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The_Long_Dark_Save_Editor_2.Properties.Resources.en-US.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="GEAR_LampFuel" xml:space="preserve">
<value>Lantern Fuel</value>
</data>
<data name="GEAR_RosehipsPrepared" xml:space="preserve">
<value>Prepared Rosehips</value>
</data>
<data name="GEAR_EmergencyStim" xml:space="preserve">
<value>Emergency Stim</value>
</data>
<data name="GEAR_BasicWoolScarf" xml:space="preserve">
<value>Wool Scarf</value>
</data>
<data name="GEAR_FleeceMittens" xml:space="preserve">
<value>Fleece Mittens</value>
</data>
<data name="GEAR_BirchSaplingDried" xml:space="preserve">
<value>Cured Birch Sapling</value>
</data>
<data name="AfflictionType_Infection" xml:space="preserve">
<value>Infection</value>
</data>
<data name="GEAR_GreyMotherPearls" xml:space="preserve">
<value>Grey Mother's Pearls</value>
</data>
<data name="GEAR_PeanutButter" xml:space="preserve">
<value>Peanut Butter</value>
</data>
<data name="GEAR_LeatherHide" xml:space="preserve">
<value>Fresh Deer Hide</value>
</data>
<data name="GEAR_FlintAndSteel" xml:space="preserve">
<value>Flint & Steel</value>
</data>
<data name="GEAR_RifleBullets" xml:space="preserve">
<value>Rifle Bullets</value>
</data>
<data name="GEAR_BirchSapling" xml:space="preserve">
<value>Green Birch Sapling</value>
</data>
<data name="GEAR_BasicWinterCoat" xml:space="preserve">
<value>Windbreaker</value>
</data>
<data name="GEAR_BookManual" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_FireAxe" xml:space="preserve">
<value>Fire Axe</value>
</data>
<data name="GEAR_Firelog" xml:space="preserve">
<value>Firelog</value>
</data>
<data name="GEAR_SodaOrange" xml:space="preserve">
<value>Orange Soda</value>
</data>
<data name="RavineTransitionZone" xml:space="preserve">
<value>Ravine</value>
</data>
<data name="GEAR_CookedMeatWolf" xml:space="preserve">
<value>Wolf Meat (Cooked)</value>
</data>
<data name="GEAR_CookedMeatDeer" xml:space="preserve">
<value>Venison (Cooked)</value>
</data>
<data name="GEAR_CookedMeatBear" xml:space="preserve">
<value>Bear Meat (Cooked)</value>
</data>
<data name="GEAR_BookBopen" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_FleeceSweater" xml:space="preserve">
<value>Sweatshirt</value>
</data>
<data name="GEAR_BookEopen" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_BookFopen" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_MooseHideBag" xml:space="preserve">
<value>Moose-Hide Satchel</value>
</data>
<data name="GEAR_BookHopen" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_GreyMotherTrunkKey" xml:space="preserve">
<value>Lily's Trunk Key</value>
</data>
<data name="GEAR_PlaidShirt" xml:space="preserve">
<value>Plaid Shirt</value>
</data>
<data name="ItemCategory_Materials" xml:space="preserve">
<value>Materials</value>
</data>
<data name="AfflictionType_FrostbiteRisk" xml:space="preserve">
<value>Frostbite risk</value>
</data>
<data name="AfflictionType_CabinFeverRisk" xml:space="preserve">
<value>Cabin fever risk</value>
</data>
<data name="Amount" xml:space="preserve">
<value>Amount</value>
</data>
<data name="HideAmount" xml:space="preserve">
<value>Hides</value>
</data>
<data name="GEAR_BrokenRifle" xml:space="preserve">
<value>Jeremiah's Broken Rifle</value>
</data>
<data name="GEAR_BookArchery" xml:space="preserve">
<value>Stay On Target</value>
</data>
<data name="GEAR_CannedSardines" xml:space="preserve">
<value>Tin of Sardines</value>
</data>
<data name="GEAR_BrokenArrow" xml:space="preserve">
<value>Broken Arrow</value>
</data>
<data name="GEAR_ForestTalkerThankyou" xml:space="preserve">
<value>Forest Talker Note</value>
</data>
<data name="GEAR_PumpkinPie" xml:space="preserve">
<value>Pumpkin Pie</value>
</data>
<data name="ItemCategory_Clothing" xml:space="preserve">
<value>Clothing</value>
</data>
<data name="GEAR_MedicalSupplies" xml:space="preserve">
<value>Carter Hydro Medical Supplies</value>
</data>
<data name="GEAR_Water500ml" xml:space="preserve">
<value>Water Bottle</value>
</data>
<data name="ItemCategory_Food" xml:space="preserve">
<value>Food</value>
</data>
<data name="NeverDie" xml:space="preserve">
<value>Never die</value>
</data>
<data name="GEAR_RawSmallMouthBass" xml:space="preserve">
<value>Smallmouth Bass (Raw)</value>
</data>
<data name="GEAR_BaseballCap" xml:space="preserve">
<value>Baseball Cap</value>
</data>
<data name="GEAR_Leather" xml:space="preserve">
<value>Fresh Leather</value>
</data>
<data name="GEAR_WorkGloves" xml:space="preserve">
<value>Work Gloves</value>
</data>
<data name="GEAR_WaterTowerNote" xml:space="preserve">
<value>Water Tower Note</value>
</data>
<data name="GEAR_BarkTinder" xml:space="preserve">
<value>Birch Bark</value>
</data>
<data name="GEAR_CanOpener" xml:space="preserve">
<value>Can Opener</value>
</data>
<data name="GEAR_DamControlRoomCodeNote" xml:space="preserve">
<value>Dam Control Room Code Note</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancel</value>
</data>
<data name="GEAR_CookedSmallMouthBass" xml:space="preserve">
<value>Smallmouth Bass (Cooked)</value>
</data>
<data name="GEAR_CollectibleNoteCommonReward" xml:space="preserve">
<value>Collectible Note Common</value>
</data>
<data name="AfflictionType_IntestinalParasitesRisk" xml:space="preserve">
<value>Intestinal parasites risk</value>
</data>
<data name="GEAR_MountainTownStoreKey" xml:space="preserve">
<value>Mountain Town Store Key</value>
</data>
<data name="HighwayTransitionZone" xml:space="preserve">
<value>Crumbling Highway</value>
</data>
<data name="GEAR_WolfCarcass" xml:space="preserve">
<value>Wolf Carcass</value>
</data>
<data name="GEAR_BasicShoes" xml:space="preserve">
<value>Running Shoes</value>
</data>
<data name="GEAR_RabbitPeltDried" xml:space="preserve">
<value>Cured Rabbit Pelt</value>
</data>
<data name="GEAR_BasicBoots" xml:space="preserve">
<value>Trail Boots</value>
</data>
<data name="GEAR_ReclaimedWoodB" xml:space="preserve">
<value>Reclaimed Wood</value>
</data>
<data name="GEAR_CattailStalk" xml:space="preserve">
<value>Cat Tail Stalk</value>
</data>
<data name="GEAR_MountainTownFarmNote" xml:space="preserve">
<value>Mountain Town Farm Note</value>
</data>
<data name="GEAR_CattailPlant" xml:space="preserve">
<value>Cat Tail Plant</value>
</data>
<data name="GEAR_RawMeatWolf" xml:space="preserve">
<value>Wolf Meat (Raw)</value>
</data>
<data name="GEAR_RawMeatBear" xml:space="preserve">
<value>Black Bear Meat</value>
</data>
<data name="GEAR_RawMeatDeer" xml:space="preserve">
<value>Venison (Raw)</value>
</data>
<data name="GEAR_MackinawJacket" xml:space="preserve">
<value>Mackinaw Jacket</value>
</data>
<data name="GEAR_Balaclava" xml:space="preserve">
<value>Balaclava</value>
</data>
<data name="GEAR_WillToque" xml:space="preserve">
<value>Will's Hat</value>
</data>
<data name="GEAR_AstridBackPack" xml:space="preserve">
<value>Astrid Backpack</value>
</data>
<data name="GEAR_WillShirt" xml:space="preserve">
<value>Will's Shirt</value>
</data>
<data name="GEAR_WillPants" xml:space="preserve">
<value>Will's Pants</value>
</data>
<data name="GEAR_WillParka" xml:space="preserve">
<value>Will's Coat</value>
</data>
<data name="GEAR_LakeTrailerKey1" xml:space="preserve">
<value>Logging Camp Trailer Key</value>
</data>
<data name="GEAR_WillBoots" xml:space="preserve">
<value>Will's Boots</value>
</data>
<data name="GEAR_CottonHoodie" xml:space="preserve">
<value>Hoodie</value>
</data>
<data name="GEAR_MooseHideDried" xml:space="preserve">
<value>Cured Moose Hide</value>
</data>
<data name="GEAR_MooseHideCloak" xml:space="preserve">
<value>Moose-Hide Cloak</value>
</data>
<data name="GEAR_MapSnippetMt" xml:space="preserve">
<value>Map Snippet Mt</value>
</data>
<data name="Progress" xml:space="preserve">
<value>Progress</value>
</data>
<data name="Hidden" xml:space="preserve">
<value>Hidden</value>
</data>
<data name="OpenMapCommand" xml:space="preserve">
<value>Open map</value>
</data>
<data name="Health" xml:space="preserve">
<value>Health</value>
</data>
<data name="GEAR_LeatherStrips" xml:space="preserve">
<value>Fresh Leather</value>
</data>
<data name="GEAR_SewingKit" xml:space="preserve">
<value>Sewing Kit</value>
</data>
<data name="ExperienceModeType_Pilgrim" xml:space="preserve">
<value>Pilgrim</value>
</data>
<data name="GEAR_ReishiMushroom" xml:space="preserve">
<value>Reishi Mushroom</value>
</data>
<data name="GEAR_CookedRainbowTrout" xml:space="preserve">
<value>Rainbow Trout (Cooked)</value>
</data>
<data name="Calories" xml:space="preserve">
<value>Calories</value>
</data>
<data name="Afflictions" xml:space="preserve">
<value>Afflictions</value>
</data>
<data name="GEAR_KnifeScrapMetal" xml:space="preserve">
<value>Scrap Metal Shard</value>
</data>
<data name="FireMasterProgress" xml:space="preserve">
<value>Fire master progress</value>
</data>
<data name="AfflictionType_WarmingUp" xml:space="preserve">
<value>Warming up</value>
</data>
<data name="ExperienceModeType_Stalker" xml:space="preserve">
<value>Stalker</value>
</data>
<data name="Traits" xml:space="preserve">
<value>Traits</value>
</data>
<data name="RoundsInClip" xml:space="preserve">
<value>Rounds in clip</value>
</data>
<data name="GEAR_BottleHydrogenPeroxide" xml:space="preserve">
<value>Antiseptic</value>
</data>
<data name="GEAR_HighQualityTools" xml:space="preserve">
<value>Quality Tools</value>
</data>
<data name="Thirst" xml:space="preserve">
<value>Thirst</value>
</data>
<data name="GEAR_CompressionBandage" xml:space="preserve">
<value>Compression Bandage</value>
</data>
<data name="GEAR_ForestTalkerFlyer" xml:space="preserve">
<value>Forest Talker Flyer</value>
</data>
<data name="AfflictionType_Dysentery" xml:space="preserve">
<value>Dysentery</value>
</data>
<data name="GEAR_HikersBackPack" xml:space="preserve">
<value>Hiker's Backpack</value>
</data>
<data name="GEAR_HeavyParka" xml:space="preserve">
<value>Old Fashioned Parka</value>
</data>
<data name="Region" xml:space="preserve">
<value>Region</value>
</data>
<data name="Remove" xml:space="preserve">
<value>Remove</value>
</data>
<data name="GEAR_SkiBoots" xml:space="preserve">
<value>Ski Boots</value>
</data>
<data name="GEAR_BankManagerHouseKey" xml:space="preserve">
<value>Bank Manager's House Key</value>
</data>
<data name="GEAR_CarBattery" xml:space="preserve">
<value>Car Battery</value>
</data>
<data name="GEAR_PinnacleCanPeaches" xml:space="preserve">
<value>Pinnacle Peaches</value>
</data>
<data name="Skills" xml:space="preserve">
<value>Skills</value>
</data>
<data name="ItemCategory_Tools" xml:space="preserve">
<value>Tools</value>
</data>
<data name="GEAR_MuklukBoots" xml:space="preserve">
<value>Mukluks</value>
</data>
<data name="ItemCategory_Books" xml:space="preserve">
<value>Books</value>
</data>
<data name="GEAR_BearSkinCoat" xml:space="preserve">
<value>Bearskin Coat</value>
</data>
<data name="Player" xml:space="preserve">
<value>Player</value>
</data>
<data name="GEAR_CannedBeans" xml:space="preserve">
<value>Pork and Beans</value>
</data>
<data name="Position" xml:space="preserve">
<value>Position</value>
</data>
<data name="GEAR_OldLadyStolenItem" xml:space="preserve">
<value>Grey Mother's Safety Deposit Box</value>
</data>
<data name="GEAR_CowichanSweater" xml:space="preserve">
<value>Cowichan Sweater</value>
</data>
<data name="MarshRegion" xml:space="preserve">
<value>Forlorn Muskeg</value>
</data>
<data name="GEAR_Water1000ml" xml:space="preserve">
<value>Water Bottle</value>
</data>
<data name="Unknown" xml:space="preserve">
<value>Unknown</value>
</data>
<data name="Profile" xml:space="preserve">
<value>Profile</value>
</data>
<data name="GutAmount" xml:space="preserve">
<value>Guts</value>
</data>
<data name="CookingSP" xml:space="preserve">
<value>Cooking skillpoints</value>
</data>
<data name="ItemCategory_Unknown" xml:space="preserve">
<value>Unknown</value>
</data>
<data name="GEAR_RabbitCarcass" xml:space="preserve">
<value>Rabbit Carcass</value>
</data>
<data name="GEAR_EnergyBar" xml:space="preserve">
<value>Energy Bar</value>
</data>
<data name="Invulnerable" xml:space="preserve">
<value>Invulnerable</value>
</data>
<data name="AfflictionType_InfectionRisk" xml:space="preserve">
<value>Infection risk</value>
</data>
<data name="GEAR_BasicWoolHat" xml:space="preserve">
<value>Cotton Toque</value>
</data>
<data name="GEAR_KnifeScrapMetal_Clean" xml:space="preserve">
<value>Knife Scrap Metal Clean</value>
</data>
<data name="GEAR_Charcoal" xml:space="preserve">
<value>Charcoal</value>
</data>
<data name="GEAR_CargoPants" xml:space="preserve">
<value>Cargo Pants</value>
</data>
<data name="GEAR_WolfPeltDried" xml:space="preserve">
<value>Cured Wolf Pelt</value>
</data>
<data name="GEAR_BottleAntibiotics" xml:space="preserve">
<value>Antibiotics</value>
</data>
<data name="GEAR_MountainTownMap" xml:space="preserve">
<value>Mountain Town Map</value>
</data>
<data name="AfflictionType_Hypothermia" xml:space="preserve">
<value>Hypothermia</value>
</data>
<data name="GEAR_LeatherDried" xml:space="preserve">
<value>Cured Leather</value>
</data>
<data name="GEAR_RifleBlanks" xml:space="preserve">
<value>Rifle Blanks</value>
</data>
<data name="GEAR_CrowFeather" xml:space="preserve">
<value>Crow Feather</value>
</data>
<data name="GEAR_MountainTownFarmKey" xml:space="preserve">
<value>Paradise Meadows Farm Key</value>
</data>
<data name="GEAR_LeatherShoes" xml:space="preserve">
<value>Leather Shoes</value>
</data>
<data name="GEAR_CoffeeCup" xml:space="preserve">
<value>Cup of Coffee</value>
</data>
<data name="GEAR_CoffeeTin" xml:space="preserve">
<value>Tin of Coffee</value>
</data>
<data name="GEAR_Softwood" xml:space="preserve">
<value>Cedar Firewood</value>
</data>
<data name="CrashMountainRegion" xml:space="preserve">
<value>Timberwolf Mountain</value>
</data>
<data name="ItemCategory_Hidden" xml:space="preserve">
<value>Hidden</value>
</data>
<data name="GEAR_MountainTownLockBoxKey" xml:space="preserve">
<value>Mountain Town Lock Box Key</value>
</data>
<data name="SnowWalkerProgress" xml:space="preserve">
<value>Snow walker progress</value>
</data>
<data name="GEAR_HatchetImprovised" xml:space="preserve">
<value>Improvised Hatchet</value>
</data>
<data name="LakeRegion" xml:space="preserve">
<value>Mystery Lake</value>
</data>
<data name="AfflictionType_HypothermiaRisk" xml:space="preserve">
<value>Hypothermia risk</value>
</data>
<data name="Injuries" xml:space="preserve">
<value>Injuries</value>
</data>
<data name="GEAR_RawLakeWhiteFish" xml:space="preserve">
<value>Lake Whitefish (Raw)</value>
</data>
<data name="ExperienceModeType_Interloper" xml:space="preserve">
<value>Interloper</value>
</data>
<data name="GEAR_CandyBar" xml:space="preserve">
<value>Candy Bar</value>
</data>
<data name="GEAR_RicksJournal" xml:space="preserve">
<value>Rick's Journal</value>
</data>
<data name="GEAR_FlareGun" xml:space="preserve">
<value>Distress Pistol</value>
</data>
<data name="GEAR_MRE" xml:space="preserve">
<value>Military-Grade MRE</value>
</data>
<data name="GEAR_Gut" xml:space="preserve">
<value>Fresh Gut</value>
</data>
<data name="GEAR_Bow" xml:space="preserve">
<value>Survival Bow</value>
</data>
<data name="GEAR_StagQuarter" xml:space="preserve">
<value>Deer Quarter</value>
</data>
<data name="CoastalRegion" xml:space="preserve">
<value>Coastal Highway</value>
</data>
<data name="GEAR_BankVaultCode" xml:space="preserve">
<value>Bank Vault Code</value>
</data>
<data name="GEAR_ArrowShaft" xml:space="preserve">
<value>Arrow Shaft</value>
</data>
<data name="GEAR_DownSkiJacket" xml:space="preserve">
<value>Ski Jacket</value>
</data>
<data name="GEAR_JeremiahsCoat" xml:space="preserve">
<value>Jeremiah's Bearskin Coat</value>
</data>
<data name="EfficientMachineProgress" xml:space="preserve">
<value>Efficient machine progress</value>
</data>
<data name="GEAR_GreenTeaPackage" xml:space="preserve">
<value>Herbal Tea</value>
</data>
<data name="GEAR_Hardwood" xml:space="preserve">
<value>Fir Firewood</value>
</data>
<data name="GEAR_HardCase" xml:space="preserve">
<value>Astrid's Hardcase</value>
</data>
<data name="RuralRegion" xml:space="preserve">
<value>Pleasant Valley</value>
</data>
<data name="GEAR_HankNeiceLetter" xml:space="preserve">
<value>Letter for Hank's Neice</value>
</data>
<data name="GEAR_WoolSweater" xml:space="preserve">
<value>Thin Wool Sweater</value>
</data>
<data name="GEAR_JeremiahKnife" xml:space="preserve">
<value>Jeremiah's Knife</value>
</data>
<data name="GEAR_ForestTalkerHiddenItem" xml:space="preserve">
<value>Forest Talker Documents</value>
</data>
<data name="AfflictionType_IntestinalParasites" xml:space="preserve">
<value>Intestinal parasites</value>
</data>
<data name="GEAR_BearQuarter" xml:space="preserve">
<value>Bear Quarter</value>
</data>
<data name="GEAR_MapleSapling" xml:space="preserve">
<value>Green Maple Sapling</value>
</data>
<data name="GEAR_DogFood" xml:space="preserve">
<value>Dog Food</value>
</data>
<data name="GEAR_HunterJournalPage" xml:space="preserve">
<value>Hunter Journal Page</value>
</data>
<data name="GEAR_UtilitiesBill" xml:space="preserve">
<value>Utilities Bill</value>
</data>
<data name="GEAR_LongUnderwear" xml:space="preserve">
<value>Thermal Underwear</value>
</data>
<data name="GEAR_WaterSupplyPotable" xml:space="preserve">
<value>Water (Potable)</value>
</data>
<data name="AmountLiter" xml:space="preserve">
<value>Amount (liters)</value>
</data>
<data name="GEAR_BearHideDried" xml:space="preserve">
<value>Cured Black Bear Hide</value>
</data>
<data name="GEAR_ForgeBlueprints" xml:space="preserve">
<value>Forge Blueprints</value>
</data>
<data name="Collectible" xml:space="preserve">
<value>Collectible</value>
</data>
<data name="GEAR_EmergencyKitNote" xml:space="preserve">
<value>Emergency Kit Note</value>
</data>
<data name="TestBranch" xml:space="preserve">
<value>Test branch</value>
</data>
<data name="GEAR_CacheNote_ChurchMarshDir" xml:space="preserve">
<value>Milton Hidden Cache Note</value>
</data>
<data name="GEAR_GranolaBar" xml:space="preserve">
<value>Granola Bar</value>
</data>
<data name="Download" xml:space="preserve">
<value>Download</value>
</data>
<data name="GEAR_BookMending" xml:space="preserve">
<value>A Sewing Primer</value>
</data>
<data name="ExperienceModeType_Voyageur" xml:space="preserve">
<value>Voyageur</value>
</data>
<data name="GEAR_ForestTalkerMap" xml:space="preserve">
<value>Forest Talker Map Note</value>
</data>
<data name="WhalingStationRegion" xml:space="preserve">
<value>Desolation Point</value>
</data>
<data name="ExperienceModeType_Story" xml:space="preserve">
<value>Story</value>
</data>
<data name="GEAR_WorkBoots" xml:space="preserve">
<value>Work Boots</value>
</data>
<data name="GEAR_FishermanSweater" xml:space="preserve">
<value>Fisherman's Sweater</value>
</data>
<data name="GEAR_BasicGloves" xml:space="preserve">
<value>Driving Gloves</value>
</data>
<data name="GEAR_ReishiTea" xml:space="preserve">
<value>Reishi Tea</value>
</data>
<data name="GEAR_WorkPants" xml:space="preserve">
<value>Work Pants</value>
</data>
<data name="Freezing" xml:space="preserve">
<value>Freezing</value>
</data>
<data name="CarcassHarvestingSP" xml:space="preserve">
<value>Carcass harvesting skillpoints</value>
</data>
<data name="GEAR_BookRifleFirearm" xml:space="preserve">
<value>Frontier Shooting Guide</value>
</data>
<data name="GEAR_DownVest" xml:space="preserve">
<value>Down Vest</value>
</data>
<data name="GEAR_HeavyWoolSweater" xml:space="preserve">
<value>Thick Wool Sweater</value>
</data>
<data name="GEAR_WoodMatches" xml:space="preserve">
<value>Wood Matches</value>
</data>
<data name="GEAR_BearHide" xml:space="preserve">
<value>Fresh Black Bear Hide</value>
</data>
<data name="Map" xml:space="preserve">
<value>Map</value>
</data>
<data name="GEAR_QualityWinterCoat" xml:space="preserve">
<value>Mariner's Pea Coat</value>
</data>
<data name="About" xml:space="preserve">
<value>About</value>
</data>
<data name="AfflictionType_ImprovedRest" xml:space="preserve">
<value>Improved rest</value>
</data>
<data name="Books" xml:space="preserve">
<value>Books</value>
</data>
<data name="Title" xml:space="preserve">
<value>The Long Dark (v1.30) Save Editor</value>
</data>
<data name="Tools" xml:space="preserve">
<value>Tools</value>
</data>
<data name="GEAR_LetterBundle" xml:space="preserve">
<value>Jeremiah's Letters</value>
</data>
<data name="GEAR_BloodyHammer" xml:space="preserve">
<value>Bloody Hammer</value>
</data>
<data name="GEAR_RabbitSkinMittens" xml:space="preserve">
<value>Rabbitskin Mitts</value>
</data>
<data name="GEAR_RifleCleaningKit" xml:space="preserve">
<value>Rifle Cleaning Kit</value>
</data>
<data name="GEAR_CattailTinder" xml:space="preserve">
<value>Cat Tail Head</value>
</data>
<data name="GEAR_KeroseneLampB" xml:space="preserve">
<value>Storm Lantern</value>
</data>
<data name="GEAR_EarMuffs" xml:space="preserve">
<value>Wool Ear Wrap</value>
</data>
<data name="FreeRunnerProgress" xml:space="preserve">
<value>Free runner progress</value>
</data>
<data name="GEAR_Knife" xml:space="preserve">
<value>Hunting Knife</value>
</data>
<data name="GEAR_Mittens" xml:space="preserve">
<value>Wool Mittens</value>
</data>
<data name="GEAR_Jeans" xml:space="preserve">
<value>Jeans</value>
</data>
<data name="GEAR_Cloth" xml:space="preserve">
<value>Cloth</value>
</data>
<data name="GEAR_HeavyBandage" xml:space="preserve">
<value>Bandage</value>
</data>
<data name="GEAR_MagnifyingLens" xml:space="preserve">
<value>Magnifying Lens</value>
</data>
<data name="GEAR_Arrow" xml:space="preserve">
<value>Simple Arrow</value>
</data>
<data name="GEAR_BookB" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_BookC" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_BookA" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_BookF" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_BookG" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_BookD" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_BookE" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_BookH" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_BookI" xml:space="preserve">
<value>Book</value>
</data>
<data name="GEAR_Brand" xml:space="preserve">
<value>Brand</value>
</data>
<data name="GEAR_Stone" xml:space="preserve">
<value>Stone</value>
</data>
<data name="GEAR_Stick" xml:space="preserve">
<value>Stick</value>
</data>
<data name="GEAR_Snare" xml:space="preserve">
<value>Snare</value>
</data>
<data name="GEAR_Rifle" xml:space="preserve">
<value>Hunting Rifle</value>
</data>
<data name="ExperienceModeType_ChallengeNomad" xml:space="preserve">
<value>Nomad</value>
</data>
<data name="GEAR_Toque" xml:space="preserve">
<value>Wool Toque</value>
</data>
<data name="GEAR_Torch" xml:space="preserve">
<value>Torch</value>
</data>
<data name="MeatAmount" xml:space="preserve">
<value>Meat (kg)</value>
</data>
<data name="GEAR_WaterPurificationTablets" xml:space="preserve">
<value>Water Purification Tablets</value>
</data>
<data name="GEAR_InsulatedVest" xml:space="preserve">
<value>Sport Vest</value>
</data>
<data name="AddItem" xml:space="preserve">
<value>Add item</value>
</data>
<data name="GEAR_Firestriker" xml:space="preserve">
<value>Firestriker</value>
</data>
<data name="GEAR_RoseHipTea" xml:space="preserve">
<value>Rose Hip Tea</value>
</data>
<data name="GEAR_HC_EP1_ML_AlansCave_Dir" xml:space="preserve">
<value>Crumpled Note</value>
</data>
<data name="GEAR_DamOfficeKey" xml:space="preserve">
<value>Dam Office Key</value>
</data>
<data name="GEAR_PremiumWinterCoat" xml:space="preserve">
<value>Expedition Parka</value>
</data>
<data name="GEAR_MapToRailyard" xml:space="preserve">
<value>Map To Railyard</value>
</data>
<data name="GEAR_RabbitPelt" xml:space="preserve">
<value>Fresh Rabbit Pelt</value>
</data>
<data name="GEAR_GutDried" xml:space="preserve">
<value>Cured Gut</value>
</data>
<data name="GEAR_BearSkinBedRoll" xml:space="preserve">
<value>Bear Skin Bedroll</value>
</data>
<data name="GEAR_Hammer" xml:space="preserve">
<value>Heavy Hammer</value>
</data>
<data name="GEAR_BookCarcassHarvesting" xml:space="preserve">
<value>Field Dressing Your Kill, Vol. I</value>
</data>
<data name="GEAR_WaterSupplyNotPotable" xml:space="preserve">
<value>Water (Unsafe)</value>
</data>
<data name="GEAR_ClimbersJournal" xml:space="preserve">
<value>Climber's Journal Page</value>
</data>
<data name="GEAR_BeefJerky" xml:space="preserve">
<value>Beef Jerky</value>
</data>
<data name="GEAR_Placeholder" xml:space="preserve">
<value>Rabbit Carcass</value>
</data>
<data name="AfflictionType_CabinFever" xml:space="preserve">
<value>Cabin fever</value>
</data>
<data name="GEAR_MiltonDepositBoxKey1" xml:space="preserve">
<value>Bank Deposit Box Key (#7)</value>
</data>
<data name="GEAR_MiltonDepositBoxKey2" xml:space="preserve">
<value>Bank Deposit Box Key (#13)</value>
</data>
<data name="GEAR_MiltonDepositBoxKey3" xml:space="preserve">
<value>Bank Deposit Box Key (#20)</value>
</data>
<data name="GEAR_FarmersAlmanac" xml:space="preserve">
<value>Farmer's Almanac</value>
</data>
<data name="GEAR_SimpleTools" xml:space="preserve">
<value>Simple Tools</value>
</data>
<data name="GEAR_Morphine" xml:space="preserve">
<value>Morphine</value>
</data>
<data name="ItemCategory_Collectible" xml:space="preserve">
<value>Collectible</value>
</data>
<data name="AfflictionType_SprainedAnkle" xml:space="preserve">
<value>Sprained ankle</value>
</data>
<data name="ExperienceModeType_ChallengeHuntedPart2" xml:space="preserve">
<value>The Hunted, Part 2</value>
</data>
<data name="GEAR_OverpassBrochure" xml:space="preserve">
<value>Overpass Brochure</value>
</data>
<data name="GEAR_AccelerantKerosene" xml:space="preserve">
<value>Accelerant</value>
</data>
<data name="AfflictionType_SprainedWrist" xml:space="preserve">
<value>Sprained wrist</value>
</data>
<data name="GEAR_BookCooking" xml:space="preserve">
<value>Wilderness Kitchen</value>
</data>
<data name="Clothing" xml:space="preserve">
<value>Clothing</value>
</data>
<data name="GEAR_ClimbingSocks" xml:space="preserve">
<value>Climbing Socks</value>
</data>
<data name="GEAR_GreyMotherBoots" xml:space="preserve">
<value>Mountaineering Boots</value>
</data>
<data name="GEAR_LongUnderwearWool" xml:space="preserve">
<value>Wool Longjohns</value>
</data>
<data name="GEAR_MooseHide" xml:space="preserve">
<value>Fresh Moose Hide</value>