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gameinfo.txt
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gameinfo.txt
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"GameInfo"
{
game "Fortress Forever 2013"
title "Fortress Forever 2013"
title2 ""
type multiplayer_only
game "resource/game"
nomodels 0
nohimodel 1
nocrosshair 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
"ff_training" 1 // should only be accessible through "Training" from main menu
}
GameData "FortressForever.fgd"
supportsvr 0
FileSystem
{
SteamAppId 253530
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod |gameinfo_path|custom/*
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
game+game_write+mod+mod_write+default_write_path |gameinfo_path|.
gamebin |gameinfo_path|bin
// We search VPK files before ordinary folders, because most files will be found in VPK
// and we can avoid making thousands of file system calls to attempt to open files in folders
// where they don't exist. (Searching a VPK is much faster than making an operating system call.)
game hl2mp/hl2mp_pak.vpk
game hl2/hl2_textures.vpk
game hl2/hl2_sound_vo_english.vpk
game hl2/hl2_sound_misc.vpk
game hl2/hl2_misc.vpk
game sourcetest/sourcetest_pak.vpk
platform platform/platform_misc.vpk
// Last, mount in shared HL2 loose files
game hl2mp
game hl2
platform platform
game+download |gameinfo_path|download
}
}
}