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Ship Rendering Improvements #41

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fluffyfreak opened this issue Oct 16, 2015 · 2 comments
Open

Ship Rendering Improvements #41

fluffyfreak opened this issue Oct 16, 2015 · 2 comments

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@fluffyfreak
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fluffyfreak commented Oct 16, 2015

Generate an environment cubemap dynamically and apply it to the ship.

  • This can be expensive, rendering a (subset?) scene 6 times.
  • Need to avoid updating the terrain when rendering multiple times.

Also Allow a ship to specify a detail texture map and use it to fake surface details.

  • Do we want more than one detail map (texture array?) controlled by a diffuse channel?
  • When and where will it be seen?
  • Is it worth using up another texture slot?

NB: Most/all of these would apply to anything using the multi shader type, which is a lot.

@fluffyfreak fluffyfreak changed the title Dynamic Environment & Detail Mapping for Ships Ship Rendering Improvements Oct 16, 2015
@fluffyfreak
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Environment Map Generation:

So far the hardest part is setting up the cameras and their contexts for the 6 views I need.
I wouldn't have bothered but I want them to follow the players position and orientation for when I generate the views. Once this front loaded effort is done though I can get one with seeing how it performs doing these 6 extra views.

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