diff --git a/docs/en/graphics/shader/shaderLab/syntax/pass.mdx b/docs/en/graphics/shader/shaderLab/syntax/pass.mdx index 085bbc49da..7d35de7c52 100644 --- a/docs/en/graphics/shader/shaderLab/syntax/pass.mdx +++ b/docs/en/graphics/shader/shaderLab/syntax/pass.mdx @@ -53,7 +53,7 @@ vec3 u_lightDir; ## Declaring varying Variables -Specify by defining the output [structure](/docs/graphics/shader/shaderLab/syntax/shader/#structs-functions) of the vertex shader and the input structure of the fragment shader +Specify by defining the output [structure](/en/docs/graphics/shader/shaderLab/syntax/shader/#structs-functions) of the vertex shader and the input structure of the fragment shader ```glsl struct v2f {