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cvar.h
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cvar.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cvar.h
#ifndef __CVAR_H__
#define __CVAR_H__
#ifndef SERVERONLY
#include "cvar_groups.h"
#endif
// cvar flags
#define CVAR_NONE (0)
#define CVAR_ARCHIVE (1<<0) // !!!obsolete!!!
#define CVAR_USERINFO (1<<1) // mirrored to userinfo
#define CVAR_SERVERINFO (1<<2) // mirrored to serverinfo
#define CVAR_ROM (1<<3) // read only
#define CVAR_INIT (1<<4) // can only be set during initialization
#define CVAR_USER_CREATED (1<<5) // created by a set command
#define CVAR_USER_ARCHIVE (1<<6) // created by a seta command !!!obsolete!!!
#define CVAR_RULESET_MAX (1<<7) // limited by ruleset
#define CVAR_RULESET_MIN (1<<8) // limited by ruleset
#define CVAR_NO_RESET (1<<9) // do not perform reset to default in /cfg_load command, but /cvar_reset will still work
#define CVAR_TEMP (1<<10) // created during config.cfg execution, before subsystems are initialized
#define CVAR_LATCH (1<<11) // will only change when C code next does a Cvar_Register(), so it can't be changed
// without proper initialization. modified will be set, even though the value hasn't changed yet
#define CVAR_SILENT (1<<12) // skip warning when trying Cvar_Register() second time
#define CVAR_COLOR (1<<13) // on change convert the string to internal RGBA type
#define CVAR_AUTO (1<<14) // Cvar can possibly have an automatically calculated value that shouldn't be saved, but still presentable
#define CVAR_MOD_CREATED (1<<15) // Cvar created by the mod issuing 'set' command
typedef struct cvar_s {
char *name;
char *string;
int flags;
void (*OnChange)(struct cvar_s *var, char *value, qbool *cancel);
float value; // may be set in Cvar_Set(), Cvar_Register(), Cvar_Create()
#ifndef SERVERONLY
float maxrulesetvalue;
float minrulesetvalue;
char *defaultvalue;
char *latchedString;
char *autoString; // Must be set via Cvar_AutoSet()
int integer; // may be set in Cvar_Set(), Cvar_Register(), Cvar_Create()
byte color[4]; // gets set in Cvar_Set, Cvar_Register, Cvar_Create
qbool modified; // set to true in Cvar_Set(), Cvar_Register(), Cvar_Create(), reset to false manually in C code
qbool teamplay; // is this variable protected so that it can be only used within messaging?
struct cvar_group_s *group;
struct cvar_s *next_in_group;
#endif
struct cvar_s *hash_next;
struct cvar_s *next;
} cvar_t;
#ifndef SERVERONLY
typedef struct cvar_group_s {
char name[65];
int count;
cvar_t *head;
struct cvar_group_s *next;
} cvar_group_t;
#else
#define Cvar_SetCurrentGroup(...) // ezquake compatibility
#define Cvar_ResetCurrentGroup(...) // ezquake compatibility
#endif
// registers a cvar that already has the name, string, and optionally the
// archive elements set.
void Cvar_Register (cvar_t *variable);
// Use this to walk through all vars
cvar_t *Cvar_Next (cvar_t *var);
// creates a cvar dynamically
cvar_t *Cvar_Create (const char *name, const char *string, int cvarflags);
// equivalent to "<name> <variable>" typed at the console
void Cvar_Set (cvar_t *var, char *value);
void Cvar_SetIgnoreCallback(cvar_t *var, char *value);
// equivalent to "<name> <variable>" typed at the console
void Cvar_SetByName (const char *var_name, char *value);
void Cvar_SetValueByName (const char *var_name, const float value);
void Cvar_LatchedSetValue(cvar_t *var, float value);
// expands value to a string and calls Cvar_Set
void Cvar_SetValue (cvar_t *var, const float value);
// force a set even if the cvar is read only
void Cvar_ForceSet (cvar_t *var, char *value);
#define Cvar_SetROM Cvar_ForceSet
// toggle boolean variable
void Cvar_Toggle (cvar_t *var);
int Cvar_GetFlags (cvar_t *var);
// returns 0 if not defined or non numeric
float Cvar_Value (const char *var_name);
// returns an empty string if not defined
char *Cvar_String (const char *var_name);
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
qbool Cvar_Command (void);
cvar_t *Cvar_Find (const char *name);
qbool Cvar_Delete (const char *name);
void Cvar_Init (void);
#ifndef SERVERONLY
// Used for automatically calculated variables (for presentation)
// but not to be saved in config
void Cvar_AutoSet(cvar_t *var, char *value);
void Cvar_AutoSetInt(cvar_t *var, int value);
void Cvar_AutoReset(cvar_t *var);
// equivalent to "<name> <variable>" typed at the console, but silent for latched var
void Cvar_LatchedSet (cvar_t *var, char *value);
// sets ruleset limit for variable
// when ruleset is active you can't set lower/higher value than this
void Cvar_RulesetSet(cvar_t *var, char *val, int m); // m=0 --> min, m=1--> max, m=2-->locked(max&min)
void Cvar_SetFlags (cvar_t *var, int flags);
void Cvar_SetDefault(cvar_t *var, float value);
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
char *Cvar_CompleteVariable (char *partial);
// call OnChange callback.
qbool Cvar_ForceCallback(cvar_t *var);
void Cvar_ResetVar (cvar_t *var);
void Cvar_SetCurrentGroup(char *name);
void Cvar_ResetCurrentGroup(void);
qbool Cvar_CreateTempVar (void); // when parsing config.cfg
void Cvar_CleanUpTempVars (void); // clean up afterwards
#else
// ezquake compatibility - integrate into mvdsv?
#define IsRegexp(...) false
#define ReSearchInit(...) false
#define ReSearchMatch(...) false
#define ReSearchDone(...)
#endif
#endif /* !__CVAR_H__ */