Releases: FlaminSarge/tf2attributes
Releases · FlaminSarge/tf2attributes
TF2Attributes v1.7.3.3
TF2Attributes v1.7.3.2
- The gamedata has been corrected and should be up to date for TF2 version 8830351 (2024-04-19).
- Bugs can be reported here: https://github.com/FlaminSarge/tf2attributes/issues
TF2Attributes v1.7.3.1
- The gamedata has been brought up to date for TF2 version 8826692 (2024-04-18).
- Bugs can be reported here: https://github.com/FlaminSarge/tf2attributes/issues
TF2Attributes v1.7.3
- The plugin now calls
CAttributeList::SetRuntimeAttributeValue
when assigning values viaTF2Attrib_SetFromStringValue
, allowing for hooks made by other plugins / extensions to be correctly notified of changes. (#48)
TF2Attributes v1.7.2
This release brings in all the changes from @nosoop's fork of the project.
TF2Attributes v1.2.1
- Changed SetFailState to LogError for Get*Attribs-related gamedata. Those functions now throw errors on call if gamedata failed to load (also sets IsReady to false).
- Updated gamedata for GunMettle
- I don't think anything else broke, which is surprising.
TF2Attributes v1.2.0
- Added two new natives: TF2Attrib_GetStaticAttribs and TF2Attrib_GetSOCAttribs. See the .inc file for more info.
- Updated gamedata; TF2Attrib_ClearCache should work now
- Changed TF2Attrib_IsIntegerValue to a native
- Added TF2Attrib_IsReady native, which basically just says whether all the gamedata loaded properly. I don't know what anybody would use it for, but I remember being asked for it at some point.
Release v1.1.1
Check https://forums.alliedmods.net/showthread.php?t=210221 for changelog up to this point.