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dragControls.em
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dragControls.em
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/* Sirikata
* dragControls.em
*
* Copyright (c) 2011, Stanford University
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Sirikata nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
std.graphics.DragControls = system.Class.extend({
init: function(graphics, callback) {
this._graphics = graphics;
this._graphics._simulator.addGUIModule(
'DragControls',
'drag/dragControls.js',
std.core.bind(function(ui) {
this._ui = ui;
this._ui.bind('moveMode',
std.core.bind(this.moveMode, this));
this._ui.bind('rotateMode',
std.core.bind(this.rotateMode, this));
this._ui.bind('offMode',
std.core.bind(this.offMode, this));
this._ui.bind('snapLocal',
std.core.bind(this.snapLocal, this));
this._ui.bind('snapGlobal',
std.core.bind(this.snapGlobal, this));
this._ui.bind('orientDefault',
std.core.bind(this.orientDefault, this));
if(callback)
callback();
}, this)
);
},
onReset: function(callback) {
this._graphics._simulator.addGUIModule(
'DragControls',
'drag/dragControls.js',
std.core.bind(function(ui) {
if(callback)
callback();
}, this)
);
},
toggle: function() {
this._ui.call('DragControls.toggleVisible');
},
rotateMode: function() {
this._graphics.axesRotateMode();
},
moveMode: function() {
this._graphics.axesMoveMode();
},
offMode: function() {
this._graphics.axesOffMode();
},
snapGlobal: function() {
this._graphics.axesSnapGlobal();
},
snapLocal: function() {
this._graphics.axesSnapLocal();
},
orientDefault: function() {
this._graphics.orientDefault();
}
});