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snake_coletor.py
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snake_coletor.py
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import pygame, random
import json
import time
from pygame.locals import *
NAME = 'weuler'
BOARD_SIZE = 600
TILE_SIZE = 20
def on_grid_random():
x = random.randint(TILE_SIZE,570)
y = random.randint(TILE_SIZE,570)
return (x//TILE_SIZE * TILE_SIZE, y//TILE_SIZE * TILE_SIZE)
def collision(c1, c2):
return (c1[0] == c2[0]) and (c1[1] == c2[1])
def walk(head, vector):
'''
Given a head position and a vector, walks the snake by 10px on that direction
'''
return (head[0] + TILE_SIZE * vector[0], head[1] + TILE_SIZE * vector[1])
def get_ambient_data(head, food, body):
'''
Given head position (tuple x,y) , check for:
- Distance to wall
- Distance to body (if found)
- If there is food in that direction (boolean)
Returns :
- 1 / Distance to wall
- 1 / Distance to body
- 1 or 0 depending on food on that direction
Convention: first 3 is UP, then RIGHT, DOWN, LEFT
This will generate 12 values that will be input into the RN
'''
# answer = [0,0,0,0,0,0,0,0,0,0,0,0]
# #distance to top wall
# answer[0] = 1/head[1]
# #distance to right wall
# answer[3] = 1/(600 - head[0])
# #distance to down wall
# answer[6] = 1/(600 - head[1])
# #distance to left wall
# answer[9] = 1/(head[0])
# for b in body[1:]:
# if b[0] == head[0] and b[1] > head[1]:
# #body found above head
# answer[1] = 1/(b[1] - head[1])
# if b[0] == head[0] and b[1] < head[1]:
# #body found below head
# answer[7] = 1/(head[1] - b[1])
# if b[1] == head[1] and b[0] > head[0]:
# #body found right to head
# answer[4] = 1/(b[0] - head[0])
# if b[1] == head[1] and b[0] < head[0]:
# #body found left to head
# answer[10] = 1/(head[0] - b[0])
# if food[0] == head[0] and food[1] > head[1]:
# #food found above head
# answer[2] = 1
# if food[0] == head[0] and food[1] < head[1]:
# #food found below head
# answer[8] = 1
# if food[1] == head[1] and food[0] > head[0]:
# #food found right to head
# answer[5] = 1
# if food[1] == head[1] and food[0] < head[0]:
# #food found left to head
# answer[11] = 1
# return answer
answer = [0,0,0,0]
answer[0] = head[0]/600
answer[1] = head[1]/600
answer[2] = food[0]/600
answer[3] = food[1]/600
return answer
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
pygame.init()
screen = pygame.display.set_mode((600,600))
pygame.display.set_caption('Snake')
snake = [(200, 200), (200 + TILE_SIZE, 200), (200 + TILE_SIZE * 2,200)]
snake_skin = pygame.Surface((TILE_SIZE,TILE_SIZE))
snake_skin.fill((25,255,25))
wall = pygame.Surface((TILE_SIZE,TILE_SIZE))
wall.fill((255,255,255))
apple_pos = on_grid_random()
apple = pygame.Surface((TILE_SIZE,TILE_SIZE))
apple.fill((255,0,0))
font = pygame.font.SysFont('Arial', 30)
score_text = font.render('Score: ', False, (255,255,255))
my_direction = LEFT
clock = pygame.time.Clock()
score = 0
report = []
game_over = False
while True:
clock.tick(10)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
if event.type == KEYDOWN:
if event.key == K_UP and my_direction != DOWN:
my_direction = UP
if event.key == K_DOWN and my_direction != UP:
my_direction = DOWN
if event.key == K_LEFT and my_direction != RIGHT:
my_direction = LEFT
if event.key == K_RIGHT and my_direction != LEFT:
my_direction = RIGHT
if collision(snake[0], apple_pos):
score+=1
apple_pos = on_grid_random()
snake.append((0,0))
for i in range(len(snake) - 1, 0, -1):
snake[i] = (snake[i-1][0], snake[i-1][1])
info = []
if my_direction == UP:
snake[0] = (snake[0][0], snake[0][1] - TILE_SIZE)
info.append([1,0,0,0])
if my_direction == DOWN:
snake[0] = (snake[0][0], snake[0][1] + TILE_SIZE)
info.append([0,0,1,0])
if my_direction == RIGHT:
snake[0] = (snake[0][0] + TILE_SIZE, snake[0][1])
info.append([0,1,0,0])
if my_direction == LEFT:
snake[0] = (snake[0][0] - TILE_SIZE, snake[0][1])
info.append([0,0,0,1])
for b in snake[1:]:
if collision(snake[0], b):
#collision between head and body
game_over = True
break
if (snake[0][0] <= 0 or snake[0][0] >= 600 - TILE_SIZE or snake[0][1] <= 0 or snake[0][1] >= 600 - TILE_SIZE):
game_over = True
if game_over:
break
info.append(get_ambient_data(snake[0], apple_pos, snake))
screen.fill((0,0,0))
screen.blit(apple, apple_pos)
for pos in snake:
screen.blit(snake_skin,pos)
for x in range(0,600,TILE_SIZE):
screen.blit(wall,(0, x))
screen.blit(wall,(600 - TILE_SIZE, x))
screen.blit(wall,(x, 0))
screen.blit(wall,(x, 600 - TILE_SIZE))
score_value = font.render(str(score), False, (255,255,255))
screen.blit(score_text,(20,550))
screen.blit(score_value,(100,550))
info.reverse()
report.append(info)
pygame.display.update()
out_name = 'base-' + NAME + '-' + str(int(time.time()))
print('Game info to %s' % out_name)
with open(out_name, 'w') as out:
json.dump(report, out)