Replies: 2 comments 7 replies
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If you have the certification and provisioning profile from Apple then you're just missing the "-profile" and "-certificate" parameters to the build. The default uses anonymous developer credentials which is not what you need from what is described above. |
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Answering this here for future reference. Asking permission for using the camera on iOS is required, otherwise the app simply crashes. Asking is simple by adding these two lines to the Info.plist file:
Where the string should be more specific in describing the requirement. The app store acceptance can be picky about a too general question. The info.plist file is generated by Fyne and therefore a hack is needed (at this moment). You need to edit the file |
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I have a Fyne app that I need to test on a physical iOS device. It is built on an MacBook with xcode, I have a paid developer account, the device (UDID) is registered with xcode and online in my Apple developer account. I have built and installed iOS apps before, but those were directly from xcode.
If I try to install a Fyne app on a physical iPhone, xcode says:
This app cannot be installed because its integrity could not be verified.
. And in the details:No code signature found.
I have read https://docs.fyne.io/started/mobile and https://github.com/fyne-io/fyne-cross.
I did:
fyne package -os ios -appID com.example.myapp -icon myicon.png
On https://docs.fyne.io/started/mobile it says: For iOS to install on device open Xcode and choose the “Devices and Simulators” menu item within the “Window” menu. Then find your phone and drag the myapp.app icon onto your app list.
But if I do that the error message above appears.
I can find several potential solutions for this problem, but it all involves opening a project in xcode and click around there. However, in the case of Fyne this is not an option?
I cannot find any reference otherwise to this problem in any Fyne related issues or discussions.
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