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<!DOCTYPE html>
<html lang="en">
<head>
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<meta name="description" content="FGO 3T Simulator to test farming teams.">
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<title>FGO 3T Simulator v2.82</title>
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<body class="w3-theme-dark">
<div class="container">
<div class="py-5 text-center">
<h1 class="title">FGO 3T Simulator v2.82
<img src="images/gacha.png" alt="Gacha is bad civ" height="35">
</h1>
<h3 class="subtitle">For all you three turn hyper farmers.</h3>
<h4 class="subtitle"><a href="https://github.com/gakiloroth/gakiloroth.github.io/blob/master/README.md" target="_blank">GitHub ReadMe</a></h4>
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View Changelog
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<div class="modal fade" id="changelogModal" tabindex="-1" role="dialog" aria-labelledby="changelogLabel" aria-hidden="true">
<div class="modal-dialog modal-dialog-centered modal-lg" role="document">
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<h5 class="modal-title" id="changelogLabel">Changelog</h5>
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</div>
<div class="modal-body">
9/21/2024: v2.82 Servant 424-425<br>
9/14/2024: v2.81 Servant 421-423<br>
8/15/2024: v2.80 Servant 418-420<br>
8/10/2024: v2.79 Rank Up Servant 198<br>
8/9/2024: v2.78 Rank Up Servant 346<br>
8/7/2024: v2.77 Rank Up Servant 177<br>
8/4/2024: v2.76 Servant 417<br>
6/30/2024: v2.75 Servant 416<br>
6/21/2024: v2.74 Rank Up Servant 332<br>
5/31/2024: v2.73 Fix missed NP Upgrades<br>
5/1/2024: v2.72 Servant 415<br>
4/26/2024: v2.71 Servant 413-414<br>
3/27/2024: v2.70 Servant 409-410<br>
3/20/2024: v2.69 Servant 407-408<br>
2/14/2024: v2.68 Servant 406<br>
1/17/2024: v2.67 Servant 403-405<br>
1/1/2024: v2.66 Servant 402<br>
12/20/2023: v2.65 Servant 401<br>
12/6/2023: v2.64 Servant 400<br>
12/3/2023: v2.63 Servant 399<br>
11/30/2023: v2.62 Servant 397-398<br>
10/30/2023: v2.61 Servant 396<br>
10/25/2023: v2.60 Servant 394-395<br>
9/20/2023: v2.59 Servant 393<br>
8/15/2023: v2.58 Servant 390-392<br>
8/13/2023: v2.57 Servant 389<br>
8/11/2023: v2.56 Servant 386-388<br>
7/30/2023: v2.55 Servant 385<br>
7/5/2023: v2.54 Servant 384<br>
6/25/2023: v2.53 Servant 383<br>
6/18/2023: v2.52 Servant 381-382<br>
5/24/2023: v2.51 Servant 380<br>
5/10/2023: v2.50 Servant 138 Rank-Up<br>
4/26/2023: v2.49 Servant 377-379<br>
4/19/2023: v2.48 Servant 376<br>
4/10/2023: v2.47 Added Morganfest nodes, updated attributes to allow Beast selection on Quest page<br>
4/1/2023: v2.46 Servant 375<br>
2/24/2023: v2.45 Added X-mas 2021 90+ Node<br>
2/17/2023: v2.44 Servant 374<br>
2/7/2023: v2.43 Servant 373<br>
1/31/2023: v2.42 Servant 371-372<br>
1/18/2023: v2.41 Servant 370<br>
12/31/2022: v2.40 Servant 369<br>
11/9/2022: v2.39 Servant 368<br>
10/12/2022: v2.38 Servant 365-367<br>
9/28/2022: v2.37 Servant 206, 254 Rank Up<br>
9/14/2022: v2.36 Servant 362-364<br>
8/17/2022: v2.35 Servant 357-358 Shishou for life<br>
8/16/2022: v2.34 Servant 359-361<br>
8/13/2022: v2.33 Servant 355-356<br>
8/11/2022: v2.32 Fix NP Gain bug - CasGil & Emiya Assassin<br>
8/10/2022: v2.31 Servant 353-354<br>
8/7/2022: v2.30 Servant 121, 174 Rank Up<br>
8/6/2022: v2.29 Servant 32 Rank Up<br>
8/5/2022: v2.28 Servant 291 Rank Up<br>
8/4/2022: v2.27 Servant 218 Rank Up<br>
7/31/2022: v2.26 Servants 351-352<br>
7/5/2022: v2.25 Servants 349-350, CE updates<br>
6/8/2022: v2.24 Servants 346-348<br>
6/1/2022: v2.23 Servants 343-345<br>
5/18/2022: v2.22 Servant 342<br>
4/27/2022: v2.21 Servants 339-341, update CEs<br>
4/21/2022: v2.20 Servant 180 Strengthen<br>
4/13/2022: v2.19 Servant 338<br>
4/6/2022: v2.18 Servant 337 <br>
2/9/2022: v2.17 Servant 336 | 305 rankup<br>
1/12/2022: v2.16: Servant 335 | 243 rankup<br>
12/31/2021: v2.15: Servant 334<br>
12/22/2021: v2.14: Servants 331-332<br>
12/11/2021: v2.13: Servant 330<br>
12/2/2021: v2.12: Servant 207 NP Rank-up <br>
11/22/2021: v2.11: Servants 329<br>
11/17/2021: v2.10: Servants 327-328<br>
10/20/2021: v2.09: Servants 324-326 <br>
9/15/2021: v2.08: Servants 321-323 <br>
9/8/2021: v2.07: Servants 317-320 <br>
8/13/2021: v2.06: Added "Buff Effectiveness" window<br>
8/11/2021: v2.05: Servant 316<br>
8/10/2021: v2.04: Fixed UTF-8 encoding for export, added JP Mat nodes<br>
8/9/2021: v2.03: Added a bunch of lotto nodes to "Common Nodes" list<br>
8/8/2021: v2.02: Add link to issues for requesting additions to common nodes list<br>
8/7/2021: v2.01: Use level select instead of grails<br>
8/7/2021: v2.00: Support lvl 120 servants, 6th Anniversary strengthens<br>
8/1/2021: v1.98: 6th Anniversary<br>
7/14/2021 v1.97: LB6 Part 2<br>
6/11/2021 v1.96: LB6 Part 1<br>
5/26/2021 v1.95: Fujino Strengthen<br>
4/26/2021 v1.94: Crane Idol Event<br>
4/19/2021 v1.93: Added Servant/Quest code importing/exporting feature<br>
4/18/2021 v1.83: 13th Strengthening: Yan Qing<br>
4/15/2021 v1.82: 13th Strengthening: Rama<br>
4/14/2021 v1.81: 13th Strengthening: Vlad III Zerker<br>
4/7/2021 v1.80: Mochizuki Chiyome Strengthen<br>
3/23/2021 v1.79: Servant 306<br>
2/10/2021 v1.78: Happy Valentine 2021<br>
1/20/2021 v1.77: Little Big Tengu update (car is still a baka)<br>
1/2/2021 v1.76: Rounding is the death of me (fixed some math), updated CE names with English version<br>
12/31/2020 v1.75: Add New Years 2021 servant and CEs(JP names for now)<br>
12/25/2020 v1.74: Add common support skills to the Battle Simulator tab<br>
12/25/2020 v1.73: Text changes, make search bar sticky on ce/node lists<br>
12/25/2020 v1.72: Bug fix CE data saving incorrectly on servants<br>
12/25/2020 v1.71: Minor QoL changes to how Grail/Fou/Max Fou checkboxes work<br>
12/24/2020 v1.70: Load craft essence effects and attack values, minor text QoL updates<br>
12/16/2020 v1.60: JP 2020 Xmas servants<br>
12/14/2020 v1.59: Old Man Li, Astrea strengthen<br>
12/11/2020 v1.58: Servant 299<br>
12/4/2020 v1.57: Servants 297, 298<br>
11/27/2020 v1.56: Kintoki Zerker, Danzou strengthen<br>
11/11/2020 v1.55: Servants 295, 296 added<br>
11/4/2020 v1.54: MHXX Strengthening<br>
10/11/2020 v1.53: Added Christmas Lotto Nodes.<br>
10/9/2020 v1.52: GudaGuda 5 servants<br>
9/20/2020 v1.51: Allow for enemy specific defense debuffs / card debuffs.<br>
9/16/2020 v1.50: Minor README / text updates.<br>
9/14/2020 v1.49: Interlude Set 14<br>
9/13/2020 v1.48: Added "How to Use" tab which is essentially the GitHub README, but more visible. Updated all NA servants to have more accurate NP Times. NOTE:
these NA NP times are based off of videos all from one person with a "fade to black" detection script for the most consistent result - but JP times are still timed manually.<br>
8/27/2020 v1.47: NEW Feature: Choosing a servant now preloads relevant passive info (card effectiveness up, flat attack up, np gain up, etc.)<br>
8/24/2020 v1.37: Summer 5 Banner 2<br>
8/24/2020 v1.36: Fixed data sheet errors<br>
8/20/2020 v1.35: Added silver, gold mat farming nodes, added wiki links NOTE: this was done by hand so please point out any mistakes 😓<br>
8/20/2020 v1.34: Added common bronze mat farming nodes, added changelog<br>
8/19/2020 v1.33: Added ability to load node data from list of important/common farming nodes<br>
</div>
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<nav>
<div class="nav nav-tabs justify-content-center mb-4" id="nav-tab" role="tablist">
<a class="nav-item nav-link active" id="nav-servant-tab" data-toggle="tab" href="#nav-servant" aria-controls="nav-servant" aria-selected="true">Servants Manager</a>
<a class="nav-item nav-link" id="nav-quest-tab" data-toggle="tab" href="#nav-quest" aria-controls="nav-quest" aria-selected="false">Quests Manager</a>
<a class="nav-item nav-link" id="nav-battle-tab" data-toggle="tab" href="#nav-battle" aria-controls="nav-battle" aria-selected="false">Battle Simulator</a>
<a class="nav-item nav-link" id="nav-how-to-use-tab" data-toggle="tab" href="#nav-how-to-use" aria-controls="nav-how-to-use" aria-selected="false">How to Use</a>
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<div class = "tab-content" id="nav-tabContent">
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<p style="font-size:14px">
Select a servant to load attack and passive values. Use the checkboxes to change the attack match the servant's max grailed or max fou/gold fou'd value.
Then, you can load Craft Essence data with the "Choose Craft Essence" and "Add CE Stats", or you can add those values manually.<br>
Servant NP upgrades are assumed and up to date with JP - you may have to manually adjust the NP Damage % accordingly if on NA or if the servant has not done their NP upgrade.<br>
<b>Hover</b> over the <img src="images/light-alert.png" width="20" data-toggle="tooltip" data-html="true" title="I tell more detailed information about entry fields!"></img> for more details about certain fields, and use the <a href="https://github.com/gakiloroth/gakiloroth.github.io/blob/master/README.md">README</a> if you want further details.
</p>
</div>
<form class="needs-validation-servant" novalidate>
<div class="row">
<div class="col-md-3">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="inputClass">Class</label>
</div>
<select class="custom-select" id="inputClass">
<option value="0" selected="true" disabled>Choose...</option>
<option value="Saber">Saber</option>
<option value="Archer">Archer</option>
<option value="Lancer">Lancer</option>
<option value="Rider">Rider</option>
<option value="Caster">Caster</option>
<option value="Assassin">Assassin</option>
<option value="Berserker">Berserker</option>
<option value="Ruler">Ruler</option>
<option value="Avenger">Avenger</option>
<option value="Moon Cancer">Moon Cancer</option>
<option value="Alter Ego">Alter Ego</option>
<option value="Foreigner">Foreigner</option>
<option value="Pretender">Pretender</option>
<option value="Beast">Beast</option>
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Please select a class.
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<input type="number" class="form-control" id="attack" value="0" min="0" required>
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Valid attack value required.
</div>
</div>
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<div class="col-md-3">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="inputNPLevel">NP Level  
<img src="images/npupgrade.png" id="hasNPupgrade" height="23" style="display:none" data-toggle="tooltip" data-html="true" title="This servant has an available NP upgrade, and it is automatically calculated in."></img>
</label>
</div>
<select class="custom-select" id="inputNPLevel">
<option value="1" selected="true">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
</select>
</div>
</div>
</div>
<div class="row">
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="NPDamagePercent">NP Damage</label>
</div>
<input type="number" class="form-control" id="NPDamagePercent" value="0" min="0" max="999999" required>
<div class="input-group-append">
<label class="input-group-text" for="percent">%</label>
</div>
<div class="invalid-feedback">
Valid NP damage multiplier required.
</div>
</div>
</div>
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="NPDamageUp">NP Buff
<img src="images/buffs/npdamageup.png" height="23"></img>
</label>
</div>
<input type="number" class="form-control" id="NPDamageUp" value="0" min="0" max="9999" step="any" required>
<div class="input-group-append">
<label class="input-group-text" for="percent">%</label>
</div>
<div class="invalid-feedback">
Valid NP Damage % up required.
</div>
</div>
</div>
<div class="col-md-3 mt-4">
<div class="form-group form-inline">
<label for="selectLevel">Level </label>
<select class="custom-select" id="selectLevel" disabled>
<option selected>Choose level</option>
</select>
</div>
<div class="custom-control custom-checkbox custom-control-inline">
<input type="checkbox" class="custom-control-input" id="maxFou" disabled>
<label class="custom-control-label" for="maxFou">Max Fou</label>
</div>
<div class="custom-control custom-checkbox custom-control-inline">
<input type="checkbox" class="custom-control-input" id="maxGoldFou" disabled>
<label class="custom-control-label" for="maxGoldFou">Max Gold Fou</label>
</div>
</div>
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="NPGainUpPercentage">NP Gain Up</label>
</div>
<input type="number" class="form-control" id="NPGainUpPercentage" value="0" min="0" max="9999" step="any" required>
<div class="input-group-append">
<label class="input-group-text" for="percent">%</label>
</div>
<div class="invalid-feedback">
Valid NP Gain Up percentage required.
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="BusterUpPercentage">Buster Up
<img src="images/buffs/busterup.png" height="23"></img></label>
</div>
<input type="number" class="form-control" id="BusterUpPercentage" value="0" min="0" max="9999" step="any" required>
<div class="input-group-append">
<label class="input-group-text" for="percent">%</label>
</div>
<div class="invalid-feedback">
Valid Buster effectiveness up required.
</div>
</div>
</div>
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="ArtsUpPercentage">Arts Up
<img src="images/buffs/artsup.png" height="23"></img></label>
</div>
<input type="number" class="form-control" id="ArtsUpPercentage" value="0" min="0" max="9999" step="any" required>
<div class="input-group-append">
<label class="input-group-text" for="percent">%</label>
</div>
<div class="invalid-feedback">
Valid Arts effectiveness up required.
</div>
</div>
</div>
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="QuickUpPercentage">Quick Up
<img src="images/buffs/quickup.png" height="23"></img></label>
</div>
<input type="number" class="form-control" id="QuickUpPercentage" value="0" min="0" max="9999" step="any" required>
<div class="input-group-append">
<label class="input-group-text" for="percent">%</label>
</div>
<div class="invalid-feedback">
Valid Quick effectiveness up required.
</div>
</div>
</div>
<div class ="col-md-3 mt-4">
<div class="btn-group btn-group-toggle" data-toggle="buttons">
<div class="input-group-prepend">
<label class="input-group-text" for="NPType">NP Type</label>
</div>
<label class="btn btn-radio-buster active">
<input type="radio" name="cardoptions" id="Buster" autocomplete="off" value="Buster" checked>Buster
</label>
<label class="btn btn-radio-arts">
<input type="radio" name="cardoptions" id="Arts" autocomplete="off" value="Arts">Arts
</label>
<label class="btn btn-radio-quick">
<input type="radio" name="cardoptions" id="Quick" autocomplete="off" value="Quick">Quick
</label>
</div>
</div>
</div>
<div class="row">
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="AttackUpPercentage">Attack Up
<img src="images/buffs/attackup.png" height="23"></img></label>
</div>
<input type="number" class="form-control" id="AttackUpPercentage" value="0" min="0" max="9999" step="any" required>
<div class="input-group-append">
<label class="input-group-text" for="percent">%</label>
</div>
<div class="invalid-feedback">
Valid Attack Up percentage required.
</div>
</div>
</div>
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="FlatAttackUp">Flat Attack Up</label>
</div>
<input type="number" class="form-control" id="FlatAttackUp" value="0" min="0" max="999999" step="any" required>
<div class="invalid-feedback">
Valid Flat Attack up required.
</div>
</div>
</div>
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="PowerMod">Pwr. Mod
<img src="images/buffs/specialattackup.png" height="23"></img>
<img src="images/light-alert.png" width="20" data-toggle="tooltip" data-html="true" title="Buffs that 'increase own damage against' something.<br>Buffs like Jack's vs. females would go here."></img></label>
</div>
<input type="number" class="form-control" id="PowerMod" value="0" min="0" max="9999" step="any" required>
<div class="input-group-append">
<label class="input-group-text" for="percent">%</label>
</div>
<div class="invalid-feedback">
Valid Power Mod required.
</div>
</div>
</div>
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="inputAttribute">Attribute</label>
</div>
<select class="custom-select" id="inputAttribute">
<option value="Man" selected="true">Man</option>
<option value="Earth">Earth</option>
<option value="Sky">Sky</option>
<option value="Star">Star</option>
<option value="Beast">Beast</option>
</select>
</div>
</div>
</div>
<div class="row">
<div class="col-md-6 mt-4">
<div class="form-group">
<div class="input-group-prepend">
<label class="input-group-text" for="inputNickname">Nickname
<img src="images/light-alert.png" width="20" data-toggle="tooltip" data-html="true" title="Nickname this servant to keep track of any details you want."></img>
</label>
<input type="text" class="form-control" id="inputNickname" placeholder="Enter Nickname">
</div>
</div>
</div>
<div class="col-md-6 mt-4">
<span style="font-size:20px;" id="ceNameDisplay"> <b>CE Name:</b> N/A | </span>
<span style="font-size:20px;" id="ceLvlDisplay"> <b>CE Lvl</b>: N/A | </span>
<span style="font-size:20px;" id="ceAttackDisplay"> <b>CE Attack:</b> N/A </span>
</div>
</div>
<div class="row">
<div class="col-md-2 mt-4">
<div class="form-group">
<div class="input-group-prepend">
<label class="input-group-text" for="inputCE">Craft Essence
<img src="images/light-alert.png" width="20" data-toggle="tooltip" data-html="true" title="Choose a craft essence to load relevant stats (attack, NP gain up, etc.). <br>
<b>IMPORTANT:</b> Power mod effects such as Origin Bullet's "Increases damage against Caster class enemies by 35%." are not autoloaded and will need
to be manually input either for the servant or in the Battle Simulator tab."></img>
</label>
</div>
</div>
</div>
<div class="col-md-3 mt-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="ceLevel">CE Level</label>
</div>
<select class="custom-select" id="ceLevel">
<option value="" selected="true" disabled>Choose a CE first.</option>
</select>
<div class="invalid-feedback">
Please select a craft essence.
</div>
</div>
</div>
<div class="col-md-1 mt-4">
<div class="custom-control custom-checkbox custom-control-inline">
<input type="checkbox" class="custom-control-input" id="ceMLB">
<label class="custom-control-label" for="ceMLB">MLB</label>
</div>
</div>
<div class="col-md-3 mt-4">
<button type="button" id="addCraftEssence" class="btn btn-outline-success btn-md btn-block" disabled>Add CE Stats
<img src="images/light-alert.png" width="20" data-toggle="tooltip" data-html="true" title="Adds the current CE's attack stat and relevant stats (attack, NP gain up, etc.) from current form.
<b>IMPORTANT:</b> Power mod effects such as Origin Bullet's "Increases damage against Caster class enemies by 35%." are not autoloaded and will need
to be manually input either for the servant or in the Battle Simulator tab."></img></button>
</div>
<div class="col-md-3 mt-4">
<button type="button" id="removeCraftEssence" class="btn btn-outline-danger btn-md btn-block" disabled>Remove CE Stats
<img src="images/light-alert.png" width="20" data-toggle="tooltip" data-html="true" title="Remove current CE's attack and other relevant stats (attack, NP gain up, etc.) from current form.
You will need to remove CE stats before swapping to a different CE if you wish to."></img></button>
</div>
</div>
<div class="row">
<div class="col-md-3 mt-4">
<button class="btn btn-info" type="button" data-toggle="collapse" data-target="#collapseCEList" aria-expanded="false" aria-controls="collapseCEList">
Choose Craft Essence
</button>
</div>
</div>
<div class="row">
<div class="col-md-12 mt-4">
<div class="collapse" id="collapseCEList">
<div class="container">
<div class="searchbar">
<input class="form-control sticky" id="ceListSearch" type="text" placeholder="Search by Craft Essence name">
<br>
</div>
<div class="list">
<ul class="list-group" id="ceList"></ul>
</div>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-md-3 mt-5">
<button type="reset" id="resetServantForm" class="btn btn-outline-danger btn-md btn-block">Reset Form</button>
</div>
<div class="col-md-3 mt-5">
<button type="button" id="deleteAllPartyMembers" class="btn btn-outline-danger btn-md btn-block">Empty Party</button>
</div>
<div class="col-md-3 mt-5">
<button type="submit" id="deleteAllServants" class="btn btn-outline-danger btn-md btn-block">Delete All Servants</button>
</div>
<div class="col-md-3 mt-5">
<button type="submit" id="addServant" class="btn btn-outline-success btn-md btn-block" disabled>Add Servant</button>
</div>
</div>
<div class="row">
<div class="col-md-4 mt-3">
<button type="button" class="btn btn-info" data-toggle="modal" data-target="#accessServantDataModal">
Import/Export Servant Data
</button>
<div class="modal fade" id="accessServantDataModal" tabindex="-1" role="dialog" aria-labelledby="accessServantDataLabel" aria-hidden="true">
<div class="modal-dialog modal-dialog-centered modal-lg" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="accessServantDataLabel">Import/Export Servant Data</h5>
<button type="button" class="close" data-dismiss="modal" aria-label="Close">
<span aria-hidden="true">×</span>
</button>
</div>
<div class="modal-body">
Copy this code to share, OR paste in a code and "Save" to import their servant data.
</div>
<form>
<div class="col-md-12">
<label for="servantDataCode">Servant Data Code</label>
<input type="textarea" class="form-control" id="servantDataCode" placeholder="">
</div>
</form>
<div class="modal-footer mt-4">
<button type="submit" class="btn btn-success" onclick="saveServantCode();">Save</button>
<button type="button" class="btn btn-primary" onclick="copyServantCode();">Copy Code</button>
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
</div>
</div>
</div>
</div>
</div>
</div>
</form>
<div class="row">
<div class="col-md-6 mt-5">
<ul class="list-group list-group-flush overflow-auto" id="savedQuests1">
</ul>
</div>
<div class="col-md-6 mt-5">
<ul class="list-group list-group-flush overflow-auto" id="savedServants1">
</ul>
</div>
</div>
</div>
<div class="container tab-pane" id="nav-quest" role="tabpanel" aria-labelledby="nav-quest-tab">
<div class="text-left">
<p>
Enter all enemy stats and then click "Add Quest" to add this quest. <br>You can set an enemy's health to <b>0</b> if you wish to have then ignored in NP refund calculations.
</p>
</div>
<div class="text-left">
<p>
<b>Wave 1</b>
</p>
</div>
<form class="needs-validation-quest" novalidate>
<div class="row">
<div class="col-md-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy1HP">Enemy 1 HP</label>
</div>
<input type="number" class="form-control" id="enemy1HP" value="0" min="0" max="99999999" required>
<div class="invalid-feedback">
Valid HP value required.
</div>
</div>
</div>
<div class="col-md-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy2HP">Enemy 2 HP</label>
</div>
<input type="number" class="form-control" id="enemy2HP" value="0" min="0" max="99999999" required>
<div class="invalid-feedback">
Valid HP value required.
</div>
</div>
</div>
<div class="col-md-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy3HP">Enemy 3 HP</label>
</div>
<input type="number" class="form-control" id="enemy3HP" value="0" min="0" max="99999999" required>
<div class="invalid-feedback">
Valid HP value required.
</div>
</div>
</div>
</div>
<div class="row mt-2">
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy1Class">Class 1</label>
</div>
<select class="custom-select" id="enemy1Class">
<option value="Saber" selected="true">Saber</option>
<option value="Archer">Archer</option>
<option value="Lancer">Lancer</option>
<option value="Rider">Rider</option>
<option value="Caster">Caster</option>
<option value="Assassin">Assassin</option>
<option value="Berserker">Berserker</option>
<option value="Ruler">Ruler</option>
<option value="Avenger">Avenger</option>
<option value="Moon Cancer">Moon Cancer</option>
<option value="Alter Ego">Alter Ego</option>
<option value="Foreigner">Foreigner</option>
<option value="Pretender">Pretender</option>
<option value="Beast">Beast</option>
</select>
<div class="invalid-feedback">
Please select a class.
</div>
</div>
</div>
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy1Attribute">Attr. 1</label>
</div>
<select class="custom-select" id="enemy1Attribute">
<option value="Man" selected="true">Man</option>
<option value="Earth">Earth</option>
<option value="Sky">Sky</option>
<option value="Star">Star</option>
<option value="Beast">Beast</option>
</select>
</div>
</div>
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy2Class">Class 2</label>
</div>
<select class="custom-select" id="enemy2Class">
<option value="Saber" selected="true">Saber</option>
<option value="Archer">Archer</option>
<option value="Lancer">Lancer</option>
<option value="Rider">Rider</option>
<option value="Caster">Caster</option>
<option value="Assassin">Assassin</option>
<option value="Berserker">Berserker</option>
<option value="Ruler">Ruler</option>
<option value="Avenger">Avenger</option>
<option value="Moon Cancer">Moon Cancer</option>
<option value="Alter Ego">Alter Ego</option>
<option value="Foreigner">Foreigner</option>
<option value="Pretender">Pretender</option>
<option value="Beast">Beast</option>
</select>
<div class="invalid-feedback">
Please select a class.
</div>
</div>
</div>
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy2Attribute">Attr. 2</label>
</div>
<select class="custom-select" id="enemy2Attribute">
<option value="Man" selected="true">Man</option>
<option value="Earth">Earth</option>
<option value="Sky">Sky</option>
<option value="Star">Star</option>
<option value="Beast">Beast</option>
</select>
</div>
</div>
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy3Class">Class 3</label>
</div>
<select class="custom-select" id="enemy3Class">
<option value="Saber" selected="true">Saber</option>
<option value="Archer">Archer</option>
<option value="Lancer">Lancer</option>
<option value="Rider">Rider</option>
<option value="Caster">Caster</option>
<option value="Assassin">Assassin</option>
<option value="Berserker">Berserker</option>
<option value="Ruler">Ruler</option>
<option value="Avenger">Avenger</option>
<option value="Moon Cancer">Moon Cancer</option>
<option value="Alter Ego">Alter Ego</option>
<option value="Foreigner">Foreigner</option>
<option value="Pretender">Pretender</option>
<option value="Beast">Beast</option>
</select>
<div class="invalid-feedback">
Please select a class.
</div>
</div>
</div>
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy3Attribute">Attr.3</label>
</div>
<select class="custom-select" id="enemy3Attribute">
<option value="Man" selected="true">Man</option>
<option value="Earth">Earth</option>
<option value="Sky">Sky</option>
<option value="Star">Star</option>
<option value="Beast">Beast</option>
</select>
</div>
</div>
</div>
<div class="row mt-2">
<div class="col-md-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy1NPGainMod">NP Gain Mod 1
<img src="images/light-alert.png" width="20" data-toggle="tooltip" data-html="true" title="Only change this if the enemy you are inputting is a 'special' type of enemy and you know what their NP Gain Mod should be!" ></img></label>
</div>
<input type="number" class="form-control" id="enemy1NPGainMod" value="1" min="0" max="10" step="any" required>
<div class="invalid-feedback">
Valid Enemy NP Gain Mod required.
</div>
</div>
</div>
<div class="col-md-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy2NPGainMod">NP Gain Mod 2
<img src="images/light-alert.png" width="20" data-toggle="tooltip" data-html="true" title="Only change this if the enemy you are inputting is a 'special' type of enemy and you know what their NP Gain Mod should be!" ></img></label>
</div>
<input type="number" class="form-control" id="enemy2NPGainMod" value="1" min="0" max="10" step="any" required>
<div class="invalid-feedback">
Valid Enemy NP Gain Mod required.
</div>
</div>
</div>
<div class="col-md-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy3NPGainMod">NP Gain Mod 3
<img src="images/light-alert.png" width="20" data-toggle="tooltip" data-html="true" title="Only change this if the enemy you are inputting is a 'special' type of enemy and you know what their NP Gain Mod should be!" ></img></label>
</div>
<input type="number" class="form-control" id="enemy3NPGainMod" value="1" min="0" max="10" step="any" required>
<div class="invalid-feedback">
Valid Enemy NP Gain Mod required.
</div>
</div>
</div>
</div>
<div class="text-left mt-4">
<p>
<b>Wave 2</b>
</p>
</div>
<div class="row">
<div class="col-md-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy4HP">Enemy 4 HP</label>
</div>
<input type="number" class="form-control" id="enemy4HP" value="0" min="0" max="99999999" required>
<div class="invalid-feedback">
Valid HP value required.
</div>
</div>
</div>
<div class="col-md-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy5HP">Enemy 5 HP</label>
</div>
<input type="number" class="form-control" id="enemy5HP" value="0" min="0" max="99999999" required>
<div class="invalid-feedback">
Valid HP value required.
</div>
</div>
</div>
<div class="col-md-4">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy6HP">Enemy 6 HP</label>
</div>
<input type="number" class="form-control" id="enemy6HP" value="0" min="0" max="99999999" required>
<div class="invalid-feedback">
Valid HP value required.
</div>
</div>
</div>
</div>
<div class="row mt-2">
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy4Class">Class 4</label>
</div>
<select class="custom-select" id="enemy4Class">
<option value="Saber" selected="true">Saber</option>
<option value="Archer">Archer</option>
<option value="Lancer">Lancer</option>
<option value="Rider">Rider</option>
<option value="Caster">Caster</option>
<option value="Assassin">Assassin</option>
<option value="Berserker">Berserker</option>
<option value="Ruler">Ruler</option>
<option value="Avenger">Avenger</option>
<option value="Moon Cancer">Moon Cancer</option>
<option value="Alter Ego">Alter Ego</option>
<option value="Foreigner">Foreigner</option>
<option value="Pretender">Pretender</option>
<option value="Beast">Beast</option>
</select>
<div class="invalid-feedback">
Please select a class.
</div>
</div>
</div>
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy4Attribute">Attr. 4</label>
</div>
<select class="custom-select" id="enemy4Attribute">
<option value="Man" selected="true">Man</option>
<option value="Earth">Earth</option>
<option value="Sky">Sky</option>
<option value="Star">Star</option>
<option value="Beast">Beast</option>
</select>
</div>
</div>
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy5Class">Class 5</label>
</div>
<select class="custom-select" id="enemy5Class">
<option value="Saber" selected="true">Saber</option>
<option value="Archer">Archer</option>
<option value="Lancer">Lancer</option>
<option value="Rider">Rider</option>
<option value="Caster">Caster</option>
<option value="Assassin">Assassin</option>
<option value="Berserker">Berserker</option>
<option value="Ruler">Ruler</option>
<option value="Avenger">Avenger</option>
<option value="Moon Cancer">Moon Cancer</option>
<option value="Alter Ego">Alter Ego</option>
<option value="Foreigner">Foreigner</option>
<option value="Pretender">Pretender</option>
<option value="Beast">Beast</option>
</select>
<div class="invalid-feedback">
Please select a class.
</div>
</div>
</div>
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy5Attribute">Attr. 5</label>
</div>
<select class="custom-select" id="enemy5Attribute">
<option value="Man" selected="true">Man</option>
<option value="Earth">Earth</option>
<option value="Sky">Sky</option>
<option value="Star">Star</option>
<option value="Beast">Beast</option>
</select>
</div>
</div>
<div class="col-md-2">
<div class="input-group">
<div class="input-group-prepend">
<label class="input-group-text" for="enemy6Class">Class 6</label>
</div>
<select class="custom-select" id="enemy6Class">
<option value="Saber" selected="true">Saber</option>
<option value="Archer">Archer</option>
<option value="Lancer">Lancer</option>
<option value="Rider">Rider</option>