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NoGc.cs
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NoGc.cs
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
* http://opensource.org/licenses/MIT
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/
using UnityEngine;
using System;
using XLua;
namespace XLuaTest
{
[GCOptimize]
[LuaCallCSharp]
public struct Pedding
{
public byte c;
}
[GCOptimize]
[LuaCallCSharp]
public struct MyStruct
{
public MyStruct(int p1, int p2)
{
a = p1;
b = p2;
c = p2;
e.c = (byte)p1;
}
public int a;
public int b;
public decimal c;
public Pedding e;
}
[LuaCallCSharp]
public enum MyEnum
{
E1,
E2
}
[CSharpCallLua]
public delegate int IntParam(int p);
[CSharpCallLua]
public delegate Vector3 Vector3Param(Vector3 p);
[CSharpCallLua]
public delegate MyStruct CustomValueTypeParam(MyStruct p);
[CSharpCallLua]
public delegate MyEnum EnumParam(MyEnum p);
[CSharpCallLua]
public delegate decimal DecimalParam(decimal p);
[CSharpCallLua]
public delegate void ArrayAccess(Array arr);
[CSharpCallLua]
public interface IExchanger
{
void exchange(Array arr);
}
[LuaCallCSharp]
public class NoGc : MonoBehaviour
{
LuaEnv luaenv = new LuaEnv();
IntParam f1;
Vector3Param f2;
CustomValueTypeParam f3;
EnumParam f4;
DecimalParam f5;
ArrayAccess farr;
Action flua;
IExchanger ie;
LuaFunction add;
[NonSerialized]
public double[] a1 = new double[] { 1, 2 };
[NonSerialized]
public Vector3[] a2 = new Vector3[] { new Vector3(1, 2, 3), new Vector3(4, 5, 6) };
[NonSerialized]
public MyStruct[] a3 = new MyStruct[] { new MyStruct(1, 2), new MyStruct(3, 4) };
[NonSerialized]
public MyEnum[] a4 = new MyEnum[] { MyEnum.E1, MyEnum.E2 };
[NonSerialized]
public decimal[] a5 = new decimal[] { 1.00001M, 2.00002M };
public float FloatParamMethod(float p)
{
return p;
}
public Vector3 Vector3ParamMethod(Vector3 p)
{
return p;
}
public MyStruct StructParamMethod(MyStruct p)
{
return p;
}
public MyEnum EnumParamMethod(MyEnum p)
{
return p;
}
public decimal DecimalParamMethod(decimal p)
{
return p;
}
// Use this for initialization
void Start()
{
luaenv.DoString(@"
function id(...)
return ...
end
function add(a, b) return a + b end
function array_exchange(arr)
arr[0], arr[1] = arr[1], arr[0]
end
local v3 = CS.UnityEngine.Vector3(7, 8, 9)
local vt = CS.XLuaTest.MyStruct(5, 6)
function lua_access_csharp()
monoBehaviour:FloatParamMethod(123) --primitive
monoBehaviour:Vector3ParamMethod(v3) --vector3
local rnd = math.random(1, 100)
local r = monoBehaviour:Vector3ParamMethod({x = 1, y = 2, z = rnd}) --vector3
assert(r.x == 1 and r.y == 2 and r.z == rnd)
monoBehaviour:StructParamMethod(vt) --custom struct
r = monoBehaviour:StructParamMethod({a = 1, b = rnd, e = {c = rnd}})
assert(r.b == rnd and r.e.c == rnd)
monoBehaviour:EnumParamMethod(CS.XLuaTest.MyEnum.E2) --enum
monoBehaviour:DecimalParamMethod(monoBehaviour.a5[0])
monoBehaviour.a1[0], monoBehaviour.a1[1] = monoBehaviour.a1[1], monoBehaviour.a1[0] -- field
end
exchanger = {
exchange = function(self, arr)
array_exchange(arr)
end
}
A = { B = { C = 789}}
GDATA = 1234;
");
luaenv.Global.Set("monoBehaviour", this);
luaenv.Global.Get("id", out f1);
luaenv.Global.Get("id", out f2);
luaenv.Global.Get("id", out f3);
luaenv.Global.Get("id", out f4);
luaenv.Global.Get("id", out f5);
luaenv.Global.Get("array_exchange", out farr);
luaenv.Global.Get("lua_access_csharp", out flua);
luaenv.Global.Get("exchanger", out ie);
luaenv.Global.Get("add", out add);
luaenv.Global.Set("g_int", 123);
luaenv.Global.Set(123, 456);
int i;
luaenv.Global.Get("g_int", out i);
Debug.Log("g_int:" + i);
luaenv.Global.Get(123, out i);
Debug.Log("123:" + i);
}
// Update is called once per frame
void Update()
{
// c# call lua function with value type but no gc (using delegate)
f1(1); // primitive type
f2(new Vector3(1, 2, 3)); // vector3
MyStruct mystruct1 = new MyStruct(5, 6);
f3(mystruct1); // custom complex value type
f4(MyEnum.E1); //enum
decimal dec1 = -32132143143100109.00010001010M;
f5(dec1); //decimal
// using LuaFunction.Func<T1, T2, TResult>
add.Func<int, int, int>(34, 56); // LuaFunction.Func<T1, T2, TResult>
// lua access c# value type array no gc
farr(a1); //primitive value type array
farr(a2); //vector3 array
farr(a3); //custom struct array
farr(a4); //enum arry
farr(a5); //decimal arry
// lua call c# no gc with value type
flua();
//c# call lua using interface
ie.exchange(a2);
//no gc LuaTable use
luaenv.Global.Set("g_int", 456);
int i;
luaenv.Global.Get("g_int", out i);
luaenv.Global.Set(123.0001, mystruct1);
MyStruct mystruct2;
luaenv.Global.Get(123.0001, out mystruct2);
decimal dec2 = 0.0000001M;
luaenv.Global.Set((byte)12, dec1);
luaenv.Global.Get((byte)12, out dec2);
int gdata = luaenv.Global.Get<int>("GDATA");
luaenv.Global.SetInPath("GDATA", gdata + 1);
int abc = luaenv.Global.GetInPath<int>("A.B.C");
luaenv.Global.SetInPath("A.B.C", abc + 1);
luaenv.Tick();
}
void OnDestroy()
{
f1 = null;
f2 = null;
f3 = null;
f4 = null;
f5 = null;
farr = null;
flua = null;
ie = null;
add = null;
luaenv.Dispose();
}
}
}