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Snake Game Feedback #848
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I asked people: it must not drop button presses. They should be queued up and applied sequentially at a point suitable for turning, not overwritten like they are now. flipperzero-firmware/applications/snake-game/snake-game.c Lines 353 to 364 in 68274b6
I need to correct that. |
Two main ways to improve snake game:
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Some discussion here |
Difficult, inconvenient, not intuitive, absolutely minimalistic, there is not even a table of records. |
Closing the stale issue. |
Wrong keys behavior. If you press fast, previous direction ignored. |
What are you want to add or change
#829 was merged, but since this is the first game, it's not perfect of the box. I have heard some notes about unintuitive timings. As an author who knows the inner workings, I can't see by the user's eyes myself.
What questions do you have
Please tell us about your impressions when you first ran the game. What did you expect that didn't come true? Each of us has some kind of experience, where did I not guess it?
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