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So far the hardest part is setting up the cameras and their contexts for the 6 views I need.
I wouldn't have bothered but I want them to follow the players position and orientation for when I generate the views. Once this front loaded effort is done though I can get one with seeing how it performs doing these 6 extra views.
Generate an environment cubemap dynamically and apply it to the ship.
Also Allow a ship to specify a detail texture map and use it to fake surface details.
NB: Most/all of these would apply to anything using the
multi
shader type, which is a lot.The text was updated successfully, but these errors were encountered: