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webpack.config.js
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webpack.config.js
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/**
* Webpack config - this is not currently used, but is here as
* a reference if you want it. It's not maintained and may need tweaks.
*
* Note that to use this config, you'll need to put a suitable `index.html` file
* in the build directory, with <script> tags for `bundle.js` and `babylon.js`.
*
*
* Then to build:
* npm i webpack webpack-cli
* cd src/hello-world
* webpack --env prod
*
*/
var path = require('path')
var buildPath = path.resolve('../../docs/hello-world')
var entryPath = path.resolve('./index.js')
var babylonPath = path.resolve('../../node_modules/@babylonjs')
module.exports = (env) => ({
mode: (env && env.prod) ? 'production' : 'development',
entry: entryPath,
output: {
path: buildPath,
filename: 'bundle.js',
},
resolve: {
alias: {
/* This resolve is necessary when importing noa-engine from the
* local filesystem in order to hack on it.
* (but it shouldn't break anything when importing noa normally)
*/
'@babylonjs': babylonPath,
},
},
performance: {
// change the default size warnings
maxEntrypointSize: 1.5e6,
maxAssetSize: 1.5e6,
},
stats: "minimal",
devtool: 'source-map',
devServer: {
static: buildPath,
},
// make the dev server's polling use less CPU :/
watchOptions: {
aggregateTimeout: 500,
poll: 1000,
ignored: ["node_modules"],
},
// split out babylon to a separate bundle (since it rarely changes)
optimization: {
splitChunks: {
cacheGroups: {
babylon: {
chunks: 'initial',
test: /babylonjs/,
filename: 'babylon.js',
},
},
},
},
})