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Reimplement flippers #246
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I fixed this in #250 |
It looks like there is some extra work needed here due to limitations of our game engine (macroquad) to handle the states for walking/jumping/crouching etc. So I will be unassigning myself from this issue in case someone else wants to jump in. Here are the assets that I've used in my branch: |
Status UpdateFlippers could now be implemented with new player states. When the flippers are equipped, it would transition the player to a new player state which allows complete customization of the player movement and controls. This may involve some code duplication between the normal player states, and the new state, but that's fine. States were designed so that, while some logic may be duplicated between states, it doesn't restrict us to the concept that every state is going to share some measure of behavior, so each state can have totally different logic and controls. If it helps, shared functionality could be moved into |
Flippers item was added in #181 and I will reimplement it based on the updated guide and official assets.
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