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<title>更新内容</title>
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<div id="wrapper">
<span style="font-size: 1.3em; font-weight: bold; display: block; width: 100%; text-align: center">Trimps Updates!</span>
<div style="padding: 10px">感谢各位小伙伴:@*.*,@TG303,@枯寂之心,@KuiY,@by22dgb,@sgo37 帮忙汉化。</div>
<ul class="betterList">
<li>5.6.5 - 12/22/21</li>
<ul>
<li>Content Change</li>
<li>The Experience Challenge no longer requires that you end the Challenge on a BW in order to get the extra bonus. If you complete Experience by completing Z700, you'll now get credit for the highest BW cleared on that run. Adjusted descriptions/tooltips for new behavior. NOTE: You need to clear a BW on this patch for it to count. If you're mid-Experience and above Z600 when updating to 5.6.5, you'll still need to finish that one last run via BW completion.</li>
<li>Holey (U1 <s>hidden</s> feat) now unhides at Z75. This feat was added back when it was more realistic to actually spend this much on Wormholes and is no longer meeting the goal of hidden feats being things that will usually just happen eventually.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added an Equality UI to Time Warp where applicable</li>
<li>Added a stat for highest BW clear</li>
</ul>
<ul>
<li>Bug Fix</li>
<li>Fixed a crash that could occur when MaZ tried to run Melting Point while there was another map in progress.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.4 - 12/17/21</li>
<ul>
<li>UI/QOL</li>
<li>SA Presets saved after 5.6.4 will store your current Enemy Level and Ring Mods as well. Added options for enabling/disabling the loading of Enemy Level and Ring Mods when loading a preset. These options don't need to be on when saving a preset, just for loading.</li>
<li>Moved around some things in the SA settings screen to fit some extra information and to make sure the save/load/rename buttons are always at the top if item lists get really long later on.</li>
</ul>
<ul>
<li>Bug Fix</li>
<li>Time Warp's Formations UI now properly updates as you unlock new Formations in game.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.3 - 12/12/21</li>
<ul>
<li>Bug Fixes</li>
<li>Bag of Nails now stops Slowing Aura on the same turn that you apply a bleed</li>
<li>Frozen Castle Heirlooms now have their own seed</li>
<li>Equipping a hidden SA item now unhides it</li>
<li>Fixed an issue where the SA UI would be unresponsive when killing enemies really quickly</li>
<li>Tightened up the Heirloom UI so the two most recent tiers fit better on the screen</li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.2 - 12/9/21</li>
<ul>
<li>UI/QOL</li>
<li>SA Ring upgrades purchased after this patch can now be undone</li>
<li>Frozen Castle is now green on the map selection screen</li>
<li>Frozen Castle now has the visual snow effect</li>
<li>You can now change Perks on the Portal screen without needing to abandon Hypothermia first</li>
<li>The Equality tab now has a visual indicator for when scaling is on or off</li>
<li>Equality stacks now also show when scaling is disabled</li>
<li>When using a screen with less than 1000px width, the Equality popup uses a larger percentage of your screen's width</li>
<li>Vertically centered tooltips no longer consider the settings bar to be valid screen space, and try to avoid overlapping it</li>
<li>Scruffy's L18 bonus no longer considers it a run if you Portal below Z25 with no completed Void Maps</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Glass stacks can no longer fall below 0</li>
<li>Fixed an issue where Omni-Enhancer wasn't providing Poison Stack Rate</li>
<li>Fixed an issue where Wrath Crafted Hatchet wasn't providing Attack Speed</li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.1 - 12/6/21</li>
<ul>
<li>Bug Fixes</li>
<li>Shards are now properly refunded when canceling a contract</li>
<li>Fixed a display bug where Experience would show an infinity symbol instead of "0%" from Bionic Wonderlands if the Challenge was completed via Z700 instead of BWs.</li>
<li>The Run Map button for Frozen Castle now properly disappears after the map does</li>
<li>Reworded the Hypothermia Ember tooltip for clarity</li>
<li>Reworded the end of the Experience description involving completion via BW vs Z700</li>
<li>Fixed some cut-off text on Doppelganger Signet's Contract description</li>
</ul>
</ul>
<ul class="betterList">
<li>5.6.0 - 12/5/21</li>
<ul>
<li>Universe 1</li>
<li>Added a new Challenge at Z600, "Experience". This is a repeatable Challenge that grants extra Fluffy Exp instead of Helium.</li>
</ul>
<ul>
<li>Universe 2</li>
<li>Added a new Heirloom tier that can begin dropping at Z200, and two brand new mods that can roll at the new tier.</li>
<li>Added a new repeatable Radon Challenge at U2 Z175 that also unlocks a new Perk on first completion</li>
<li>Added another new Challenge with a unique reward. This Challenge is also available as a Challenge<sup>3</sup>!</li>
<li>Added a new Unique Map at U2 Z175</li>
<li>Added a new crit tier</li>
<li>Added Scruffy bonuses to Levels 17, 18, and 19.</li>
<li>Added a new Achievement tier and 6 new Achievements</li>
<li>Observation now has 1 level included as part of the base perk when it is unlocked. This grants everyone +1000 trinket storage and 1 perk level worth of increased drop chance and mult. The guaranteed drop every 25 zones for every 2 levels of the perk is unchanged and still increases at 2/4/6 etc.</li>
</ul>
<ul>
<li>Spire Assault</li>
<li>Added a bunch of new affixes that can spawn starting at Enemy Level 51. Some of these new affixes are considered "Specials" and are mutually exclusive.</li>
<li>Enemies killed at and above level 51 after this patch now drop Shards in addition to Dust, at a rate of 1 shard per 1 billion Dust earned at 51+.</li>
<li>Shards can be used to purchase Contracts for and Upgrade new items from this patch, or to upgrade a powerful new customizable bonus item called The Ring.</li>
<li>Above enemy level 50, you are now much less likely to run into the same resistance on back to back levels, and much less likely to get two different resists on the same level.</li>
<li>You no longer get the warning that you need an item that can cause a shock when using Nozzled Goggles.</li>
<li>Enemy Slow Aura is now always applied before Huffy's excess Attack Speed -> Slow Aura conversion, making sure Huffy can reach 0.5 Attack Time on levels with Slow Aura.</li>
<li>Added 7 new items that cost Shards</li>
<li>Added 1 new item that costs Dust.</li>
<li>Added stats for highest level and Shards</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a Formations UI to Time Warp</li>
<li>AutoEquip, AutoUpgrade, AutoPrestige, and AutoStructure purchases will now be checked automatically before resources shred on Pandemonium</li>
<li>When in the Map Chamber, the Hotkey "C" will now Continue/Run Map</li>
<li>Prettified the Nu cost of adding a Carry slot in the Heirlooms window</li>
<li>When Portaling with Heirlooms that will be recycled, the confirmation popup now tells you the highest rarity of Heirloom in your inventory</li>
<li>When finding Dark Essence, the message in the log now tells you how many drops remain on the current Zone</li>
<li>After finishing your final Scientist Challenge, you can now click the Portal Title (Time Portal Mk. VI) to change the background color to one of the earlier ones.</li>
<li>Heirloom upgrades can now be purchased 100x at a time</li>
<li>Darkened the orange tooltip price text that indicates insufficient storage space</li>
<li>Observation's tooltip now updates mult and drop chance on the Portal screen while allocating perk levels without having to confirm</li>
<li>Adjusted the U2 style to move the Prismatic Shield display a bit more to the right so "Crit!"s aren't overlapped with high PS values</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The MaZ error message for Start Zone being too low or too high now properly says Start Zone instead of Exit at Zone</li>
<li>Fixed an issue where the max for MaZ End Zone was 1 lower than Start Zone</li>
<li>The Liquification III tooltip in U2 now shows the proper HSII zone</li>
<li>Fixed an issue where replacing a mod on a Spire Core could sometimes think you don't have enough Spirestones when you do</li>
<li>Fixed a display issue where leftover Radon sometimes showed an incorrect value on the View Perks screen until a perk was bought</li>
<li>The game now clears your Ctrl/Shift key state when you unfocus the game</li>
</ul>
</ul>
<ul class="betterList">
<li>5.5.1 - 5/17/21</li>
<ul>
<li>UI/QOL</li>
<li>Added "i" as a hotkey to open Spire Assault, and added a Help/FAQ entry for it.</li>
<li>Added a Help/FAQ SA entry explaining how to progress the Kill counter</li>
<li>Added a Help/FAQ SA entry explaining how to reset the Session Score</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue where the AutoJob balancing on Miner/Scientist unlock wasn't respecting the set max for that job</li>
<li>Fixed an issue where the SA item description bar would disappear when renaming a preset</li>
<li>Removed the hover effect/pointer when mousing over the health bars in SA</li>
<li>Reworded the description of Huffstle to clarify that you need a score of 100-0 rather than 100 wins in a row</li>
<li>Fixed an issue where the Scientist Challenge was starting with the incorrect amount of Science</li>
<li>Fixed an issue that existed prior to 5.5.0 where U2 Perk import strings were checking against U1 perks when deciding if a respec needed to be used</li>
</ul>
</ul>
<ul class="betterList">
<li>5.5.0 - 5/14/21</li>
<ul>
<li>Content</li>
<li>Holidays are now automated! The Pumpkimp Event now automatically turns on from Oct 1 through Nov 5, the Presimpt Event runs from Dec 15 through Jan 15, and the Eggs Event runs for all of April</li>
<li>The Curious Perk now grants +80 base Fluffy XP per level, up from +60</li>
<li>Towers in the Personal Spire are now capped to 10 each. Once you have 10 of each Tower, you'll gain the option to "Seal" your Spire for an extra bonus.</li>
<li>Added 2 new Frost Trap upgrades and 2 new Poison Trap upgrades to the Player Spire</li>
<li>Bionic Wonderlands can no longer be created more than 100 Zones past your Obsidian level</li>
<li>The Daily Challenge Reflect modifier no longer reflects Overkill damage, and the damage dealt in U2 no longer skips your Shield.</li>
<li>Challenge<sup>2</sup> bonus is now capped at 60K%</li>
</ul>
<ul>
<li>Content (Universe 2)</li>
<li>Added a new minigame-style feature to Universe 2, unlocked at Z75.</li>
<li>Added a new repeatable Radon Challenge at Z155</li>
<li>Added a new Mayhem-like challenge at Z150</li>
<li>The Mayhem Challenge completion bonus now also applies to Helium in U1</li>
<li>Added 15 new Achievements</li>
<li>Achievement percentage above 50k now grants 1 GU every 10k%</li>
<li>Added a bonus to Scruffy L16</li>
<li>Changed some story messages between Z60-100, and added new story messages through Z160</li>
<li>The Archaeology Challenge has moved from Z95 to Z90</li>
<li>The second time you complete Archaeology will now unlock a string based Custom AutoGold option</li>
<li>Added the ability to run Melting Point from Map at Zone, and added 1 new Map Preset for U2 to put it in.</li>
<li>The U2 Explode Daily Mod now hits your Shield</li>
<li>Equality Reversing now has its own slider, and now works based on current attack count against the enemy rather than waiting for something to die. This potentially allows multiple stacks of Equality to be reversed on the same enemy.</li>
<li>Scruffy L14 now grants 1300% damage, up from 1225%</li>
<li>The Bublé Challenge now grants +500% Rn (up from +300%) on completion, and +200% Rn (up from +100%) on fail.</li>
<li>The Exterminate Achievement now requires that you reach 100 Swarm Stacks by Z120, then complete the Challenge.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Map at Zone 'Exit At Zone' renamed to 'Start Zone', and a new field has been added for 'End Zone'. End Zone defaults to 999 but can be changed to cause a setting to stop repeating at a given Zone. Settings that exit at the same cell will not conflict if one ends before the other starts.</li>
<li>Added an option for 'Repeat X Times' to the Map at Zone repeat dropdown</li>
<li>Reunited a lost closing paranthesis with his family in the resource breakdown for Gatherer (Scruffy/Fluffy)</li>
<li>If AutoJobs is enabled and enough workspaces are available, AutoJobs will now fill Miners and Scientists to their proper ratio amount as soon as they're unlocked.</li>
<li>Added the Storm and Berserk Challenge descriptions to their C3 descriptions</li>
<li>You can now see a brief description of the effects of each Map Biome in the Map Biome Dropdown tooltip</li>
<li>Scruffy L15 (+10% Nu spend mult) now works in U1 as well</li>
<li>Improved the alignment of Achievement category bottom corners in the Achievements UI</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a Universe 2 bug where the "Base" in the Loot Breakdown was compensating for nonexistent MegaBooks</li>
<li>The Portal Error message now fits better without overlapping text</li>
<li>Fixed an issue where you could remove too many points of Carpentry on the Downsize Challenge, potentially bricking your run</li>
<li>Respeccing out of Frenzy now properly clears the Frenzy stack icon</li>
<li>Fixed an issue where the damage display would still show red crits as base once purple crits were at or above 100% chance</li>
<li>Fixed an issue where the Equality popup would get messed up if pressing the hotkey while another tooltip was active</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.6 - 4/3/21</li>
<ul>
<li>Content</li>
<li>Strange eggs have started appearing in some Zones, click them and see what's inside! This event will last for the rest of April.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.5 - 2/1/21</li>
<ul>
<li>Content</li>
<li>Presimpts and Snow have melted away until next year</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.4 - 12/11/20</li>
<ul>
<li>Content</li>
<li>Added a new repeatable Challenge to U2 Z130, and a new Perk that can be unlocked from the new Challenge.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.3 - 12/6/20</li>
<ul>
<li>Content</li>
<li>Note: A new U2 Challenge and Perk are in the works and currently being tested on our Discord server. However they need a few more days of testing/balance and I really wanted to switch to snow! Expect another patch in the next few days.</li>
<li>Pumpkimps have gone in to hiding until next year</li>
<li>Snow and Presimpts have returned to the World for the rest of the year!</li>
<li>Added 5 placeholder levels to Scruffy that only grant bonus damage.</li>
<li>You can now pat your pets!</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Centered the Equality Scaling popup over the left side of the screen rather than the entire screen, so that the battle pane is fully visible.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.2 - 10/16/20</li>
<ul>
<li>Content</li>
<li>Pumpkimps have made their return to Trimps for the next few weeks! Find a Pumpkimp Patch in Zones, or lone Pumpkimps in maps for a chance at some treats!</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.1 - 9/23/20</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that was causing U2 Improbability stats to inflate as if Corruption was present in U2</li>
<li>Fixed an issue that could cause Mayhem bosses to not gain any extra health or attack in certain situations</li>
<li>Fixed a spot on Golden Radon that said Helium</li>
</ul>
</ul>
<ul class="betterList">
<li>5.4.0 - 9/5/20</li>
<ul>
<li>Content (Universe 2 spoilers!)</li>
<li>Added a brand new Heirloom tier at Z100, with a new unique mechanic!</li>
<li>Scruffy no longer requires prestiges, and can instead level past 10. A large DPS bonus is granted every few levels to make up for the prestige bonus, and anyone who prestiged prior to this patch should notice more damage from Scruffy than before.</li>
<li>Added new level bonuses for Scruffy, and reworked/changed some of the old ones</li>
<li>Increased the exponential bonus to Scruffy exp per zone cleared (about 4x exp at Z100)</li>
<li>Overkill in U2 has been reworked. Rather than continuing the trend of disabling it on most challenges, the Overkill perk has been transformed into a different one that still works off of Overkill damage but doesn't deflate run times as badly. Overkill will make a reappearance in U2 once the Zones get higher.</li>
<li>Updated the run times for some U2 speedrun achievements to compensate for the lack of Overkill. If you previously finished these achievements, you won't have to do them again. The difficulty should be about the same as before.</li>
<li>Added a new Challenge with a C<sup>3</sup> at Z105, rewarding a brand new permanent building on first completion.</li>
<li>Added a new repeatable Radon Challenge at Z110</li>
<li>Added a new Challenge with a C<sup>3</sup> at Z115, rewarding a brand new Perk on first completion.</li>
<li>Added a new one-time Challenge at Z120 that unlocks another new permanent building on first completion.</li>
<li>Trimple of Doom has gotten a thematic upgrade in U2</li>
<li>Added a new Achievement tier, worth 1200%</li>
<li>Added 4 new U2 Feats, one for each new Challenge</li>
<li>Added 5 new U2 Zone Progress Achieves, and 2 new Achieves each for Mapless Drifter, Shielded, and Radon</li>
<li>Added Speedrun achievements for the new Trimple of Doom replacement</li>
<li>Starting Mayhem stacks for each Zone are now equal to 1000 minus 5 for each highest level cleared above Z100. (If you've cleared Z105, each Zone starts with 975 stacks)</li>
<li>Mayhem is now capped to 25 runs, and no longer grants a bonus afterwards. Next patch (5.5.0) will include a new scaling Challenge like Mayhem but different.</li>
<li>Implemented CRIT tier 5!</li>
<li>Quest<sup>3</sup> now issues the first Quest and starts scaling enemy health at your highest Quest<sup>3</sup> Zone minus 80, but never less than 6.</li>
<li>Plaguebringer is now disabled during Wither<sup></sup></li>
<li>Increased the completion reward of the Quagmire challenge from +150% to +250%</li>
<li>There are now a few guaranteed fast enemies inside all U2 maps. The amount of guaranteed fast enemies goes up slightly in maps that are above World level.</li>
<li>The first hour of Tenacity now grants 100 seconds of credit for each minute on the zone. The second hour grants 20 seconds of credit for each minute spent on the zone. The overall bonus is the same, but the first hour scales it up to what used to be 100 minutes, and the second hour adds only 20 minutes. In addition, 50% of the time on your last Zone carries over to the next Zone.</li>
<li>AutoGolden now unlocks at 77 Golden Upgrade purchases, down from 300</li>
<li>Obsidian can no longer be pushed past Z810 in U1 due to some concerns about numbers going infinite. The next major patch is going to heavily re-address the U1 post-Obsidian issue.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added 2 more map presets!</li>
<li>Added a visual effect to U1 Z60</li>
<li>Added a new setting to hide completed achievements</li>
<li>Added a new setting to prevent the game from saving when pausing</li>
<li>All perk level maxes are now stated on the perk tooltips, and the amount spent on the perk has been dropped down a line for easier reading.</li>
<li>Added a Sort button to the Temporary Heirlooms window, which sorts all Temporary Heirlooms by rarity then by type.</li>
<li>Added hotkeys E and T for the Equality confifguration and Portal screens respectively</li>
<li>Time on current map/zone now also shows seconds</li>
<li>Added an easy access button for Equality between the Mastery and Spire tabs, which will display permanently in U2 after Equality is unlocked.</li>
<li>Updated the appearance of all range input sliders in the game</li>
<li>Disabling Heirloom Animations now disables all glowy effects inside the Heirlooms window, rather than only disabling Plagued's spin</li>
<li>Enemy buffs/debuffs now start in a static location to prevent bouncing around as much due to different lengths of enemy names</li>
<li>Added Zone number to the start of Story messages</li>
<li>Updated Fluffy/Scruffy's MegaCrit bonus description to show the newer crit tiers</li>
</ul>
<ul>
<li>Bug Fixes (U1 and U2)</li>
<li>The Herbalist Mastery should no longer cause damage achievements to be rewarded prematurely</li>
<li>Fixed an issue where unique maps could sometimes display the wrong color, indicating they didn't have a unique upgrade when they did.</li>
<li>The Real Estate achievement line now properly shows "Row Finished!" like the other achievements when the row is finished.</li>
<li>Removed rounding from part of the Helium/Radon calculation. This causes Radon/Helium amounts to be slighly different from before at low zones, but fixes issues where the breakdown didn't match the Helium/Radon received</li>
<li>Fixed an issue where you would get a setting alert with no new settings after completing Z59 for the first time in U1</li>
<li>Fixed an issue where the Portal screen wouldn't show the next Challenge unlock Zone until you've finished all Scientist Challenges</li>
<li>Bionic Wonderland rewards now properly unlock their UI elements after completing the appropriate Bionic Wonderland tier, rather than needing a refresh first.</li>
<li>Fixed an issue that could cause Mayhem stacks to go negative</li>
<li>Fixed a typo in the first robotrimp popup</li>
<li>Fixed an issue where stacks when Equality scaling is disabled would display as -1 when set to Max</li>
<li>A message about Corruption no longer pops up in U2</li>
<li>Fixed an issue where the Spire I popup was being blocked by setting Map at Zone to Z200 C1</li>
<li>Fixed an issue where AutoStructure was buying Gigastations when they were more expensive than the maximum cost setting</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.9 - 6/12/20</li>
<ul>
<li>Universe 2 UI/QOL</li>
<li>Greatly improved the functionality of Equality scaling! Added a checkbox (enabled by default) to allow Equality Reversing, which will decrease Equality scaling count if your Trimps die in more hits than your current scaling slider setting. In addition, added a second slider to manually set Equality stacks (from 0 to purchased perk level) for use whenever scaling is disabled!</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.8 - 5/11/20</li>
<ul>
<li>Content</li>
<li>The eggs have gone away until next year!</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>To avoid confusion between Map at Spire and Map at Zone, using Map at Zone to exit at cell 1 on a Spire no longer counts as a death. Any other cell than 1 does still count.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.7 - 4/12/20</li>
<ul>
<li>Content</li>
<li>Pastel colored eggs have invaded the Trimps' Universe! Click them if you see them for a bonus! These will only last for a few weeks before they disappear.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.6 - 3/25/20</li>
<ul>
<li>Bug Fixes</li>
<li>If "Run Map" is not checked on Black Bog or Void Maps in the Map at Zone UI, you will now still be pulled to the map chamber even if you don't have any Void Maps or are not running Quagmire.</li>
<li>Fixed an issue where using Exit at Cell 100 on the Mayhem challenge was causing the final boss to have infinite max health</li>
<li>Map at Zone killing Trimps now properly counts as a death in the Spire</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.5 - 3/16/20</li>
<ul>
<li>UI/QOL</li>
<li>Map at Zone will no longer pull you into the Map Chamber if set to run Voids while you have none, or if set to run Black Bog while not on Quagmire.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The 6 and W hotkeys for Enlightened Wind now properly work prior to Z230</li>
<li>Fixed an issue where Prismatic Shield wasn't properly updating on the first cell after entering or leaving a map with the Safe Mapping Mastery active</li>
<li>Fixed an issue where AutoGold could sometimes display as Undefined on the first run in U2</li>
<li>Map at Cell now allows up to 100 instead of 99</li>
<li>Fixed an issue where the Map at Zone settings window could override and cause issues with other tooltips if pressing Z while a different tooltip is open.</li>
<li>Restored the original U1 unlock text for Houses, it somehow got set to a duplicate of Hut's</li>
<li>Randimp's loot message no longer thanks Feyimp</li>
<li>The Map at Zone button in the Extra Map Buttons window no longer disappears after saving/reloading while running a map</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.4 - 2/26/20</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed a spot where Randimps where still referred to as Magimps</li>
<li>Fixed an issue that was causing Climb BW to not work unless it was set up with Map at Zone</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.3 - 2/24/20</li>
<ul>
<li>Bug Fixes</li>
<li>Map at Zone will now automatically recycle all maps below your current Zone number minus 3 if you own more than 50 maps when it tries to create a new one.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.2 - 2/24/20</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue where Large Research Cache was showing up in the Map Special Modifier tooltip before it was actually accessable.</li>
<li>Fixed an issue where the Map Special Modifier tooltip was a smaller width than intended in U2, causing some of it to be off-screen.</li>
<li>Mayhem Completions no longer incorrectly displays under the Prismatic Shield breakdown</li>
<li>The new Achievement Tracker no longer blocks the Message Log scrollbar from clicks</li>
<li>The bonus from Herbalist can no longer go negative</li>
<li>Renamed Magimp (The Enemy and the Mastery) to Randimp to prevent confusion with Magnimp, and gave the Mastery a new icon more appropriate for the new name.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.1 - 2/20/20</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that could cause the final enemy of a world cell to not be the proper boss enemy</li>
<li>The bonus from Herbalist is now displayed properly in the Trimp damage breakdown</li>
<li>Fixed an issue where Expert Gen was rewarding too much Mi</li>
<li>Fixed an issue where Mi rewarded by Expert Gen wasn't displaying on the Generator window</li>
<li>Mayhem stacks can no longer go negative</li>
<li>Fixed an issue where the Mayhem stack tooltip was slightly off</li>
<li>Mayhem's completion message now states the proper number</li>
<li>Escape now also closes the Bone Trader window</li>
<li>Boss atttack now properly increases based on stacks while on the Mayhem Challenge</li>
</ul>
</ul>
<ul class="betterList">
<li>5.3.0 - 2/19/20</li>
<ul>
<li>Content</li>
<li>Double Build, Foremany, AutoStructure, and AutoJobs have been removed as Masteries. These 4 QOL upgrades are now available from Bionic Wonderland: Foremany at 125, AutoJobs at 140, AutoStructure at 155, and Double Build at 185. Geneticistassist is still from a 170 BW map, but now requires completion of the map. These 5 upgrades will cause the BW map to appear yellow in the map chamber if the upgrade has not been earned yet. If you have already completed these tiers of BW before upgrading to 5.3.0, you will automatically have credit for them.</li>
<li>Safe Mapping Mastery has been moved from T6 to T3</li>
<li>The Quick Gen Mastery has been renamed to Expert Gen and does more stuff!</li>
<li>Added 4 new Masteries to take the place of the leaving ones</li>
<li>Added 1 free Mastery respec if you had less than 3 when loading to this patch.</li>
<li>Auspicious Presence I - III have been moved from Z75, 150 and 225 to 50, 100 and 150. Complete a Void Map above these Zones to earn a new AutoThing!</li>
<li>Increased the end-of-run Helium bonus for completing the Nom Challenge in U1 by +100% (+450% total)</li>
<li>Increased the end-of-run Helium bonus for completing the Toxicity Challenge in U1 by +200% (+400% total)</li>
<li>Added a new repeatable Radon Challenge at U2 Z95. Completing this Challenge for the first time also unlocks a new type of map modifier!</li>
<li>Added a second new U2 Challenge! This one doesn't unlock a new Perk or grant any extra Radon. Instead it grants permanent stackable bonuses for U1 and U2, and grows in difficulty after each completion!</li>
<li>Increased the Prismatic Shield bonus while on the Bubl茅 Challenge from +100% to +250%.</li>
<li>Once you have 20 or more points of the Prismal perk in U2, you'll gain the ability to automatically pick up the unique upgrade from Prismatic Palace when completing Z20.</li>
<li>Universe 2 Challenge<sup>3</sup>s now unlock at Z50, down from Z65.</li>
<li>The Black Bog Map on the Quagmire Challenge can no longer spawn Exotic Imp-orts</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>You can now click on an Achievement in the Achievements screen in order to track it! Tracked Achievements will display at the top of the message log to make it easy to keep an eye on your progress or see when you fail.</li>
<li>Achievement progress indicator (yellow/red color) has been added for Speedrun achievements, and U2 specific achievements now properly show as red in U1.</li>
<li>The windows for Portal, View Perks, Achievements, Heirlooms, and Stats can now all be closed with the escape hotkey.</li>
<li>Map at Zone now includes the ability to add a specific cell per setting to map at. You can now save multiple settings per Zone, as long as the Cells are different.</li>
<li>Map at Zone now allows 6 settings per preset, up from 5</li>
<li>Map at Zone can now be accessed with hotkey Z</li>
<li>Map at Zone now has the ability to run a map 25, 50, or 100 times.</li>
<li>Added the ability to have Map at Zone presets repeat every 1, 2, 3, 5, 10, or 30 Zones.</li>
<li>Added the ability to temporarily disable specific Map At Zone settings without deleting them</li>
<li>AutoJobs, AutoEquip, and AutoStructure now allow 50% and 99% thresholds</li>
<li>AutoGold now separately stores your last U1 and U2 settings</li>
<li>Loot averages are now calculated for Science. Timers for things costing Science will now take into account drops from Imp-orts and caches.</li>
<li>Added the Extra Map Btns setting toggle to the Configure Maps window for easy access</li>
<li>Swapped the order of the "Convert Wind to Poison" and "Convert Wind to Ice" buttons</li>
<li>Added a line of text to the selected Heirloom window to remind players that the Heirloom's name and icon can be changed</li>
<li>Added some text to Golden Void indicating that it has a cap of 72%</li>
<li>Added some text to the Trapper challenge explaining that housing does not come prefilled during the Challenge</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Geneticistassist previously indicated that the maximum allowed time was 60 seconds even though it wasn't enforced. This has now been updated to say 5000 seconds, and is enforced.</li>
<li>The tooltip for a Void Map no longer says Helium in U2</li>
<li>Fixed an issue where the Exhausted stacks on Quagmire were sometimes showing the Map tooltip in World and World tooltip in Maps.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.4 - 1/13/20</li>
<ul>
<li>Content</li>
<li>Trimpmas Snow and Presimpts have melted away until next year!</li>
</ul>
<ul>
<li>Bug Fix</li>
<li>Fixed an issue in U2 that was causing Void Maps generated before and after Z60 to have different stats. Now all pre-60 Void Maps are buffed (Loot and Difficulty) at Z60.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.3 - 12/27/19</li>
<ul>
<li>Bug Fix</li>
<li>Fixed an issue that was causing the Obsidian start zone to calculate incorrectly when reaching Z100 in U2.</li>
</ul>
<ul>
<li>Balance</li>
<li>The compounding bonus from Greed is now capped to 1250 Tributes.</li>
</ul>
<ul>
<li>Screen Reader Version</li>
<li>Made the AutoJobs Configuration Button and Mastery screens accessible</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.2 - 12/19/19</li>
<ul>
<li>Content</li>
<li>Merry Trimpmas! Trimpmas Snow and Presimpts are now enabled for the next few weeks. Steal some extra resources and even some Bones from the evil Presimpts that are now infesting the world. Enjoy the serenity of the Trimpmas Snow visual effect in the zones! (Unless you don't enjoy it, then you can disable it with the temporary "Show Snow" option!)</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.1 - 11/21/19</li>
<ul>
<li>Bug Fixes</li>
<li>Radiating Heirlooms now properly reward extra Nu when earned on a Daily Challenge</li>
<li>Fixed a display error showing the wrong mod upgrade cost on Heirlooms earned during a Daily Challenge</li>
<li>Fixed an issue that could cause extra Heirlooms to be rewarded at the start of U2</li>
<li>Extra tokens rewarded from Daily Challenges no longer count towards Bone Portal</li>
<li>Heirlooms purchased with Bones on Dailies no longer grant extra Nu</li>
</ul>
</ul>
<ul class="betterList">
<li>5.2.0 - 11/20/19</li>
<ul>
<li>Content</li>
<li>Daily Challenges now increase Heirloom recycle value, Nature Token and Dark Essence gains based on the Helium modifier of the Daily Challenge.</li>
<li>Map at Zone now supports the ability to run Void Maps.</li>
<li>Added a brand new repeatable Radon U2 Challenge, unlocked at Z70.</li>
<li>The Melt Challenge in U2 now rewards 400% additional Radon, up from 200%.</li>
<li>Added a new perk to U2</li>
<li>The "Quest" Challenge in U2 no longer rewards extra Radon. Instead, it now unlocks the new Perk and only needs to be completed once (aside from Challenge<sup>3</sup> runs).</li>
<li>Quest no longer can select the Smithy quest twice in a row, will no longer select a resource you have 0 of for the "double or quintuple your resource" quests, and Overkill is now disabled during the "One-shot 5 world enemies" quest.</li>
<li>Pumpkimps have gone back into hiding until next year.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.3 - 10/24/19</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that was stopping looted resources from scaling 25% per zone above Z60 in Universe 2. This will result in more resources above Z60 in U2.</li>
<li>Fixed an issue that was causing Geneticistassist not to purchase Geneticists during Time Warp if Time Warp started before Z70.</li>
<li>Time Warp no longer overwrites your Map At Zone setting when completing.</li>
<li>Time Warp no longer leaves the Repeat, Repeat Until, or Exit To buttons in an incorrect visual state after completing.</li>
<li>Reworded the "Level Up" feat in Universe 2 to "Complete 80/80 quests on Quest", and fixed a bug allowing this Achievement to be easier to complete than intended on Challenge<sup>3</sup>.</li>
<li>Capped the purchase of buildings to 1e10 at a time. Numbers higher than this were causing some weird behavior with Traps being added to the building queue.</li>
<li>Fixed an issue that could unintentionally cause the game to be viewable and controllable during Time Warp by scrolling down on some mobile browsers.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.2 - 10/23/19</li>
<ul>
<li>Content</li>
<li>Pumpkimps have returned to the Trimp Universe! You'll have a small chance to find Giant Pumpkimp patches in the World, and small Pumpkimps in maps. All Pumpkimps can give extra resources, and World Pumpkimps have the ability to grant Sugar Rush, boosting your Trimps' attack by 2x for a few minutes. Sugar rush can only trigger above Z200 in U1, and above Z60 in U2. Pumpkimps will hang out for about 3 weeks before they begin to rot and will need to be removed! Make sure you enable "Events" under the "Loot" message configuration to see what the Pumpkimps are giving you.</li>
<li>Enabled the Pumpkimp setting under "General Settings", allowing you to set the display of large Pumpkimp Patches to either hidden or bordered only.</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.1 - 8/29/19</li>
<ul>
<li>Bug Fixes</li>
<li>Health now properly updates when swapping Heirlooms with different health values, no longer instantly killing your Trimps</li>
<li>Fixed an issue that could cause Helium/Hour achievements to be rewarded at the wrong time during Time Warp</li>
<li>Anticipation stacks now properly calculate based on Time Warp time during Time Warp</li>
<li>Fixed the displayed cell during Time Warp being off by 1</li>
</ul>
</ul>
<ul class="betterList">
<li>5.1.0 - 8/19/19</li>
<ul>
<li>UI/QOL</li>
<li>Added improved Offline Progress! Known in game as "Time Warp", allows up to 24 hours of your offline time to be made up tick-for-tick when you come back to the game. Time Warp even allows you to run up to 3 maps on demand, one for each 8 hours offline! If you previously had Offline Progress enabled, your new setting will be set automatically to "Hybrid Offline" - granting Trustworthy Trimps for all time over 24 hours offline, and Time Warp for up to 24 hours.</li>
<li>Added a new setting to the map settings window after you've reached Z125 for the first time, allowing you to climb Bionic Wonderlands automatically</li>
<li>Improved Map at Zone to actually let you Map at Zone. You can still have this feature just pull you to the map chamber at specific zones if you want, but you can also now have it create a map for you using a predefined map preset, repeat, exit, and repeat until settings. This is not an additional unlock, everyone who already had Map at Zone will gain access to its new powers! This new feature also allows automatic raiding of Bionic Wonderlands in combination with the new BW climbing option.</li>
<li>When attempting to save a perk configuration with less Carpentry than before in the middle of a run, the game will now automatically fire Farmers, Lumberjacks, and Miners if possible instead of saying you don't have enough workspaces to afford this perk setup.</li>
<li>Portalling from one Universe to a different one now saves your last equipped Heirlooms in the old Universe. Next time you go back to that Universe, those Heirlooms will be automatically equipped.</li>
<li>When viewing an Heirloom's mods, the mods now show up with an exclamation point instead of a bullet if you can afford another upgrade to that mod.</li>
<li>After selecting an Heirloom, you can now click on its icon to change that icon to a different one. Also this is a reminder that you could always change the Heirloom's name by clicking the name!</li>
<li>Added a close button to the bottom of the achievements screen</li>
<li>Added a stack indicator for Equality stacks if Equality Scaling is active in U2</li>
<li>Shield and Staff Heirlooms now also show how much Nu is available to spend</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Magmite no longer decays when portaling from Universe 2</li>
<li>It's no longer possible to purchase more than 5 levels of Microchip. If you previously purchased more than 5, the Portal color and text should now be back to normal.</li>
<li>5.0.5 actually only made Wither stacks properly disappear if you abandoned the Challenge, now they also disappear when completing the Challenge.</li>
<li>Overkill damage on the Revenge Challenge no longer takes from Trimp Health before Shield</li>
<li>The Challenge<sup>2/3</sup> bonus that will be added now shows properly in the Portal alert when going from one Universe to a different one with a Challenge<sup>2/3</sup> enabled</li>
<li>Closed a lonely bold tag in the Spire Story after clearing Spire I for the first time</li>
<li>Spire 2+ story messages from rows 4 and 9 now properly display when running a C<sup>2</sup></li>
<li>The U2 specific unlock message for House now properly shows the U2 version</li>
<li>Fixed the tooltip on Obsidian enemies before U2 is unlocked to no longer mention the Radon Universe, but point the player towards Fluffy</li>
<li>The message config hover for Radon in U2 now properly says Radon</li>
<li>Fixed some incorrect information in the C3 descriptions. They previously implied that they would only increase the C2 Helium/Radon modifier by 1/10th of the actual C3 multplier, but this is not the case. The C2 score is multiplied by 1 + (C3 score / 100), and the Helium/Radon modifier is 1/10th of this product</li>
<li>The Trimp stacks tooltip on the Wither challenge are now properly called "Hardened" instead of "Hardness"</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.5 - 8/10/19</li>
<ul>
<li>Bug Fixes</li>
<li>Smithy, Golden Battle, and Wither Challenge stacks now all increase the Health of your currently fighting group of Trimps when they're first earned</li>
<li>Wither stacks now properly disappear at the end of the Challenge</li>
<li>Gamma Burst now properly adds to Plaguebringer damage</li>
<li>Gamma Burst stacks no longer transfer between maps and world</li>
<li>The word "Helium" no longer appears in the warning message when you can't afford an imported perk setup in U2</li>
</ul>
<ul>
<li>Screen Reader</li>
<li>Added a button tag to the MagnetoShriek button, and a title that will say "Activate" or "Deactivate" according to current setting. When clicked, an announcement will indicate that MagnetoShriek has been activated or deactivated.</li>
<li>Added a button tag and title to the map settings configuration button to make it easier to find</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.4 - 8/8/19</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that could cause the wrong Daily Challenge to activate when switching between Universes.</li>
<li>Fluffy no longer sometimes stacks Void Maps in U2</li>
<li>Trumps now saves properly in the U1 Perk Preset again</li>
<li>Updated Liquification 3's description in U2</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.3 - 8/7/19</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue causing your last U1 Portal to overwrite your last U2 Portal, which was resulting in lower U2 Void Map drops than intended on the next U2 run.</li>
<li>Fixed an issue that was preventing Perk Presets from saving properly when looking at a different Universe in the Portal than the one you are currently in</li>
<li>The Bone Trader in U1 no longer offers an extra 5% chance on U2 Heirloom drop rates</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.2 - 8/6/19</li>
<ul>
<li>UI/QOL</li>
<li>Added stats for total Rn earned, and best Rn/hour all time</li>
<li>Updated the file name structure for downloading your save as file from the export menu after U2 has been started</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>U2 Map At Zone info is no longer lost after a refresh</li>
<li>Bubl茅 now treats the Challenge as abandoned if you Portal before completing it, rewarding +100% extra Rn instead of nothing.</li>
<li>Fixed an issue that was causing Trimp health after maps to be higher or lower than it should have been</li>
<li>Fixed an issue causing achievements to not display on the screen reader version</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.1 - 8/5/19</li>
<ul>
<li>Content</li>
<li>The "Downsize" Challenge now completes after finishing the "Prismatic Palace" Unique Map</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a visual bug where Prismatic Shield wasn't disappearing when it reached 0</li>
<li>"Helium" in the message config in U2 now says Radon</li>
<li>Flufffocus and Flufffinity got their third F back</li>
<li>Tauntimp no longer rewards housing based on non-downsized housing numbers during the Downsize Challenge</li>
</ul>
</ul>
<ul class="betterList">
<li>5.0.0 - 8/4/19</li>
<ul>
<li>Universe 2</li>
<li>This patch introduces a brand new Universe to Trimps, "The Radon Universe". This Universe unlocks once Fluffy in Universe 1 (The Helium Universe) reaches Evolution 8, Level 10. This should be expected for most people around Zone 700. If your Fluffy is still a ways off, don't worry because this patch also greatly increases Fluffy experience gain, and you should be there before you know it!</li>
<li>Helium is gone in The Radon Universe. Instead, you gain Radon and use it for Perks. Helium perks do not apply to The Radon Universe at all, and your first run in The Radon Universe will be perkless. The game now supports two entirely different sets of perks!</li>
<li>You can transfer back and forth between The Helium and Radon Universes whenever you want. Earn brand new Heirlooms, Achievements, and Challenge<sup>3</sup>s to help you out back in the Helium Universe!</li>
<li>The Zones at and above Z701 in The Helium Universe have solidified into Obsidian. This is a hard wall at Z701 that can not be progressed past. However, the starting Zone of the Obsidian can be pushed back by making progress in The Radon Universe. Challenge<sup>2</sup> Zones above Z701 (requiring Obsidian to be pushed back) are now worth 5x as much bonus value. If your Highest Zone reached is already above Z701, <b>your scores for everything will still be saved, but will not grant any extra bonus until the Obsidian wall is pushed back</b>.</li>
<li>There are <b>11 new Challenges</b> and <b>59 new Achievements</b> in The Radon Universe!</li>
<li>Includes a brand new story, with story messages currently up to Z100.</li>
<li>Fluffy can't come with you to The Radon Universe, but you get to meet Fluffy's old friend and level him up in Universe 2 instead.</li>
</ul>
<ul>
<li>Content</li>
<li>The Perk "Classy" now reduces the Zone where Fluffy can earn Exp by 3, up from 2 (this is a buff). Classy also now caps at 75, up from 50.</li>
<li>The Perk "Curious" is now twice as strong</li>
<li>Heirlooms have received a makeover! Nullifium is no longer a currency that is spent, and instead is one that determines how powerful your Heirlooms can be. You can use half of your total Nu to upgrade any Staff or Shield. This means that you can upgrade a bunch of different Shields for different situations with no penalty, and swap them around whenever you want. For every 2 Nu you earn, you can spend 1 on ALL of your shields, and 1 on ALL of your staves.</li>
<li>Condensed Turkimp Tamer I and II into 1 Tier 1 Mastery.</li>
<li>Replaced Turkimp Tamer II (T2) with "Heirnuum" - You can spend an extra 10% of your Nullifium on your Heirlooms, bringing the total to 60%. (You can now spend 60% of your total Nu on your Staff AND Shield, allowing you to utilize 120% of your total earned Nu)</li>
<li>Condensed Turkimp Tamer III and IV into 1 Tier 4 Mastery (Now called Turkimp Tamer II)</li>
<li>Replaced Turkimp Tamer IV (T6) with "Heirnuum II" - You can spend another 10% of your Nu on your Heirlooms, bringing the total to 70%.</li>
<li>Condensed Natural Diplomacy I and II into 1 Tier 7 Mastery.</li>
<li>Replaced Natural Diplomacy I (T6) with "Safe Mapping" - Your Trimps gain +100% health in maps.</li>
<li>You gain +1 free Respec when updating to this version (if you had less than 3), but all changed masteries have been converted to the new one of equal tier so you don't have to rebuy all of them.</li>
<li>Completing Spire 6 now rewards you with enough Dark Essence to finish your entire Mastery collection.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Improved the UI of the AutoStructure and AutoEquip tooltips. AutoEquip can now be set to only buy equipment from the highest currently owned prestige tier.</li>
<li>Modified the Achievement UI to make it easier to read without relying on color</li>
<li>You can now enter the Wind Formation immediately after purchasing Wind Enlightenment, if you want.</li>
<li>Added a minimum height of one upgrade row to the "buy upgrades" area to help with things bouncing around</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue where the Size challenge was giving a larger boost to gathering than indicated or intended.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.11.3 - 5/11/19</li>
<ul>
<li>Content</li>
<li>Eggs have left the universe until next year!</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Buy Max when buying buildings, with resourceful, in large quantities now actually buys the max you can afford, rather than like 2 or 3 less.</li>
<li>Logarithmic notation base now properly saves and is remembered on refresh</li>
<li>Saving and reloading no longer reduces Empowerment of Nature stacks as if a transfer had occurred.</li>
</ul>
<ul>
<li>Screen Reader Version</li>
<li>Golden upgrades and equipment prestige levels no longer use roman numerals, and instead just say the number</li>
<li>Improved the map creation screen! All buttons should now have proper labels, added an H4 to the map fragment cost to make navigating around there easier, made the increment and decrement map level buttons actual buttons that get picked up with B, added auto-read text for map level and map sliders when changed, and tried to make sure everything else has a proper label, including the sliders themselves.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.11.2 - 4/19/19</li>
<ul>
<li>Content</li>
<li>Eggs are here! For the next 2ish weeks, if you see a colorful Egg in the world, give it a click for some free stuff!</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>AutoJobs and AutoEquipment no longer look at how much time has passed when deciding whether or not to buy more stuff, and instead look at how many game loops have occurred. This should fix some problems where people were failing Spires with Trimps in a background tab, as multiple minutes of game progress get calculated in a few seconds when tabbing back in, which was blocking AutoEquip due to it waiting 2 seconds after purchasing a prestige upgrade.</li>
</ul>
<ul>
<li>Screen Reader Version</li>
<li>Made the Perk screen more friendly to use with a screen reader</li>
</ul>
</ul>
<ul class="betterList">
<li>Hotfix - 3/30/19</li>
<ul>
<li>Bug Fixes</li>
<li>Core mods properly show "Equipped" in the mod breakdown screen when equipped</li>
<li>The Wind formation tooltip now shows all extra information that the Scryer tooltip shows</li>
<li>Reworded the estimated DE drop line on the Scryer and Wind formation tooltips</li>
</ul>
</ul>
<ul class="betterList">
<li>Hotfix - 3/25/19</li>
<ul>
<li>Bug Fixes</li>
<li>Token count no longer displays on the Empowerments of Nature tooltip when running Eradicated</li>
<li>The Mesmer Mastery no longer incorrectly shows increased rewards on the challenge selection screen for the excluded challenges</li>
</ul>
</ul>
<ul class="betterList">
<li>4.11.1 - 3/23/19</li>
<ul>
<li>Content</li>
<li>The "Last Portal Zone" that the bonuses from Void Specialization I and II are based on no longer resets if you Portal below Z100 without having run any Void Maps.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>The Scryer Formation tooltip now shows how much Dark Essence a normal enemy is worth at that Zone</li>
<li>The main Nature tooltip (the one that displays when hovering over the Nature tab) now shows how many Tokens you'll earn from the next Empowered enemy</li>
<li>Added text about Ice Overkill to all relevant Ice tooltips</li>
<li>Changed the Strength in Health II description to show information about current run only</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed a few typos in the new Nature story text</li>
<li>Fixed some number formatting on Lightning Traps</li>
<li>The Wind Empowerment description now shows the proper stack maximum during Wind Enlightenments</li>
<li>Poison Damage can no longer spawn on Common Cores</li>
</ul>
</ul>
<ul class="betterList">
<li>4.11.0 - 3/20/19</li>
<ul>
<li>Content</li>
<li>The Empowerments of Nature system has been expanded. There are now story messages about Nature!</li>
<li>Once you reach level 50 with an Empowerment of Nature, you will now unlock Enlightenments for that Nature type. These are once-per-portal bonuses that last your whole run and grant special bonuses!</li>
<li>Reaching level 50 with Empowerment of Ice now grants +1 Overkill cell on Ice zones. Reaching level 100 grants +2 Overkill cells!</li>
<li>Spirestones no longer drop from Spires. Instead, a brand new type of Heirloom drops, called a "Core". Cores can be recycled for the same amount of Spirestones that were previously rewarded from clearing Spires, but you can also collect them, upgrade them, use them to make your own Spire more powerful, and give them names!</li>
<li>Rebalanced the drop rates of all Heirloom rarities up to Z300. You're now much more likely to find higher rarity Heirlooms in the early and midgame!</li>
<li>Common and Uncommon heirlooms now have the same numerical values for mods as Rare heirlooms</li>
<li>Rare Heirlooms now have 3 mod slots instead of 2</li>
<li>Common and Uncommon heirlooms can no longer spawn with an empty slot</li>
<li>Increased the chance for higher rarity Heirlooms to drop at Z600, and again at Z700</li>
<li>Added a 10th tier of Masteries</li>
<li>Added a new AutoThing from an Auspicious Presence, earnable by running a 350+ Void Map</li>
<li>Fluffy now has a 10th Evolution reward</li>
<li>Added 2 achievements to Spire IV Speedruns, and 5 achievements for Spire V Speedruns</li>
<li>Added a new crit tier</li>
<li>You now earn 1 free additional slot to carry an Heirloom back through the Portal after clearing Spires I, II, and III</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>The Nature UI has been totally redone, and the buttons no longer look like a creeper from Minecraft</li>
<li>Added Logarithmic Notation</li>
<li>Added a statistic for total Spire Cores</li>
<li>Pressing enter now confirms the "Exit Spire" tooltip, and pressing escape cancels it.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>When 1 level away from maximum Fluffy Prestige with the Fluffinity Mastery, the Fluffy UI no longer incorrectly states that the final bonus is inactive</li>
<li>Fixed an issue that could cause Gymystic to give out the wrong amount of block</li>
<li>Fixed a pluralization error in the Zone progress tooltip when on a Spire</li>
</ul>
<ul>
<li>Other</li>
<li>A new page is now live at <a href='https://trimps.github.io/ScreenReader'>trimps.github.io/ScreenReader</a>, which has some major changes to the game layout to make Trimps easier to access with a screen reader for the visually impaired. This is a fairly early beta version with a lot of work still to be done, but I hope to eventually have the entire game be easily accessible with a screen reader!</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.5 - 2/26/19</li>
<ul>
<li>Bug Fixes</li>
<li>AutoStructure no longer purchases GigaStations if they are unchecked</li>
<li>Weapons First AutoPrestige should no longer fail to buy metal armor upgrades (this happened when Supershield was currently affordable but cost more than 5% of your wood)</li>
<li>The achievement "Unessenceted" should now always properly be rewarded if the conditions are met while the achievement progress tracker is still yellow</li>
<li>The part of the Scrying Formation tooltip that shows you how many enemies are holding Dark Essence no longer shows up 1 zone before Dark Essence does</li>
<li>Importing a perk string with 0 levels in all perks no longer leaves you with a rounding error worth of spent Helium</li>
<li>Fixed an inconsistency with map/enemy seed</li>
<li>Fixed a small bug in the Personal Spire that was hurting performance in some situations</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.4 - 2/4/19</li>
<ul>
<li>Bug Fix</li>
<li>The achievement "Consolation Prize" is now rewarded automatically once Fluffy reaches level 1. This achievement was previously unachievable if you managed to not complete it by the time you leveled up Fluffy.</li>
<li>Clicking "Delete Save" no longer prematurely clears your Spire before you confirm the tooltip</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.3 - 1/14/19</li>
<ul>
<li>Content</li>
<li>Presimpts and snow have melted away until next year</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.2 - 12/18/18</li>
<ul>
<li>Content</li>
<li>Trimpmas Snow and Presimpts are back for a limited time! Earn some extra resources and even the occasional free bone from your new friends! Toggle on "Events" under "Loot" in the message config to see all loot from Presimpts, otherwise you'll just see when you get extra bones.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>Added a temporary setting to toggle off the Trimpmas Snow if it's not your thing</li>
<li>The Spire Tab is now red if the Trimp Spire is paused, making it easier to tell from inside the normal game that the Trimp Spire is paused.</li>
<li>The info tooltips in the Trimp Spire (Runestones, Rs/S, Threat, etc) now update in real time</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Setting a perk level to 0 now properly makes sure that there's no small rounding errors worth of Helium stuck in there that could disrupt low Helium achievements.</li>
<li>It's no longer possible to break your game by hitting 'Recycle All', starting a map that would be recycled before confirming the recycle popup, then confirming the recycling once you're in the map.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.1 - 12/10/18</li>
<ul>
<li>UI/QOL</li>
<li>You can now open/close the Spire popup with 'P', or just close it with Escape</li>
<li>The new info added to the Fluffy tooltip now shows how many more runs to your current zone would be required to level, rather than how many times you'd need to clear that particular zone.</li>
<li>Added confirmation tooltips to Spire upgrades</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Fixed an issue that could cause Spire rows to fall to only 4 cells each if the browser wasn't at default zoom</li>
</ul>
</ul>
<ul class="betterList">
<li>4.10.0 - 12/9/18</li>
<ul>
<li>Content</li>
<li>You can now build your own Spire after defeating your first Spire in the World. Build Traps and Towers in your personal Spire to generate Runestones for more Traps and Towers, steal Spirestones from World Spires to grow your Spire taller, and use Towers to earn some modifiers for your Trimps!</li>
<li>Added 12 new Feat achievements!</li>
<li>Golden Void now caps at 72%. AutoGold Void has been split into two different options: Voidtle - Void until 72% then Battle for all remaining upgrades, or Voidlium - Void until 72% then Helium for all remaining upgrades.</li>
<li>AutoGold now starts with a 4 second cooldown instead of 30 after a Portal.</li>
<li>Added a new repeatable Helium Challenge at Z215!</li>
<li>Added a new Challenge<sup>2</sup>, unlocked once you reach a total Challenge<sup>2</sup> bonus of 4500% or more. It's kinda similar to Obliterated, but different and harder.</li>
<li>Added two new Fluffy Evolutions</li>
<li>The chance of encountering Plagued and Bogged Daily Challenges (the two modifiers that deal a percentage of Trimp Health as damage) has been reduced, to the point where one or the other should only show up about once per week on average.</li>
</ul>
<ul>
<li>UI/QOL</li>
<li>AutoStructure can now buy Gigastations!</li>
<li>Total Void Maps are now tracked in Stats</li>
<li>Made the capitalization of 'Bad Guy' throughout the game more consistent</li>
<li>The AutoJobs configuration window now has an option to set "Gather on Portal", allowing you to automatically start manually gathering Food, Wood, Metal, or Science after each Portal.</li>
<li>The zone info tooltip when inside a Void Map now also shows how many stacked Void Maps you have (if you have any stacked Void Maps)</li>
<li>Added an internal priority list to AutoStructure, to give more priority to Nurseries and make sure Tributes are purchased before other buildings that need gems</li>
<li>When using Weapons First AutoPrestige, if there are no Weapon prestiges available, the cheapest Armor prestige will now only be purchased if its cost is 5% or less of your total resources.</li>
<li>Your scroll position in the buy tabs now save and restore if you switch to another tabs back and forth</li>
<li>Mastery, Nature, and Spire all have their own row of tabs now! This gives me more room for future buttons, and makes sure the current ones fit on all screen sizes.</li>
<li>The "Extra Levels" Advanced Map creation option now highlights items in its dropdown based on affordability. If an option is green, it means you can afford it with perfect sliders. If an option is gold, it means you can afford it with some combination of sliders other than max and perfect. You can also see this description by hovering over the "Extra Zones" heading to see the tooltip.</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>Improved the performance of AutoTrap</li>
<li>The Void Map count no longer shows on the map button if you save and refresh in the Map Chamber</li>
<li>Fixed an issue that could cause the scroll bar to constantly bounce in and out on the buildings tab</li>
<li>Fixed an issue that could cause AutoStructure to purchase buildings 1 at a time if you had Deca Build</li>
</ul>
</ul>
<ul class="betterList">
<li>4.914 - 11/11/18</li>
<ul>
<li>Content</li>
<li>Pumpkimps have run out of treats, and have headed back to their own dimensions until next year.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.913 - 10/19/18</li>
<ul>
<li>Content</li>
<li><b>The Pumpkimp Patch is here!</b> For a limited time, you'll have a chance to find a Pumpkimp Zone while progressing through the world, where you'll find a large amount of Pumpkimps. Earn extra resources, an attack buff, and even possibly some Exp for Fluffy by defeating as many Pumpkimps as you can!</li>
</ul>
</ul>
<ul class="betterList">
<li>4.912 - 9/28/18</li>
<ul>
<li>Bug Fixes</li>
<li>Dark Essence is now only rounded down after all other calculations are applied. This allows Dark Essence to gradually grow from Z180 for people with high DE multipliers, rather than being stuck at 1 for the first few Zones.</li>
<li>Offline progress now properly applies modifiers from the Decay challenge</li>
<li>Updated the Mapology<sup>2</sup> challenge description to indicate that double prestige from Scientist IV does not apply during the challenge</li>
<li>Fixed an issue that was causing the "Dedicated" Daily Challenge modifier to display the wrong "per second" value in the resource boxes</li>
<li>Replaced instances in the game where "World" is used to indicate the current Zone Number with "Zone". Also changed all instaces of "zone" to title case. Any time "World" is mentioned in text, it is meant to refer to the entire World, including all the Zones that make it up.</li>
<li>Story text after Spire IV no longer indicates that there are no other Spires</li>
<li>Very slightly reduced the font size of the "X Dark Essence" text at the top of the Mastery window, to prevent it from occasionally breaking to two lines.</li>
</ul>
</ul>
<ul class="betterList">
<li>4.911 - 9/17/18</li>
<ul>
<li>UI/QOL</li>
<li>AutoJobs is now auto disabled at the beginning of any Trapper challenge</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The "Block Big Popups" setting now properly works on The Spire</li>
<li>The Scrying Formation's Essence Detector is no longer off by one cell</li>
<li>Speedrun achievements are no longer awarded if Portal Time is negative (can happen if your computer's CMOS battery is dead, or from intentionally setting the clock backwards)</li>
</ul>
</ul>
<ul class="betterList">
<li>4.91 - 9/9/18</li>
<ul>
<li>Content</li>
<li>The Scryer Formation tooltip now tells you how many enemies that are remaining in the current world will drop essence!</li>
<li>Bionic Magnet II now also increases attack by 50% in maps that are a higher level than your current World number</li>
</ul>
<ul>
<li>Bug Fixes</li>
<li>The Helium loot breakdown now properly vertically centers itself to avoid falling off the screen</li>
<li>Moved the quotation marks to a more appropriate location in the in-run Challenge<sup>2</sup> description</li>
<li>Fixed some strangeness in the order of messages after completing The Spire for the first time.</li>
<li>The Void Map count no longer shows up on buttons it shouldn't show up on after a refresh</li>
<li>The Nerfeder achievement now properly states that no respec can be used</li>
</ul>
</ul>
<ul class="betterList">
<li>4.902 - 9/6/18</li>
<ul>
<li>Bug Fixes</li>
<li>Fixed a bug that made it impossible to earn the new hidden feat if Golden Maps was active</li>
<li>Fluffy's ability that gives stacked Void Maps now properly states that it gives two pairs instead of just one</li>
<li>Fixed a display bug that would tell you in some occasions that you could afford more full Mastery rows than you actually could</li>
<li>Heirloom swap/equip/unequip buttons now properly hide when you click a different category</li>
<li>Changed the HTML class names of things in the advanced maps panel from "advContainer" to something that won't make adblockers think I'm putting ads in there</li>