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pokerHands.go
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package pokerHands
import (
"fmt"
"slices"
"sort"
"strings"
)
type Hand struct {
Cards Cards
Type HandType
Used Cards
Unused Cards
evaluated bool
}
func (h *Hand) Len() int {
return len(h.Cards)
}
func (h *Hand) Swap(i, j int) {
h.Cards[i], h.Cards[j] = h.Cards[j], h.Cards[i]
}
func (h *Hand) Less(i, j int) bool {
return h.Cards[i].Rank.Value < h.Cards[j].Rank.Value
}
type Hands []Hand
func (h *Hand) String() string {
var builder strings.Builder
builder.WriteString(h.Type.Name + "\n")
for i := range h.Cards {
if i > 0 {
builder.WriteString(", ")
}
cs := fmt.Sprintf("%v", &h.Cards[i])
builder.WriteString(cs)
}
return builder.String()
}
func (h Hands) Len() int {
return len(h)
}
func (h Hands) Swap(i, j int) {
h[i], h[j] = h[j], h[i]
}
func (h Hands) Less(i, j int) bool {
if !h[i].evaluated {
h[i].Evaluate()
}
if !h[j].evaluated {
h[j].Evaluate()
}
if h[i].Type.Rank < h[j].Type.Rank {
return true
}
if h[i].Type.Rank > h[j].Type.Rank {
return false
}
iUsed, jUsed := getCardValues(h[i].Used), getCardValues(h[j].Used)
switch slices.Compare(iUsed, jUsed) {
case -1:
return true
case 0:
iUnused, jUnused := getCardValues(h[i].Unused), getCardValues(h[j].Unused)
switch slices.Compare(iUnused, jUnused) {
case -1:
return true
case 0:
return false
case 1:
return false
}
case 1:
return false
}
return false
}
func FindWinners(h Hands) Hands {
if h.Len() == 1 {
return Hands{h[0]}
}
sort.Sort(h)
var winners Hands
topHand := h[0]
if !topHand.evaluated {
topHand.Evaluate()
}
thUsedVals := getCardValues(topHand.Used)
for i, hh := range h {
if !hh.evaluated {
hh.Evaluate()
}
if hh.Type.Rank > topHand.Type.Rank {
winners = Hands{hh}
topHand = hh
thUsedVals = getCardValues(hh.Used)
continue
}
if hh.Type.Rank < topHand.Type.Rank {
continue
}
if i == 0 {
winners = Hands{topHand}
} else {
currentUsed := getCardValues(hh.Used)
switch slices.Compare(thUsedVals, currentUsed) {
case -1: //current hand wins
topHand = hh
thUsedVals = getCardValues(topHand.Used)
winners = Hands{topHand}
continue
case 0: //used cards are equal
// check unused
thUnusedVals := getCardValues(topHand.Unused)
cuUnusedVals := getCardValues(hh.Unused)
switch slices.Compare(thUnusedVals, cuUnusedVals) {
case -1: //current hand wins
topHand = hh
thUsedVals = getCardValues(topHand.Used)
winners = Hands{topHand}
case 0: //same
winners = append(winners, hh)
case 1: //topHand wins
//no change
continue
}
continue
case 1: //topHand is bigger, no changes
continue
}
}
}
return winners
}
func isOnePair(ranks map[Rank]int) (bool, Rank) {
if len(ranks) == 4 {
for k, v := range ranks {
if v == 2 {
return true, k
}
}
}
return false, Rank{}
}
func isTwoPair(ranks map[Rank]int) (bool, Rank, Rank) {
var r []Rank
if len(ranks) == 3 {
for k, v := range ranks {
if v == 2 {
r = append(r, k)
}
}
if len(r) == 2 {
return true, r[0], r[1]
}
}
return false, Rank{}, Rank{}
}
func isThreeOfAKind(ranks map[Rank]int) (bool, Rank) {
if len(ranks) == 3 {
for k, v := range ranks {
if v == 3 {
return true, k
}
}
}
return false, Rank{}
}
func isFourOfAKind(ranks map[Rank]int) (bool, Rank) {
for k, v := range ranks {
if v == 4 {
return true, k
}
}
return false, Rank{}
}
func isFullHouse(counter map[Rank]int) bool {
hasAPair := false
hasThree := false
for _, n := range counter {
if n == 2 {
hasAPair = true
}
if n == 3 {
hasThree = true
}
}
return hasAPair && hasThree
}
func isRoyalFlush(cardVals []int, flush, straight bool) bool {
if !slices.Contains(cardVals, HighAceValue) {
return false
}
return flush && straight
}
func isStraight(cardVals []int) bool {
if isConsecutive(cardVals) {
return true
}
if slices.Contains(cardVals, HighAceValue) {
for slices.Contains(cardVals, HighAceValue) {
i := slices.Index(cardVals, HighAceValue)
cardVals = slices.Replace(cardVals, i, i+1, LowAceValue)
}
return isConsecutive(cardVals)
}
return false
}
func isFlush(cards []Card) bool {
suit := cards[0].Suit
for _, card := range cards {
if card.Suit != suit {
return false
}
}
return true
}
func isConsecutive(numbers []int) bool {
// Sort the slice
sort.Ints(numbers)
a := numbers[0]
b := numbers[len(numbers)-1]
//find sum of consecutive natural numbers from a to b
consecutiveSum := (b - a + 1) * (a + b) / 2
//if this matches the actual sum, they are consecutive
if consecutiveSum == sum(numbers) {
return true
}
return false
}
func sum(numbers []int) int {
s := 0
for _, n := range numbers {
s += n
}
return s
}
func getCardValues(cards []Card) []int {
cardVals := make([]int, len(cards))
for i, card := range cards {
cardVals[i] = card.Rank.Value
}
sort.Ints(cardVals)
return cardVals
}
func getRankings(cards []Card) (map[Rank][]Card, map[Rank]int, []int) {
var cardsByRanks = make(map[Rank][]Card)
var ranks = make(map[Rank]int)
var vals []int
for _, card := range cards {
vals = append(vals, card.Rank.Value)
if _, ok := ranks[card.Rank]; ok {
ranks[card.Rank] = ranks[card.Rank] + 1
cardsByRanks[card.Rank] = append(cardsByRanks[card.Rank], card)
} else {
ranks[card.Rank] = 1
cardsByRanks[card.Rank] = []Card{card}
}
}
return cardsByRanks, ranks, vals
}
func (h *Hand) Evaluate() {
if h.evaluated {
return
}
h.evaluated = true
cardsByRanks, ranks, vals := getRankings(h.Cards)
switch len(ranks) {
case 5:
flush := isFlush(h.Cards)
straight := isStraight(vals)
switch {
case isRoyalFlush(vals, flush, straight):
h.Used = h.Cards
h.Type = RoyalFlush
case flush && straight:
h.Used = h.Cards
h.Type = StraightFlush
case flush:
h.Used = h.Cards
h.Type = Flush
case straight:
h.Used = h.Cards
h.Type = Straight
default:
h.Type = HighCard
var highCard Card
for i, card := range h.Cards {
if i == 0 {
highCard = card
} else {
if card.Rank.Value > highCard.Rank.Value {
highCard = card
}
}
}
h.Used = []Card{highCard}
h.Unused = getCardsByOtherRanks(cardsByRanks, highCard.Rank)
sort.Sort(h.Unused)
}
case 4:
pair, rank := isOnePair(ranks)
if pair {
h.Type = OnePair
h.Used = getCardsByRank(h.Cards, rank)
h.Unused = getCardsByOtherRanks(cardsByRanks, rank)
sort.Sort(h.Unused)
}
case 3:
three, rank := isThreeOfAKind(ranks)
if three {
h.Type = ThreeOfAKind
h.Used = getCardsByRank(h.Cards, rank)
h.Unused = getCardsByOtherRanks(cardsByRanks, rank)
sort.Sort(h.Unused)
} else {
two, rnk1, rnk2 := isTwoPair(ranks)
if two {
h.Type = TwoPairs
a := getCardsByRank(h.Cards, rnk1)
b := getCardsByRank(h.Cards, rnk2)
h.Used = append(a, b...)
sort.Sort(h.Used)
h.Unused = getCardsByOtherRanks(cardsByRanks, rnk1, rnk2)
sort.Sort(h.Unused)
}
}
case 2:
four, rank := isFourOfAKind(ranks)
if four {
h.Type = FourOfAKind
h.Used = getCardsByRank(h.Cards, rank)
h.Unused = getCardsByOtherRanks(cardsByRanks, rank)
} else {
if isFullHouse(ranks) {
h.Type = FullHouse
h.Used = h.Cards
}
}
}
}
func getCardsByOtherRanks(cardsByRanks map[Rank][]Card, ranks ...Rank) []Card {
returnCards := make([]Card, 0)
for rank, cards := range cardsByRanks {
if !slices.Contains(ranks, rank) {
returnCards = append(returnCards, cards...)
}
}
return returnCards
}
func getCardsByRank(cards []Card, rank Rank) []Card {
returnCards := make([]Card, 0)
for _, card := range cards {
if card.Rank == rank {
returnCards = append(returnCards, card)
}
}
return returnCards
}