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Releases: FlaminSarge/tf2attributes

TF2Attributes v1.7.3.3

24 Apr 23:33
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  • The gamedata has been corrected and should be up to date for TF2 version 8830351 (2024-04-19) 8835751 (2024-04-22).
    • It was probably broken in the initial update and just rectified here.

TF2Attributes v1.7.3.2

20 Apr 07:30
9bbb67b
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TF2Attributes v1.7.3.1

19 Apr 20:40
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TF2Attributes v1.7.3

04 Apr 13:07
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  • The plugin now calls CAttributeList::SetRuntimeAttributeValue when assigning values via TF2Attrib_SetFromStringValue, allowing for hooks made by other plugins / extensions to be correctly notified of changes. (#48)

TF2Attributes v1.7.2

18 Sep 10:51
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This release brings in all the changes from @nosoop's fork of the project.

TF2Attributes v1.2.1

03 Jul 04:22
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  • Changed SetFailState to LogError for Get*Attribs-related gamedata. Those functions now throw errors on call if gamedata failed to load (also sets IsReady to false).
  • Updated gamedata for GunMettle
  • I don't think anything else broke, which is surprising.

TF2Attributes v1.2.0

24 Jun 04:26
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  • Added two new natives: TF2Attrib_GetStaticAttribs and TF2Attrib_GetSOCAttribs. See the .inc file for more info.
  • Updated gamedata; TF2Attrib_ClearCache should work now
  • Changed TF2Attrib_IsIntegerValue to a native
  • Added TF2Attrib_IsReady native, which basically just says whether all the gamedata loaded properly. I don't know what anybody would use it for, but I remember being asked for it at some point.

Release v1.1.1

24 Jun 02:10
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