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bit_vector_generator.cpp
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bit_vector_generator.cpp
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#include "sdsl/int_vector.hpp"
#include <string>
#include <cstdlib>
#include <random>
using namespace std;
using namespace sdsl;
int main(int argc, char* argv[])
{
if (argc < 3) {
cout << "Usage: " << argv[0] << " FILE BIT_VECTOR_ID" << endl;
cout << " Generator program for bit_vectors." << endl;
cout << " (1) The corresponding bit_vector for BIT_VECTOR_ID is generated." << endl;
cout << " (2) The bit_vector is stored to FILE." << endl;
return 1;
}
string ID = argv[2];
bit_vector bv;
if ("CRAFTED-32" == ID) {
bv = bit_vector(32, 0);
bv[1] = bv[4] = bv[7] = bv[18] = bv[24] = bv[26] = bv[30] = bv[31] = 1;
} else if ("CRAFTED-SPARSE-0" == ID or "CRAFTED-SPARSE-1" == ID) {
bool default_value = ID[ID.length()-1]-'0';
bv = bit_vector(1000000, default_value);
std::mt19937_64 rng;
std::uniform_int_distribution<uint64_t> distribution(0, bv.size()-1);
auto dice = bind(distribution, rng);
// populate vectors with some other bits
for (uint64_t i=0; i < bv.size()/1000; ++i) {
uint64_t x = dice();
bv[x] = !default_value;
}
} else if ("CRAFTED-BLOCK-0" == ID or "CRAFTED-BLOCK-1" == ID) {
bool default_value = ID[ID.length()-1]-'0';
std::mt19937_64 rng;
std::uniform_int_distribution<uint64_t> distribution1(0, bv.size()-1);
std::uniform_int_distribution<uint64_t> distribution2(0, 999);
auto dice1 = bind(distribution1, rng);
auto dice2 = bind(distribution2, rng);
bv = bit_vector(1000000, default_value);
// populate vectors with some blocks of other bits
for (uint64_t i=0; i< bv.size()/1000; ++i) {
uint64_t x = dice1();
uint64_t len = dice2();
for (uint64_t j=x; j<x+len and j<bv.size(); ++j) {
bv[j] = 1-default_value;
}
}
} else if ("CRAFTED-MAT-SELECT") {
// Matthias Petri's test
srand(4711);
uint64_t ones = 4030+(rand()%80);
bv = bit_vector(1000000);
for (uint64_t i=0; i<ones; i++) {
uint64_t rnd = rand();
while (bv[rnd%bv.size()]==1) {
rnd = rand();
}
bv[rnd%bv.size()] = 1;
}
} else {
cerr << "ID not found. No bitvector generated." << endl;
return 1;
}
store_to_file(bv, argv[1]);
}