Skip to content

Latest commit

 

History

History
28 lines (23 loc) · 1.38 KB

README.md

File metadata and controls

28 lines (23 loc) · 1.38 KB

dungeon-generator-proto-js

Each room is a byte, using each bit as connection feature in one of the cardinal directions (north, east, south, west) WWSSEENN. A Connection feature is either a door, or an open wall. Doors are stored in odd bits, walls are stored in even bits WDWDWDWD.

At a given position, generate a random byte value, where either a door bit or a wall bit is set, but not both. No random value is generated, if given recursion depth has been reached. Recursion ends because there's no new opening feature from random, a room already exists, or next room position will be out of bounds.

Scan around the current position for existing rooms and merge their connection features, such that the current room contain the opposing feature. If the room to the south has a north door, enable the south door for the current room, connecting both rooms. If the west door has no east door or open wall, disable the west door or west wall in the current room.

Add the room to the grid at the given position.

Scan around the given position again. If there is a connection feature in the current room for the cardinal direction, and not already a room present, or out of bounds, recurse with the next position, passing along the previous connection feature. The next recursion will use the opposing feature of the previous feature, ie if passed a west door the next room will include an east door.