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synth_simple_drum.h
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/* Audio Library for Teensy 3.X
* Copyright (c) 2016, Byron Jacquot, SparkFun Electronics
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#ifndef _SYNTH_SIMPLE_DRUM_H_
#define _SYNTH_SIMPLE_DRUM_H_
#include "AudioStream.h"
#include "utility/dspinst.h"
class AudioSynthSimpleDrum : public AudioStream
{
public:
AudioSynthSimpleDrum() : AudioStream(1, inputQueueArray)
{
length(600);
frequency(60);
pitchMod(0x200);
wav_amplitude1 = 0x7fff;
wav_amplitude2 = 0;
}
void noteOn();
void frequency(float freq)
{
if(freq < 0.0)
freq = 0;
else if(freq > (AUDIO_SAMPLE_RATE_EXACT/2))
freq = AUDIO_SAMPLE_RATE_EXACT/2;
wav_increment = (freq * (0x7fffffffLL/AUDIO_SAMPLE_RATE_EXACT)) + 0.5;
}
void length(int32_t milliseconds)
{
if(milliseconds < 0)
return;
if(milliseconds > 5000)
milliseconds = 5000;
int32_t len_samples = milliseconds*(AUDIO_SAMPLE_RATE_EXACT/1000.0);
env_decrement = (0x7fff0000/len_samples);
};
void secondMix(float level);
void pitchMod(float depth);
using AudioStream::release;
virtual void update(void);
private:
audio_block_t *inputQueueArray[1];
// Envelope params
int32_t env_lin_current; // present value of linear slope.
int32_t env_decrement; // how each sample deviates from previous.
// Waveform params
uint32_t wav_phasor;
uint32_t wav_phasor2;
int16_t wav_amplitude1;
int16_t wav_amplitude2;
uint32_t wav_increment;
int32_t wav_pitch_mod;
};
#endif