishes or worst case scenario, UTMT gets killed by the kernel or the PC crashes. I assume this is some sort of memory leak.
My specs:
Hi! I am trying to set up OpenTower. I have found that when running UTMT through Wine, the script that exports sprites for use with the decomp will take up more and more RAM until the script either finishes or worst case scenario, UTMT gets killed by the kernel or the PC crashes. I assume this is some sort of memory leak.
![image](https://private-user-images.githubusercontent.com/64779013/380489686-3e04d317-572e-4cd1-9385-030d37b2d3dc.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk2NDY1MDQsIm5iZiI6MTczOTY0NjIwNCwicGF0aCI6Ii82NDc3OTAxMy8zODA0ODk2ODYtM2UwNGQzMTctNTcyZS00Y2QxLTkzODUtMDMwZDM3YjJkM2RjLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjE1VDE5MDMyNFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTY1ZjU4NjM0N2JkY2EyZDU2YmZkMWIwZDU2M2I2YTBiZWM3NDJjOTZiMGZjYjk0NGE5ZWQyOWNmZGFmMWQ5YWImWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.I2kVoT9TH2_vhPQQGUfDwB4aqeHxDGcx9vT5DqmuG_Y)
My specs:
Maybe you could free memory when you finish processing a sprite? I can try to fix this myself, when I find time to I'll send a PR. Thanks in advance!
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